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drm/v3d: Stop trying to flush L2C on V3D 3.3+
This cache was replaced with the slice accessing the L2T in the newer generations. Noted by Dave during review. Signed-off-by: Eric Anholt <eric@anholt.net> Link: https://patchwork.freedesktop.org/patch/msgid/20181203222438.25417-5-eric@anholt.net Reviewed-by: Dave Emett <david.emett@broadcom.com>
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@ -130,10 +130,15 @@ v3d_flush_l3(struct v3d_dev *v3d)
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}
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}
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/* Invalidates the (read-only) L2 cache. */
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/* Invalidates the (read-only) L2C cache. This was the L2 cache for
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* uniforms and instructions on V3D 3.2.
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*/
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static void
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v3d_invalidate_l2(struct v3d_dev *v3d, int core)
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v3d_invalidate_l2c(struct v3d_dev *v3d, int core)
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{
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if (v3d->ver > 32)
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return;
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V3D_CORE_WRITE(core, V3D_CTL_L2CACTL,
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V3D_L2CACTL_L2CCLR |
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V3D_L2CACTL_L2CENA);
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@ -168,7 +173,7 @@ v3d_invalidate_caches(struct v3d_dev *v3d)
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{
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v3d_flush_l3(v3d);
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v3d_invalidate_l2(v3d, 0);
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v3d_invalidate_l2c(v3d, 0);
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v3d_invalidate_slices(v3d, 0);
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v3d_flush_l2t(v3d, 0);
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}
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