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drm/i915: Simplify SWIDTHSW calculation
The formula in Bspec for computing the overlay SWIDTHSW is overly obfuscated. Simplify the formula to something that's easily parsed by humans. Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Link: http://patchwork.freedesktop.org/patch/msgid/1481131693-27993-8-git-send-email-ville.syrjala@linux.intel.com Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
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@ -567,19 +567,17 @@ static int uv_vsubsampling(u32 format)
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static u32 calc_swidthsw(struct drm_i915_private *dev_priv, u32 offset, u32 width)
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{
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u32 mask, shift, ret;
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if (IS_GEN2(dev_priv)) {
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mask = 0x1f;
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shift = 5;
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} else {
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mask = 0x3f;
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shift = 6;
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}
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ret = ((offset + width + mask) >> shift) - (offset >> shift);
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if (!IS_GEN2(dev_priv))
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ret <<= 1;
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ret -= 1;
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return ret << 2;
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u32 sw;
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if (IS_GEN2(dev_priv))
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sw = ALIGN((offset & 31) + width, 32);
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else
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sw = ALIGN((offset & 63) + width, 64);
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if (sw == 0)
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return 0;
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return (sw - 32) >> 3;
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}
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static const u16 y_static_hcoeffs[N_HORIZ_Y_TAPS * N_PHASES] = {
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