HID: hid-steam: Add rumble on Deck

The Steam Deck includes a new report that allows for emulating XInput-style
rumble motors with the Deck's actuators. This adds support for passing these
values directly to the Deck.

Signed-off-by: Vicki Pfau <vi@endrift.com>
Reviewed-by: Lyude Paul <lyude@redhat.com>
Link: https://lore.kernel.org/r/20230126030126.895670-3-vi@endrift.com
Signed-off-by: Benjamin Tissoires <benjamin.tissoires@redhat.com>
This commit is contained in:
Vicki Pfau 2023-01-25 19:01:26 -08:00 committed by Benjamin Tissoires
parent 9ba9498bff
commit 9cd61c8179
2 changed files with 62 additions and 0 deletions

View File

@ -1025,6 +1025,14 @@ config HID_STEAM
without running the Steam Client. It supports both the wired and
the wireless adaptor.
config STEAM_FF
bool "Steam Deck force feedback support"
depends on HID_STEAM
select INPUT_FF_MEMLESS
help
Say Y here if you want to enable force feedback support for the Steam
Deck.
config HID_STEELSERIES
tristate "Steelseries SRW-S1 steering wheel support"
help

View File

@ -91,6 +91,7 @@ static LIST_HEAD(steam_devices);
#define STEAM_CMD_FORCEFEEDBAK 0x8f
#define STEAM_CMD_REQUEST_COMM_STATUS 0xb4
#define STEAM_CMD_GET_SERIAL 0xae
#define STEAM_CMD_HAPTIC_RUMBLE 0xeb
/* Some useful register ids */
#define STEAM_REG_LPAD_MODE 0x07
@ -134,6 +135,9 @@ struct steam_device {
u8 battery_charge;
u16 voltage;
struct delayed_work heartbeat;
struct work_struct rumble_work;
u16 rumble_left;
u16 rumble_right;
};
static int steam_recv_report(struct steam_device *steam,
@ -290,6 +294,45 @@ static inline int steam_request_conn_status(struct steam_device *steam)
return steam_send_report_byte(steam, STEAM_CMD_REQUEST_COMM_STATUS);
}
static inline int steam_haptic_rumble(struct steam_device *steam,
u16 intensity, u16 left_speed, u16 right_speed,
u8 left_gain, u8 right_gain)
{
u8 report[11] = {STEAM_CMD_HAPTIC_RUMBLE, 9};
report[3] = intensity & 0xFF;
report[4] = intensity >> 8;
report[5] = left_speed & 0xFF;
report[6] = left_speed >> 8;
report[7] = right_speed & 0xFF;
report[8] = right_speed >> 8;
report[9] = left_gain;
report[10] = right_gain;
return steam_send_report(steam, report, sizeof(report));
}
static void steam_haptic_rumble_cb(struct work_struct *work)
{
struct steam_device *steam = container_of(work, struct steam_device,
rumble_work);
steam_haptic_rumble(steam, 0, steam->rumble_left,
steam->rumble_right, 2, 0);
}
#ifdef CONFIG_STEAM_FF
static int steam_play_effect(struct input_dev *dev, void *data,
struct ff_effect *effect)
{
struct steam_device *steam = input_get_drvdata(dev);
steam->rumble_left = effect->u.rumble.strong_magnitude;
steam->rumble_right = effect->u.rumble.weak_magnitude;
return schedule_work(&steam->rumble_work);
}
#endif
static void steam_set_lizard_mode(struct steam_device *steam, bool enable)
{
if (enable) {
@ -540,6 +583,15 @@ static int steam_input_register(struct steam_device *steam)
input_abs_set_res(input, ABS_HAT0X, STEAM_PAD_RESOLUTION);
input_abs_set_res(input, ABS_HAT0Y, STEAM_PAD_RESOLUTION);
#ifdef CONFIG_STEAM_FF
if (steam->quirks & STEAM_QUIRK_DECK) {
input_set_capability(input, EV_FF, FF_RUMBLE);
ret = input_ff_create_memless(input, NULL, steam_play_effect);
if (ret)
goto input_register_fail;
}
#endif
ret = input_register_device(input);
if (ret)
goto input_register_fail;
@ -841,6 +893,7 @@ static int steam_probe(struct hid_device *hdev,
INIT_WORK(&steam->work_connect, steam_work_connect_cb);
INIT_LIST_HEAD(&steam->list);
INIT_DEFERRABLE_WORK(&steam->heartbeat, steam_lizard_mode_heartbeat);
INIT_WORK(&steam->rumble_work, steam_haptic_rumble_cb);
steam->client_hdev = steam_create_client_hid(hdev);
if (IS_ERR(steam->client_hdev)) {
@ -897,6 +950,7 @@ hid_hw_start_fail:
client_hdev_fail:
cancel_work_sync(&steam->work_connect);
cancel_delayed_work_sync(&steam->heartbeat);
cancel_work_sync(&steam->rumble_work);
steam_alloc_fail:
hid_err(hdev, "%s: failed with error %d\n",
__func__, ret);