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HID: hid-steam: Fix cleanup in probe()
There are a number of issues in this code. First of all if
steam_create_client_hid() fails then it leads to an error pointer
dereference when we call hid_destroy_device(steam->client_hdev).
Also there are a number of leaks. hid_hw_stop() is not called if
hid_hw_open() fails for example. And it doesn't call steam_unregister()
or hid_hw_close().
Fixes: 691ead124a
("HID: hid-steam: Clean up locking")
Signed-off-by: Dan Carpenter <dan.carpenter@linaro.org>
Reviewed-by: Vicki Pfau <vi@endrift.com>
Link: https://lore.kernel.org/r/1fd87904-dabf-4879-bb89-72d13ebfc91e@moroto.mountain
Signed-off-by: Benjamin Tissoires <bentiss@kernel.org>
This commit is contained in:
parent
a966816996
commit
a9f1da09c6
@ -1128,14 +1128,14 @@ static int steam_probe(struct hid_device *hdev,
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*/
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ret = hid_hw_start(hdev, HID_CONNECT_DEFAULT & ~HID_CONNECT_HIDRAW);
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if (ret)
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goto hid_hw_start_fail;
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goto err_cancel_work;
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ret = hid_hw_open(hdev);
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if (ret) {
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hid_err(hdev,
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"%s:hid_hw_open\n",
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__func__);
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goto hid_hw_open_fail;
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goto err_hw_stop;
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}
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if (steam->quirks & STEAM_QUIRK_WIRELESS) {
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@ -1151,33 +1151,37 @@ static int steam_probe(struct hid_device *hdev,
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hid_err(hdev,
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"%s:steam_register failed with error %d\n",
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__func__, ret);
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goto input_register_fail;
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goto err_hw_close;
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}
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}
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steam->client_hdev = steam_create_client_hid(hdev);
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if (IS_ERR(steam->client_hdev)) {
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ret = PTR_ERR(steam->client_hdev);
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goto client_hdev_fail;
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goto err_stream_unregister;
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}
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steam->client_hdev->driver_data = steam;
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ret = hid_add_device(steam->client_hdev);
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if (ret)
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goto client_hdev_add_fail;
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goto err_destroy;
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return 0;
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client_hdev_add_fail:
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hid_hw_stop(hdev);
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client_hdev_fail:
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err_destroy:
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hid_destroy_device(steam->client_hdev);
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input_register_fail:
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hid_hw_open_fail:
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hid_hw_start_fail:
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err_stream_unregister:
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if (steam->connected)
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steam_unregister(steam);
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err_hw_close:
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hid_hw_close(hdev);
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err_hw_stop:
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hid_hw_stop(hdev);
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err_cancel_work:
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cancel_work_sync(&steam->work_connect);
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cancel_delayed_work_sync(&steam->mode_switch);
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cancel_work_sync(&steam->rumble_work);
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return ret;
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}
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