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cgroup: introduce effective cgroup_subsys_state
In the planned default unified hierarchy, controllers may get dynamically attached to and detached from a cgroup and a cgroup may not have csses for all the controllers associated with the hierarchy. When a cgroup doesn't have its own css for a given controller, the css of the nearest ancestor with the controller enabled will be used, which is called the effective css. This patch introduces cgroup_e_css() and for_each_e_css() to access the effective csses and convert compare_css_sets(), find_existing_css_set() and cgroup_migrate() to use the effective csses so that they can handle cgroups with partial csses correctly. This means that for two css_sets to be considered identical, they should have both matching csses and cgroups. compare_css_sets() already compares both, not for correctness but for optimization. As this now becomes a matter of correctness, update the comments accordingly. For all !default hierarchies, cgroup_e_css() always equals cgroup_css(), so this patch doesn't change behavior. While at it, fix incorrect locking comment for for_each_css(). Signed-off-by: Tejun Heo <tj@kernel.org> Acked-by: Li Zefan <lizefan@huawei.com>
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@ -208,6 +208,34 @@ static struct cgroup_subsys_state *cgroup_css(struct cgroup *cgrp,
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return &cgrp->dummy_css;
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}
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/**
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* cgroup_e_css - obtain a cgroup's effective css for the specified subsystem
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* @cgrp: the cgroup of interest
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* @ss: the subsystem of interest (%NULL returns the dummy_css)
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*
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* Similar to cgroup_css() but returns the effctive css, which is defined
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* as the matching css of the nearest ancestor including self which has @ss
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* enabled. If @ss is associated with the hierarchy @cgrp is on, this
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* function is guaranteed to return non-NULL css.
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*/
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static struct cgroup_subsys_state *cgroup_e_css(struct cgroup *cgrp,
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struct cgroup_subsys *ss)
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{
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lockdep_assert_held(&cgroup_mutex);
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if (!ss)
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return &cgrp->dummy_css;
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if (!(cgrp->root->subsys_mask & (1 << ss->id)))
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return NULL;
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while (cgrp->parent &&
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!(cgrp->parent->child_subsys_mask & (1 << ss->id)))
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cgrp = cgrp->parent;
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return cgroup_css(cgrp, ss);
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}
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/* convenient tests for these bits */
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static inline bool cgroup_is_dead(const struct cgroup *cgrp)
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{
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@ -273,7 +301,7 @@ static int notify_on_release(const struct cgroup *cgrp)
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* @ssid: the index of the subsystem, CGROUP_SUBSYS_COUNT after reaching the end
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* @cgrp: the target cgroup to iterate css's of
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*
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* Should be called under cgroup_mutex.
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* Should be called under cgroup_[tree_]mutex.
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*/
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#define for_each_css(css, ssid, cgrp) \
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for ((ssid) = 0; (ssid) < CGROUP_SUBSYS_COUNT; (ssid)++) \
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@ -283,6 +311,20 @@ static int notify_on_release(const struct cgroup *cgrp)
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lockdep_is_held(&cgroup_mutex)))) { } \
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else
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/**
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* for_each_e_css - iterate all effective css's of a cgroup
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* @css: the iteration cursor
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* @ssid: the index of the subsystem, CGROUP_SUBSYS_COUNT after reaching the end
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* @cgrp: the target cgroup to iterate css's of
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*
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* Should be called under cgroup_[tree_]mutex.
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*/
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#define for_each_e_css(css, ssid, cgrp) \
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for ((ssid) = 0; (ssid) < CGROUP_SUBSYS_COUNT; (ssid)++) \
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if (!((css) = cgroup_e_css(cgrp, cgroup_subsys[(ssid)]))) \
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; \
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else
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/**
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* for_each_subsys - iterate all enabled cgroup subsystems
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* @ss: the iteration cursor
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@ -452,20 +494,20 @@ static bool compare_css_sets(struct css_set *cset,
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{
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struct list_head *l1, *l2;
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if (memcmp(template, cset->subsys, sizeof(cset->subsys))) {
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/* Not all subsystems matched */
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/*
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* On the default hierarchy, there can be csets which are
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* associated with the same set of cgroups but different csses.
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* Let's first ensure that csses match.
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*/
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if (memcmp(template, cset->subsys, sizeof(cset->subsys)))
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return false;
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}
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/*
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* Compare cgroup pointers in order to distinguish between
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* different cgroups in heirarchies with no subsystems. We
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* could get by with just this check alone (and skip the
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* memcmp above) but on most setups the memcmp check will
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* avoid the need for this more expensive check on almost all
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* candidates.
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* different cgroups in hierarchies. As different cgroups may
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* share the same effective css, this comparison is always
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* necessary.
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*/
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l1 = &cset->cgrp_links;
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l2 = &old_cset->cgrp_links;
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while (1) {
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@ -530,13 +572,16 @@ static struct css_set *find_existing_css_set(struct css_set *old_cset,
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*/
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for_each_subsys(ss, i) {
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if (root->subsys_mask & (1UL << i)) {
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/* Subsystem is in this hierarchy. So we want
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* the subsystem state from the new
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* cgroup */
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template[i] = cgroup_css(cgrp, ss);
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/*
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* @ss is in this hierarchy, so we want the
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* effective css from @cgrp.
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*/
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template[i] = cgroup_e_css(cgrp, ss);
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} else {
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/* Subsystem is not in this hierarchy, so we
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* don't want to change the subsystem state */
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/*
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* @ss is not in this hierarchy, so we don't want
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* to change the css.
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*/
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template[i] = old_cset->subsys[i];
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}
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}
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@ -1969,7 +2014,7 @@ static int cgroup_migrate(struct cgroup *cgrp, struct task_struct *leader,
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return 0;
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/* check that we can legitimately attach to the cgroup */
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for_each_css(css, i, cgrp) {
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for_each_e_css(css, i, cgrp) {
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if (css->ss->can_attach) {
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ret = css->ss->can_attach(css, &tset);
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if (ret) {
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@ -1999,7 +2044,7 @@ static int cgroup_migrate(struct cgroup *cgrp, struct task_struct *leader,
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*/
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tset.csets = &tset.dst_csets;
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for_each_css(css, i, cgrp)
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for_each_e_css(css, i, cgrp)
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if (css->ss->attach)
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css->ss->attach(css, &tset);
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@ -2007,7 +2052,7 @@ static int cgroup_migrate(struct cgroup *cgrp, struct task_struct *leader,
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goto out_release_tset;
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out_cancel_attach:
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for_each_css(css, i, cgrp) {
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for_each_e_css(css, i, cgrp) {
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if (css == failed_css)
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break;
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if (css->ss->cancel_attach)
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