mirror of
https://mirrors.bfsu.edu.cn/git/linux.git
synced 2024-11-16 16:54:20 +08:00
powerpc: gamecube: device tree
Add a device tree source file for the Nintendo GameCube video game console. Signed-off-by: Albert Herranz <albert_herranz@yahoo.es> Acked-by: Segher Boessenkool <segher@kernel.crashing.org> Signed-off-by: Grant Likely <grant.likely@secretlab.ca>
This commit is contained in:
parent
26054c9541
commit
86ad53f8aa
109
Documentation/powerpc/dts-bindings/nintendo/gamecube.txt
Normal file
109
Documentation/powerpc/dts-bindings/nintendo/gamecube.txt
Normal file
@ -0,0 +1,109 @@
|
||||
|
||||
Nintendo GameCube device tree
|
||||
=============================
|
||||
|
||||
1) The "flipper" node
|
||||
|
||||
This node represents the multi-function "Flipper" chip, which packages
|
||||
many of the devices found in the Nintendo GameCube.
|
||||
|
||||
Required properties:
|
||||
|
||||
- compatible : Should be "nintendo,flipper"
|
||||
|
||||
1.a) The Video Interface (VI) node
|
||||
|
||||
Represents the interface between the graphics processor and a external
|
||||
video encoder.
|
||||
|
||||
Required properties:
|
||||
|
||||
- compatible : should be "nintendo,flipper-vi"
|
||||
- reg : should contain the VI registers location and length
|
||||
- interrupts : should contain the VI interrupt
|
||||
|
||||
1.b) The Processor Interface (PI) node
|
||||
|
||||
Represents the data and control interface between the main processor
|
||||
and graphics and audio processor.
|
||||
|
||||
Required properties:
|
||||
|
||||
- compatible : should be "nintendo,flipper-pi"
|
||||
- reg : should contain the PI registers location and length
|
||||
|
||||
1.b.i) The "Flipper" interrupt controller node
|
||||
|
||||
Represents the interrupt controller within the "Flipper" chip.
|
||||
The node for the "Flipper" interrupt controller must be placed under
|
||||
the PI node.
|
||||
|
||||
Required properties:
|
||||
|
||||
- compatible : should be "nintendo,flipper-pic"
|
||||
|
||||
1.c) The Digital Signal Procesor (DSP) node
|
||||
|
||||
Represents the digital signal processor interface, designed to offload
|
||||
audio related tasks.
|
||||
|
||||
Required properties:
|
||||
|
||||
- compatible : should be "nintendo,flipper-dsp"
|
||||
- reg : should contain the DSP registers location and length
|
||||
- interrupts : should contain the DSP interrupt
|
||||
|
||||
1.c.i) The Auxiliary RAM (ARAM) node
|
||||
|
||||
Represents the non cpu-addressable ram designed mainly to store audio
|
||||
related information.
|
||||
The ARAM node must be placed under the DSP node.
|
||||
|
||||
Required properties:
|
||||
|
||||
- compatible : should be "nintendo,flipper-aram"
|
||||
- reg : should contain the ARAM start (zero-based) and length
|
||||
|
||||
1.d) The Disk Interface (DI) node
|
||||
|
||||
Represents the interface used to communicate with mass storage devices.
|
||||
|
||||
Required properties:
|
||||
|
||||
- compatible : should be "nintendo,flipper-di"
|
||||
- reg : should contain the DI registers location and length
|
||||
- interrupts : should contain the DI interrupt
|
||||
|
||||
1.e) The Audio Interface (AI) node
|
||||
|
||||
Represents the interface to the external 16-bit stereo digital-to-analog
|
||||
converter.
|
||||
|
||||
Required properties:
|
||||
|
||||
- compatible : should be "nintendo,flipper-ai"
|
||||
- reg : should contain the AI registers location and length
|
||||
- interrupts : should contain the AI interrupt
|
||||
|
||||
1.f) The Serial Interface (SI) node
|
||||
|
||||
Represents the interface to the four single bit serial interfaces.
|
||||
The SI is a proprietary serial interface used normally to control gamepads.
|
||||
It's NOT a RS232-type interface.
|
||||
|
||||
Required properties:
|
||||
|
||||
- compatible : should be "nintendo,flipper-si"
|
||||
- reg : should contain the SI registers location and length
|
||||
- interrupts : should contain the SI interrupt
|
||||
|
||||
1.g) The External Interface (EXI) node
|
||||
|
||||
Represents the multi-channel SPI-like interface.
