[PATCH] parport_cs: don't play games with resources

pcmcia_request_io() doesn't mark the resource as busy in 2.6., therefore
there's no need to work around the registration of the resources into the
resource tree.

Signed-off-by: Dominik Brodowski <linux@dominikbrodowski.net>
This commit is contained in:
Dominik Brodowski 2006-01-15 08:30:40 +01:00
parent c7d006935d
commit 8961b82866

View File

@ -226,9 +226,6 @@ void parport_config(dev_link_t *link)
CS_CHECK(RequestIRQ, pcmcia_request_irq(handle, &link->irq));
CS_CHECK(RequestConfiguration, pcmcia_request_configuration(handle, &link->conf));
release_region(link->io.BasePort1, link->io.NumPorts1);
if (link->io.NumPorts2)
release_region(link->io.BasePort2, link->io.NumPorts2);
p = parport_pc_probe_port(link->io.BasePort1, link->io.BasePort2,
link->irq.AssignedIRQ, PARPORT_DMA_NONE,
NULL);
@ -277,11 +274,6 @@ void parport_cs_release(dev_link_t *link)
if (info->ndev) {
struct parport *p = info->port;
parport_pc_unregister_port(p);
request_region(link->io.BasePort1, link->io.NumPorts1,
info->node.dev_name);
if (link->io.NumPorts2)
request_region(link->io.BasePort2, link->io.NumPorts2,
info->node.dev_name);
}
info->ndev = 0;
link->dev = NULL;