workqueue: Relocate worker and work management functions

Collect first_idle_worker(), worker_enter/leave_idle(),
find_worker_executing_work(), move_linked_works() and wake_up_worker() into
one place. These functions will later be used to implement higher level
worker management logic.

No functional changes.

Signed-off-by: Tejun Heo <tj@kernel.org>
This commit is contained in:
Tejun Heo 2023-08-07 15:57:23 -10:00
parent ee1ceef727
commit 797e8345cb

View File

@ -869,36 +869,6 @@ static bool too_many_workers(struct worker_pool *pool)
return nr_idle > 2 && (nr_idle - 2) * MAX_IDLE_WORKERS_RATIO >= nr_busy;
}
/*
* Wake up functions.
*/
/* Return the first idle worker. Called with pool->lock held. */
static struct worker *first_idle_worker(struct worker_pool *pool)
{
if (unlikely(list_empty(&pool->idle_list)))
return NULL;
return list_first_entry(&pool->idle_list, struct worker, entry);
}
/**
* wake_up_worker - wake up an idle worker
* @pool: worker pool to wake worker from
*
* Wake up the first idle worker of @pool.
*
* CONTEXT:
* raw_spin_lock_irq(pool->lock).
*/
static void wake_up_worker(struct worker_pool *pool)
{
struct worker *worker = first_idle_worker(pool);
if (likely(worker))
wake_up_process(worker->task);
}
/**
* worker_set_flags - set worker flags and adjust nr_running accordingly
* @worker: self
@ -947,6 +917,174 @@ static inline void worker_clr_flags(struct worker *worker, unsigned int flags)
pool->nr_running++;
}
/* Return the first idle worker. Called with pool->lock held. */
static struct worker *first_idle_worker(struct worker_pool *pool)
{
if (unlikely(list_empty(&pool->idle_list)))
return NULL;
return list_first_entry(&pool->idle_list, struct worker, entry);
}
/**
* worker_enter_idle - enter idle state
* @worker: worker which is entering idle state
*
* @worker is entering idle state. Update stats and idle timer if
* necessary.
*
* LOCKING:
* raw_spin_lock_irq(pool->lock).
*/
static void worker_enter_idle(struct worker *worker)
{
struct worker_pool *pool = worker->pool;
if (WARN_ON_ONCE(worker->flags & WORKER_IDLE) ||
WARN_ON_ONCE(!list_empty(&worker->entry) &&
(worker->hentry.next || worker->hentry.pprev)))
return;
/* can't use worker_set_flags(), also called from create_worker() */
worker->flags |= WORKER_IDLE;
pool->nr_idle++;
worker->last_active = jiffies;
/* idle_list is LIFO */
list_add(&worker->entry, &pool->idle_list);
if (too_many_workers(pool) && !timer_pending(&pool->idle_timer))
mod_timer(&pool->idle_timer, jiffies + IDLE_WORKER_TIMEOUT);
/* Sanity check nr_running. */
WARN_ON_ONCE(pool->nr_workers == pool->nr_idle && pool->nr_running);
}
/**
* worker_leave_idle - leave idle state
* @worker: worker which is leaving idle state
*
* @worker is leaving idle state. Update stats.
*
* LOCKING:
* raw_spin_lock_irq(pool->lock).
*/
static void worker_leave_idle(struct worker *worker)
{
struct worker_pool *pool = worker->pool;
if (WARN_ON_ONCE(!(worker->flags & WORKER_IDLE)))
return;
worker_clr_flags(worker, WORKER_IDLE);
pool->nr_idle--;
list_del_init(&worker->entry);
}
/**
* find_worker_executing_work - find worker which is executing a work
* @pool: pool of interest
* @work: work to find worker for
*
* Find a worker which is executing @work on @pool by searching
* @pool->busy_hash which is keyed by the address of @work. For a worker
* to match, its current execution should match the address of @work and
* its work function. This is to avoid unwanted dependency between
* unrelated work executions through a work item being recycled while still
* being executed.
*
* This is a bit tricky. A work item may be freed once its execution
* starts and nothing prevents the freed area from being recycled for
