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drm/v3d: Add V3D tech revision to the device information
The V3D tech revision can be a useful information when configuring jobs. Therefore, expose it in the `struct v3d_dev` with the V3D tech version. Signed-off-by: Maíra Canal <mcanal@igalia.com> Reviewed-by: Iago Toral Quiroga <itoral@igalia.com> Link: https://patchwork.freedesktop.org/patch/msgid/20240714145243.1223131-1-mcanal@igalia.com
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@ -265,7 +265,7 @@ static int v3d_platform_drm_probe(struct platform_device *pdev)
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struct v3d_dev *v3d;
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int ret;
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u32 mmu_debug;
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u32 ident1;
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u32 ident1, ident3;
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u64 mask;
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v3d = devm_drm_dev_alloc(dev, &v3d_drm_driver, struct v3d_dev, drm);
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@ -298,6 +298,9 @@ static int v3d_platform_drm_probe(struct platform_device *pdev)
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v3d->cores = V3D_GET_FIELD(ident1, V3D_HUB_IDENT1_NCORES);
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WARN_ON(v3d->cores > 1); /* multicore not yet implemented */
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ident3 = V3D_READ(V3D_HUB_IDENT3);
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v3d->rev = V3D_GET_FIELD(ident3, V3D_HUB_IDENT3_IPREV);
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if (v3d->ver >= 71)
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v3d->max_counters = V3D_V71_NUM_PERFCOUNTERS;
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else if (v3d->ver >= 42)
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@ -98,10 +98,12 @@ struct v3d_perfmon {
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struct v3d_dev {
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struct drm_device drm;
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/* Short representation (e.g. 33, 41) of the V3D tech version
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* and revision.
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*/
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/* Short representation (e.g. 33, 41) of the V3D tech version */
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int ver;
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/* Short representation (e.g. 5, 6) of the V3D tech revision */
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int rev;
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bool single_irq_line;
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/* Different revisions of V3D have different total number of performance
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