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gpu: drm: vc4: Adding new typedef vm_fault_t
Use new return type vm_fault_t for fault handler. Signed-off-by: Souptick Joarder <jrdr.linux@gmail.com> Reviewed-by: Matthew Wilcox <mawilcox@microsoft.com> Signed-off-by: Eric Anholt <eric@anholt.net> Reviewed-by: Eric Anholt <eric@anholt.net>
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@ -721,7 +721,7 @@ vc4_prime_export(struct drm_device *dev, struct drm_gem_object *obj, int flags)
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return dmabuf;
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}
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int vc4_fault(struct vm_fault *vmf)
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vm_fault_t vc4_fault(struct vm_fault *vmf)
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{
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struct vm_area_struct *vma = vmf->vma;
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struct drm_gem_object *obj = vma->vm_private_data;
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@ -6,6 +6,7 @@
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* published by the Free Software Foundation.
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*/
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#include <linux/mm_types.h>
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#include <linux/reservation.h>
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#include <drm/drmP.h>
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#include <drm/drm_encoder.h>
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@ -674,7 +675,7 @@ int vc4_get_hang_state_ioctl(struct drm_device *dev, void *data,
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struct drm_file *file_priv);
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int vc4_label_bo_ioctl(struct drm_device *dev, void *data,
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struct drm_file *file_priv);
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int vc4_fault(struct vm_fault *vmf);
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vm_fault_t vc4_fault(struct vm_fault *vmf);
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int vc4_mmap(struct file *filp, struct vm_area_struct *vma);
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struct reservation_object *vc4_prime_res_obj(struct drm_gem_object *obj);
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int vc4_prime_mmap(struct drm_gem_object *obj, struct vm_area_struct *vma);
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