* another work item. If the same work item address ends up being reused
* before the original execution finishes, workqueue will identify the
* recycled work item as currently executing and make it wait until the
* current execution finishes, introducing an unwanted dependency.
*
* This function checks the work item address and work function to avoid
* false positives. Note that this isn't complete as one may construct a
* work function which can introduce dependency onto itself through a
* recycled work item. Well, if somebody wants to shoot oneself in the
* foot that badly, there's only so much we can do, and if such deadlock
* actually occurs, it should be easy to locate the culprit work function.
*
* CONTEXT:
* raw_spin_lock_irq(pool->lock).
*
* Return:
* Pointer to worker which is executing @work if found, %NULL
* otherwise.
*/
static struct worker *find_worker_executing_work(struct worker_pool *pool,
struct work_struct *work)
{
struct worker *worker;
hash_for_each_possible(pool->busy_hash, worker, hentry,
(unsigned long)work)
if (worker->current_work == work &&
worker->current_func == work->func)
return worker;
return NULL;
}
/**
* move_linked_works - move linked works to a list
* @work: start of series of works to be scheduled
* @head: target list to append @work to
* @nextp: out parameter for nested worklist walking
*
* Schedule linked works starting from @work to @head. Work series to
* be scheduled starts at @work and includes any consecutive work with
* WORK_STRUCT_LINKED set in its predecessor.
*
* If @nextp is not NULL, it's updated to point to the next work of
* the last scheduled work. This allows move_linked_works() to be
* nested inside outer list_for_each_entry_safe().
*
* CONTEXT:
* raw_spin_lock_irq(pool->lock).
*/
static void move_linked_works(struct work_struct *work, struct list_head *head,
struct work_struct **nextp)
{
struct work_struct *n;
/*
* Linked worklist will always end before the end of the list,
* use NULL for list head.
*/
list_for_each_entry_safe_from(work, n, NULL, entry) {
list_move_tail(&work->entry, head);
if (!(*work_data_bits(work) & WORK_STRUCT_LINKED))
break;
}
/*
* If we're already inside safe list traversal and have moved
* multiple works to the scheduled queue, the next position
* needs to be updated.
*/
if (nextp)
*nextp = n;
}
/**
* wake_up_worker - wake up an idle worker
* @pool: worker pool to wake worker from
*
* Wake up the first idle worker of @pool.
*
* CONTEXT:
* raw_spin_lock_irq(pool->lock).
*/
static void wake_up_worker(struct worker_pool *pool)
{
struct worker *worker = first_idle_worker(pool);
if (likely(worker))
wake_up_process(worker->task);
}
#ifdef CONFIG_WQ_CPU_INTENSIVE_REPORT
/*
@ -1202,94 +1340,6 @@ work_func_t wq_worker_last_func(struct task_struct *task)
return worker->last_func;
}
/**
* find_worker_executing_work - find worker which is executing a work
* @pool: pool of interest
* @work: work to find worker for
*
* Find a worker which is executing @work on @pool by searching
* @pool->busy_hash which is keyed by the address of @work. For a worker
* to match, its current execution should match the address of @work and
* its work function. This is to avoid unwanted dependency between
* unrelated work executions through a work item being recycled while still
* being executed.
*
* This is a bit tricky. A work item may be freed once its execution
* starts and nothing prevents the freed area from being recycled for
* another work item. If the same work item address ends up being reused
* before the original execution finishes, workqueue will identify the
* recycled work item as currently executing and make it wait until the
* current execution finishes, introducing an unwanted dependency.