|
||||
|
||||
Required properties:
|
||||
|
||||
- compatible : should be "nintendo,flipper-exi"
|
||||
- reg : should contain the EXI registers location and length
|
||||
- interrupts : should contain the EXI interrupt
|
||||
|
114
arch/powerpc/boot/dts/gamecube.dts
Normal file
114
arch/powerpc/boot/dts/gamecube.dts
Normal file
@ -0,0 +1,114 @@
|
||||
/*
|
||||
* arch/powerpc/boot/dts/gamecube.dts
|
||||
*
|
||||
* Nintendo GameCube platform device tree source
|
||||
* Copyright (C) 2007-2009 The GameCube Linux Team
|
||||
* Copyright (C) 2007,2008,2009 Albert Herranz
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
*/
|
||||
|
||||
/dts-v1/;
|
||||
|
||||
/ {
|
||||
model = "nintendo,gamecube";
|
||||
compatible = "nintendo,gamecube";
|
||||
#address-cells = <1>;
|
||||
#size-cells = <1>;
|
||||
|
||||
chosen {
|
||||
bootargs = "root=/dev/gcnsda2 rootwait udbg-immortal";
|
||||
};
|
||||
|
||||
memory {
|
||||
device_type = "memory";
|
||||
reg = <0x00000000 0x01800000>;
|
||||
};
|
||||
|
||||
cpus {
|
||||
#address-cells = <1>;
|
||||
#size-cells = <0>;
|
||||
|
||||
PowerPC,gekko@0 {
|
||||
device_type = "cpu";
|
||||
reg = <0>;
|
||||
clock-frequency = <486000000>; /* 486MHz */
|
||||
bus-frequency = <162000000>; /* 162MHz core-to-bus 3x */
|
||||
timebase-frequency = <40500000>; /* 162MHz / 4 */
|
||||
i-cache-line-size = <32>;
|
||||
d-cache-line-size = <32>;
|
||||
i-cache-size = <32768>;
|
||||
d-cache-size = <32768>;
|
||||
};
|
||||
};
|
||||
|
||||
/* devices contained int the flipper chipset */
|
||||
flipper {
|
||||
#address-cells = <1>;
|
||||
#size-cells = <1>;
|
||||
compatible = "nintendo,flipper";
|
||||
ranges = <0x0c000000 0x0c000000 0x00010000>;
|
||||
interrupt-parent = <&PIC>;
|
||||
|
||||
video@0c002000 {
|
||||
compatible = "nintendo,flipper-vi";
|
||||
reg = <0x0c002000 0x100>;
|
||||
interrupts = <8>;
|
||||
};
|
||||
|
||||
processor-interface@0c003000 {
|
||||
compatible = "nintendo,flipper-pi";
|
||||
reg = <0x0c003000 0x100>;
|
||||
|
||||
PIC: pic {
|
||||
#interrupt-cells = <1>;
|
||||
compatible = "nintendo,flipper-pic";
|
||||
interrupt-controller;
|
||||
};
|
||||
};
|
||||
|
||||
dsp@0c005000 {
|
||||
#address-cells = <1>;
|
||||
#size-cells = <1>;
|
||||
compatible = "nintendo,flipper-dsp";
|
||||
reg = <0x0c005000 0x200>;
|
||||
interrupts = <6>;
|
||||
|
||||
memory@0 {
|
||||
compatible = "nintendo,flipper-aram";
|
||||
reg = <0 0x1000000>; /* 16MB */
|
||||
};
|
||||
};
|
||||
|
||||
disk@0c006000 {
|
||||
compatible = "nintendo,flipper-di";
|
||||
reg = <0x0c006000 0x40>;
|
||||
interrupts = <2>;
|
||||
};
|
||||
|
||||
audio@0c006c00 {
|
||||
compatible = "nintendo,flipper-ai";
|
||||
reg = <0x0c006c00 0x20>;
|
||||
interrupts = <6>;
|
||||
};
|
||||
|
||||
gamepad-controller@0c006400 {
|
||||
compatible = "nintendo,flipper-si";
|
||||
reg = <0x0c006400 0x100>;
|
||||
interrupts = <3>;
|
||||
};
|
||||
|
||||
/* External Interface bus */
|
||||
exi@0c006800 {
|
||||
compatible = "nintendo,flipper-exi";
|
||||
reg = <0x0c006800 0x40>;
|
||||
virtual-reg = <0x0c006800>;
|
||||
interrupts = <4>;
|
||||
};
|
||||
};
|
||||
};
|
||||
|
Loading…
Reference in New Issue
Block a user