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ASoC: soc-pcm: improve BE transition for PAUSE_RELEASE
Commit 3aa1e96a2b
("ASoC: soc-pcm: fix BE handling of PAUSE_RELEASE")
did not modify the existing logic and kept the same logic for the following
transition
play FE1 -> BE state is START
pause FE1 -> BE state is PAUSED
play FE2 -> BE state is START
stop FE2 -> BE state is STOP <<< !!
release FE1 -> BE state is START
stop FE1 -> BE state is STOP
At the time it was identified by reviewers that a better solution
might consist in
play FE1 -> BE state is START
pause FE1 -> BE state is PAUSED
play FE2 -> BE state is START
stop FE2 -> BE state is PAUSE <<< !!
release FE1 -> BE state is START
stop FE1 -> BE state is STOP
This patch suggest a transition to PAUSE when all the 'active' streams
are paused. This would allow for a more consistent resource management
for platforms where PAUSE and STOP are handled differently.
To track the special case of an FE going from PAUSE_PUSH to STOP, we
add a state variable for each FE context. This 'fe_pause' boolean is
set on PAUSE_PUSH and cleared on either PAUSE_RELEASE and STOP
triggers.
Signed-off-by: Pierre-Louis Bossart <pierre-louis.bossart@linux.intel.com>
Reviewed-by: Rander Wang <rander.wang@intel.com>
Reviewed-by: Ranjani Sridharan <ranjani.sridharan@linux.intel.com>
Reviewed-by: Péter Ujfalusi <peter.ujfalusi@linux.intel.com>
Reviewed-by: Bard Liao <yung-chuan.liao@linux.intel.com>
Link: https://lore.kernel.org/r/20220406190056.233481-2-pierre-louis.bossart@linux.intel.com
Signed-off-by: Mark Brown <broonie@kernel.org>
This commit is contained in:
parent
e65f2fce08
commit
9995c1d096
@ -103,6 +103,8 @@ struct snd_soc_dpcm_runtime {
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int trigger_pending; /* trigger cmd + 1 if pending, 0 if not */
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int be_start; /* refcount protected by BE stream pcm lock */
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int be_pause; /* refcount protected by BE stream pcm lock */
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bool fe_pause; /* used to track STOP after PAUSE */
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};
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#define for_each_dpcm_fe(be, stream, _dpcm) \
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@ -2090,6 +2090,7 @@ int dpcm_be_dai_trigger(struct snd_soc_pcm_runtime *fe, int stream,
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int cmd)
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{
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struct snd_soc_pcm_runtime *be;
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bool pause_stop_transition;
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struct snd_soc_dpcm *dpcm;
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unsigned long flags;
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int ret = 0;
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@ -2148,10 +2149,12 @@ int dpcm_be_dai_trigger(struct snd_soc_pcm_runtime *fe, int stream,
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case SNDRV_PCM_TRIGGER_PAUSE_RELEASE:
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if (!be->dpcm[stream].be_start &&
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(be->dpcm[stream].state != SND_SOC_DPCM_STATE_START) &&
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(be->dpcm[stream].state != SND_SOC_DPCM_STATE_STOP) &&
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(be->dpcm[stream].state != SND_SOC_DPCM_STATE_PAUSED))
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goto next;
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fe->dpcm[stream].fe_pause = false;
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be->dpcm[stream].be_pause--;
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be->dpcm[stream].be_start++;
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if (be->dpcm[stream].be_start != 1)
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goto next;
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@ -2175,14 +2178,33 @@ int dpcm_be_dai_trigger(struct snd_soc_pcm_runtime *fe, int stream,
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if (be->dpcm[stream].be_start != 0)
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goto next;
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ret = soc_pcm_trigger(be_substream, cmd);
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pause_stop_transition = false;
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if (fe->dpcm[stream].fe_pause) {
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pause_stop_transition = true;
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fe->dpcm[stream].fe_pause = false;
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be->dpcm[stream].be_pause--;
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}
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if (be->dpcm[stream].be_pause != 0)
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ret = soc_pcm_trigger(be_substream, SNDRV_PCM_TRIGGER_PAUSE_PUSH);
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else
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ret = soc_pcm_trigger(be_substream, SNDRV_PCM_TRIGGER_STOP);
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if (ret) {
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if (be->dpcm[stream].state == SND_SOC_DPCM_STATE_START)
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be->dpcm[stream].be_start++;
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if (pause_stop_transition) {
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fe->dpcm[stream].fe_pause = true;
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be->dpcm[stream].be_pause++;
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}
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goto next;
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}
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be->dpcm[stream].state = SND_SOC_DPCM_STATE_STOP;
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if (be->dpcm[stream].be_pause != 0)
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be->dpcm[stream].state = SND_SOC_DPCM_STATE_PAUSED;
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else
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be->dpcm[stream].state = SND_SOC_DPCM_STATE_STOP;
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break;
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case SNDRV_PCM_TRIGGER_SUSPEND:
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if (be->dpcm[stream].state != SND_SOC_DPCM_STATE_START)
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@ -2204,6 +2226,9 @@ int dpcm_be_dai_trigger(struct snd_soc_pcm_runtime *fe, int stream,
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if (be->dpcm[stream].state != SND_SOC_DPCM_STATE_START)
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goto next;
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fe->dpcm[stream].fe_pause = true;
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be->dpcm[stream].be_pause++;
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be->dpcm[stream].be_start--;
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if (be->dpcm[stream].be_start != 0)
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goto next;
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