*
* This function checks the work item address and work function to avoid
* false positives. Note that this isn't complete as one may construct a
* work function which can introduce dependency onto itself through a
* recycled work item. Well, if somebody wants to shoot oneself in the
* foot that badly, there's only so much we can do, and if such deadlock
* actually occurs, it should be easy to locate the culprit work function.
*
* CONTEXT:
* raw_spin_lock_irq(pool->lock).
*
* Return:
* Pointer to worker which is executing @work if found, %NULL
* otherwise.
*/
static struct worker *find_worker_executing_work(struct worker_pool *pool,
struct work_struct *work)
{
struct worker *worker;
hash_for_each_possible(pool->busy_hash, worker, hentry,
(unsigned long)work)
if (worker->current_work == work &&
worker->current_func == work->func)
return worker;
return NULL;
}
/**
* move_linked_works - move linked works to a list
* @work: start of series of works to be scheduled
* @head: target list to append @work to
* @nextp: out parameter for nested worklist walking
*
* Schedule linked works starting from @work to @head. Work series to
* be scheduled starts at @work and includes any consecutive work with
* WORK_STRUCT_LINKED set in its predecessor.
*
* If @nextp is not NULL, it's updated to point to the next work of
* the last scheduled work. This allows move_linked_works() to be
* nested inside outer list_for_each_entry_safe().
*
* CONTEXT:
* raw_spin_lock_irq(pool->lock).
*/
static void move_linked_works(struct work_struct *work, struct list_head *head,
struct work_struct **nextp)
{
struct work_struct *n;
/*
* Linked worklist will always end before the end of the list,
* use NULL for list head.
*/
list_for_each_entry_safe_from(work, n, NULL, entry) {
list_move_tail(&work->entry, head);
if (!(*work_data_bits(work) & WORK_STRUCT_LINKED))
break;
}
/*
* If we're already inside safe list traversal and have moved
* multiple works to the scheduled queue, the next position
* needs to be updated.
*/
if (nextp)
*nextp = n;
}
/**
* get_pwq - get an extra reference on the specified pool_workqueue
* @pwq: pool_workqueue to get
@ -1974,60 +2024,6 @@ bool queue_rcu_work(struct workqueue_struct *wq, struct rcu_work *rwork)
}
EXPORT_SYMBOL(queue_rcu_work);
/**
* worker_enter_idle - enter idle state
* @worker: worker which is entering idle state
*
* @worker is entering idle state. Update stats and idle timer if
* necessary.
*
* LOCKING:
* raw_spin_lock_irq(pool->lock).
*/
static void worker_enter_idle(struct worker *worker)
{
struct worker_pool *pool = worker->pool;
if (WARN_ON_ONCE(worker->flags & WORKER_IDLE) ||
WARN_ON_ONCE(!list_empty(&worker->entry) &&
(worker->hentry.next || worker->hentry.pprev)))
return;
/* can't use worker_set_flags(), also called from create_worker() */
worker->flags |= WORKER_IDLE;
pool->nr_idle++;
worker->last_active = jiffies;
/* idle_list is LIFO */
list_add(&worker->entry, &pool->idle_list);
if (too_many_workers(pool) && !timer_pending(&pool->idle_timer))
mod_timer(&pool->idle_timer, jiffies + IDLE_WORKER_TIMEOUT);
/* Sanity check nr_running. */
WARN_ON_ONCE(pool->nr_workers == pool->nr_idle && pool->nr_running);
}
/**
* worker_leave_idle - leave idle state
* @worker: worker which is leaving idle state
*
* @worker is leaving idle state. Update stats.
*
* LOCKING:
* raw_spin_lock_irq(pool->lock).
*/
static void worker_leave_idle(struct worker *worker)
{
struct worker_pool *pool = worker->pool;
if (WARN_ON_ONCE(!(worker->flags & WORKER_IDLE)))
return;
worker_clr_flags(worker, WORKER_IDLE);
pool->nr_idle--;
list_del_init(&worker->entry);
}
static struct worker *alloc_worker(int node)
{
struct worker *worker;