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sched/core: Explain sleep/wakeup in a better way
There were a few questions wrt. how sleep-wakeup works. Try and explain it more. Requested-by: Will Deacon <will.deacon@arm.com> Signed-off-by: Peter Zijlstra (Intel) <peterz@infradead.org> Cc: Linus Torvalds <torvalds@linux-foundation.org> Cc: Peter Zijlstra <peterz@infradead.org> Cc: Thomas Gleixner <tglx@linutronix.de> Signed-off-by: Ingo Molnar <mingo@kernel.org>
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@ -265,17 +265,6 @@ extern char ___assert_task_state[1 - 2*!!(
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smp_store_mb((tsk)->state, (state_value)); \
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} while (0)
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/*
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* set_current_state() includes a barrier so that the write of current->state
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* is correctly serialised wrt the caller's subsequent test of whether to
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* actually sleep:
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*
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* set_current_state(TASK_UNINTERRUPTIBLE);
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* if (do_i_need_to_sleep())
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* schedule();
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*
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* If the caller does not need such serialisation then use __set_current_state()
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*/
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#define __set_current_state(state_value) \
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do { \
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current->task_state_change = _THIS_IP_; \
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@ -289,6 +278,14 @@ extern char ___assert_task_state[1 - 2*!!(
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#else
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/*
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* @tsk had better be current, or you get to keep the pieces.
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*
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* The only reason is that computing current can be more expensive than
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* using a pointer that's already available.
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*
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* Therefore, see set_current_state().
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*/
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#define __set_task_state(tsk, state_value) \
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do { (tsk)->state = (state_value); } while (0)
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#define set_task_state(tsk, state_value) \
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@ -299,11 +296,34 @@ extern char ___assert_task_state[1 - 2*!!(
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* is correctly serialised wrt the caller's subsequent test of whether to
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* actually sleep:
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*
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* for (;;) {
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* set_current_state(TASK_UNINTERRUPTIBLE);
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* if (do_i_need_to_sleep())
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* schedule();
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* if (!need_sleep)
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* break;
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*
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* If the caller does not need such serialisation then use __set_current_state()
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* schedule();
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* }
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* __set_current_state(TASK_RUNNING);
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*
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* If the caller does not need such serialisation (because, for instance, the
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* condition test and condition change and wakeup are under the same lock) then
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* use __set_current_state().
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*
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* The above is typically ordered against the wakeup, which does:
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*
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* need_sleep = false;
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* wake_up_state(p, TASK_UNINTERRUPTIBLE);
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*
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* Where wake_up_state() (and all other wakeup primitives) imply enough
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* barriers to order the store of the variable against wakeup.
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*
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* Wakeup will do: if (@state & p->state) p->state = TASK_RUNNING, that is,
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* once it observes the TASK_UNINTERRUPTIBLE store the waking CPU can issue a
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* TASK_RUNNING store which can collide with __set_current_state(TASK_RUNNING).
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*
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* This is obviously fine, since they both store the exact same value.
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*
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* Also see the comments of try_to_wake_up().
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*/
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#define __set_current_state(state_value) \
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do { current->state = (state_value); } while (0)
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@ -1995,14 +1995,15 @@ static void ttwu_queue(struct task_struct *p, int cpu, int wake_flags)
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* @state: the mask of task states that can be woken
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* @wake_flags: wake modifier flags (WF_*)
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*
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* Put it on the run-queue if it's not already there. The "current"
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* thread is always on the run-queue (except when the actual
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* re-schedule is in progress), and as such you're allowed to do
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* the simpler "current->state = TASK_RUNNING" to mark yourself
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* runnable without the overhead of this.
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* If (@state & @p->state) @p->state = TASK_RUNNING.
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*
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* Return: %true if @p was woken up, %false if it was already running.
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* or @state didn't match @p's state.
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* If the task was not queued/runnable, also place it back on a runqueue.
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*
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* Atomic against schedule() which would dequeue a task, also see
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* set_current_state().
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*
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* Return: %true if @p->state changes (an actual wakeup was done),
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* %false otherwise.
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*/
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static int
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try_to_wake_up(struct task_struct *p, unsigned int state, int wake_flags)
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