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fbdev: add sparse annotations in svgalib.c
Add sparse annotations and use fb_read/fb_write family to access the framebuffer. Signed-off-by: Antonino Daplas <adaplas@gmail.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
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@ -194,7 +194,7 @@ void svga_dump_var(struct fb_var_screeninfo *var, int node)
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void svga_settile(struct fb_info *info, struct fb_tilemap *map)
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{
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const u8 *font = map->data;
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u8* fb = (u8 *) info->screen_base;
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u8 __iomem *fb = (u8 __iomem *)info->screen_base;
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int i, c;
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if ((map->width != 8) || (map->height != 16) ||
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@ -207,7 +207,8 @@ void svga_settile(struct fb_info *info, struct fb_tilemap *map)
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fb += 2;
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for (c = 0; c < map->length; c++) {
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for (i = 0; i < map->height; i++) {
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fb[i * 4] = font[i];
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fb_writeb(font[i], fb + i * 4);
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// fb[i * 4] = font[i];
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}
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fb += 128;
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font += map->height;
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@ -221,8 +222,8 @@ void svga_tilecopy(struct fb_info *info, struct fb_tilearea *area)
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/* colstride is halved in this function because u16 are used */
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int colstride = 1 << (info->fix.type_aux & FB_AUX_TEXT_SVGA_MASK);
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int rowstride = colstride * (info->var.xres_virtual / 8);
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u16 *fb = (u16 *) info->screen_base;
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u16 *src, *dst;
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u16 __iomem *fb = (u16 __iomem *) info->screen_base;
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u16 __iomem *src, *dst;
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if ((area->sy > area->dy) ||
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((area->sy == area->dy) && (area->sx > area->dx))) {
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@ -239,10 +240,11 @@ void svga_tilecopy(struct fb_info *info, struct fb_tilearea *area)
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}
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for (dy = 0; dy < area->height; dy++) {
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u16* src2 = src;
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u16* dst2 = dst;
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u16 __iomem *src2 = src;
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u16 __iomem *dst2 = dst;
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for (dx = 0; dx < area->width; dx++) {
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*dst2 = *src2;
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fb_writew(fb_readw(src2), dst2);
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// *dst2 = *src2;
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src2 += colstride;
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dst2 += colstride;
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}
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@ -258,14 +260,14 @@ void svga_tilefill(struct fb_info *info, struct fb_tilerect *rect)
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int colstride = 2 << (info->fix.type_aux & FB_AUX_TEXT_SVGA_MASK);
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int rowstride = colstride * (info->var.xres_virtual / 8);
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int attr = (0x0F & rect->bg) << 4 | (0x0F & rect->fg);
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u8 *fb = (u8 *) info->screen_base;
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u8 __iomem *fb = (u8 __iomem *)info->screen_base;
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fb += rect->sx * colstride + rect->sy * rowstride;
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for (dy = 0; dy < rect->height; dy++) {
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u8* fb2 = fb;
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u8 __iomem *fb2 = fb;
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for (dx = 0; dx < rect->width; dx++) {
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fb2[0] = rect->index;
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fb2[1] = attr;
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fb_writeb(rect->index, fb2);
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fb_writeb(attr, fb2 + 1);
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fb2 += colstride;
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}
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fb += rowstride;
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@ -279,15 +281,15 @@ void svga_tileblit(struct fb_info *info, struct fb_tileblit *blit)
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int colstride = 2 << (info->fix.type_aux & FB_AUX_TEXT_SVGA_MASK);
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int rowstride = colstride * (info->var.xres_virtual / 8);
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int attr = (0x0F & blit->bg) << 4 | (0x0F & blit->fg);
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u8* fb = (u8 *) info->screen_base;
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u8 __iomem *fb = (u8 __iomem *)info->screen_base;
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fb += blit->sx * colstride + blit->sy * rowstride;
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i=0;
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for (dy=0; dy < blit->height; dy ++) {
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u8* fb2 = fb;
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u8 __iomem *fb2 = fb;
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for (dx = 0; dx < blit->width; dx ++) {
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fb2[0] = blit->indices[i];
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fb2[1] = attr;
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fb_writeb(blit->indices[i], fb2);
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fb_writeb(attr, fb2 + 1);
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fb2 += colstride;
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i ++;
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if (i == blit->length) return;
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