HID: hid-steam: Fix cleanup in probe()

There are a number of issues in this code.  First of all if
steam_create_client_hid() fails then it leads to an error pointer
dereference when we call hid_destroy_device(steam->client_hdev).

Also there are a number of leaks.  hid_hw_stop() is not called if
hid_hw_open() fails for example.  And it doesn't call steam_unregister()
or hid_hw_close().

Fixes: 691ead124a ("HID: hid-steam: Clean up locking")
Signed-off-by: Dan Carpenter <dan.carpenter@linaro.org>
Reviewed-by: Vicki Pfau <vi@endrift.com>
Link: https://lore.kernel.org/r/1fd87904-dabf-4879-bb89-72d13ebfc91e@moroto.mountain
Signed-off-by: Benjamin Tissoires <bentiss@kernel.org>
This commit is contained in:
Dan Carpenter 2024-01-12 17:35:06 +03:00 committed by Benjamin Tissoires
parent a966816996
commit a9f1da09c6

View File

@ -1128,14 +1128,14 @@ static int steam_probe(struct hid_device *hdev,
*/
ret = hid_hw_start(hdev, HID_CONNECT_DEFAULT & ~HID_CONNECT_HIDRAW);
if (ret)
goto hid_hw_start_fail;
goto err_cancel_work;
ret = hid_hw_open(hdev);
if (ret) {
hid_err(hdev,
"%s:hid_hw_open\n",
__func__);
goto hid_hw_open_fail;
goto err_hw_stop;
}
if (steam->quirks & STEAM_QUIRK_WIRELESS) {
@ -1151,33 +1151,37 @@ static int steam_probe(struct hid_device *hdev,
hid_err(hdev,
"%s:steam_register failed with error %d\n",
__func__, ret);
goto input_register_fail;
goto err_hw_close;
}
}
steam->client_hdev = steam_create_client_hid(hdev);
if (IS_ERR(steam->client_hdev)) {
ret = PTR_ERR(steam->client_hdev);
goto client_hdev_fail;
goto err_stream_unregister;
}
steam->client_hdev->driver_data = steam;
ret = hid_add_device(steam->client_hdev);
if (ret)
goto client_hdev_add_fail;
goto err_destroy;
return 0;
client_hdev_add_fail:
hid_hw_stop(hdev);
client_hdev_fail:
err_destroy:
hid_destroy_device(steam->client_hdev);
input_register_fail:
hid_hw_open_fail:
hid_hw_start_fail:
err_stream_unregister:
if (steam->connected)
steam_unregister(steam);
err_hw_close:
hid_hw_close(hdev);
err_hw_stop:
hid_hw_stop(hdev);
err_cancel_work:
cancel_work_sync(&steam->work_connect);
cancel_delayed_work_sync(&steam->mode_switch);
cancel_work_sync(&steam->rumble_work);
return ret;
}