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drm/xe/guc_submit: add missing locking in wedged_fini
Any non-wedged queue can have a zero refcount here and can be running concurrently with an async queue destroy, therefore dereferencing the queue ptr to check wedge status after the lookup can trigger UAF if queue is not wedged. Fix this by keeping the submission_state lock held around the check to postpone the free and make the check safe, before dropping again around the put() to avoid the deadlock. Fixes:8ed9aaae39
("drm/xe: Force wedged state and block GT reset upon any GPU hang") Signed-off-by: Matthew Auld <matthew.auld@intel.com> Cc: Matthew Brost <matthew.brost@intel.com> Reviewed-by: Matthew Brost <matthew.brost@intel.com> Link: https://patchwork.freedesktop.org/patch/msgid/20240924150947.118433-2-matthew.auld@intel.com (cherry picked from commitd28af0b6b9
) Signed-off-by: Lucas De Marchi <lucas.demarchi@intel.com>
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@ -290,9 +290,15 @@ static void guc_submit_wedged_fini(void *arg)
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struct xe_exec_queue *q;
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unsigned long index;
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xa_for_each(&guc->submission_state.exec_queue_lookup, index, q)
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if (exec_queue_wedged(q))
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mutex_lock(&guc->submission_state.lock);
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xa_for_each(&guc->submission_state.exec_queue_lookup, index, q) {
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if (exec_queue_wedged(q)) {
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mutex_unlock(&guc->submission_state.lock);
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xe_exec_queue_put(q);
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mutex_lock(&guc->submission_state.lock);
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}
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}
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mutex_unlock(&guc->submission_state.lock);
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}
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static const struct xe_exec_queue_ops guc_exec_queue_ops;
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