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drm/i915: Split up hangcheck phases
In order to simplify hangcheck state keeping, split hangcheck per engine loop in three phases: state load, action, state save. Add few more hangcheck actions to separate between seqno, head and subunit movements. This helps to gather all the hangcheck actions under a single switch umbrella. Cc: Chris Wilson <chris@chris-wilson.co.uk> Signed-off-by: Mika Kuoppala <mika.kuoppala@intel.com> Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk> Signed-off-by: Mika Kuoppala <mika.kuoppala@intel.com>
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b2251c0820
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6e16d028e4
@ -323,8 +323,12 @@ static const char *hangcheck_action_to_str(enum intel_engine_hangcheck_action a)
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return "idle";
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case HANGCHECK_WAIT:
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return "wait";
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case HANGCHECK_ACTIVE:
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return "active";
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case HANGCHECK_ACTIVE_SEQNO:
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return "active seqno";
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case HANGCHECK_ACTIVE_HEAD:
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return "active head";
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case HANGCHECK_ACTIVE_SUBUNITS:
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return "active subunits";
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case HANGCHECK_KICK:
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return "kick";
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case HANGCHECK_HUNG:
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@ -236,11 +236,11 @@ head_stuck(struct intel_engine_cs *engine, u64 acthd)
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memset(&engine->hangcheck.instdone, 0,
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sizeof(engine->hangcheck.instdone));
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return HANGCHECK_ACTIVE;
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return HANGCHECK_ACTIVE_HEAD;
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}
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if (!subunits_stuck(engine))
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return HANGCHECK_ACTIVE;
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return HANGCHECK_ACTIVE_SUBUNITS;
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return HANGCHECK_HUNG;
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}
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@ -291,6 +291,129 @@ engine_stuck(struct intel_engine_cs *engine, u64 acthd)
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return HANGCHECK_HUNG;
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}
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static void hangcheck_load_sample(struct intel_engine_cs *engine,
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struct intel_engine_hangcheck *hc)
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{
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/* We don't strictly need an irq-barrier here, as we are not
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* serving an interrupt request, be paranoid in case the
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* barrier has side-effects (such as preventing a broken
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* cacheline snoop) and so be sure that we can see the seqno
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* advance. If the seqno should stick, due to a stale
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* cacheline, we would erroneously declare the GPU hung.
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*/
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if (engine->irq_seqno_barrier)
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engine->irq_seqno_barrier(engine);
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hc->acthd = intel_engine_get_active_head(engine);
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hc->seqno = intel_engine_get_seqno(engine);
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hc->score = engine->hangcheck.score;
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}
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static void hangcheck_store_sample(struct intel_engine_cs *engine,
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const struct intel_engine_hangcheck *hc)
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{
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engine->hangcheck.acthd = hc->acthd;
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engine->hangcheck.seqno = hc->seqno;
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engine->hangcheck.score = hc->score;
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engine->hangcheck.action = hc->action;
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}
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static enum intel_engine_hangcheck_action
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hangcheck_get_action(struct intel_engine_cs *engine,
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const struct intel_engine_hangcheck *hc)
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{
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if (engine->hangcheck.seqno != hc->seqno)
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return HANGCHECK_ACTIVE_SEQNO;
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if (i915_seqno_passed(hc->seqno, intel_engine_last_submit(engine)))
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return HANGCHECK_IDLE;
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return engine_stuck(engine, hc->acthd);
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}
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static void hangcheck_accumulate_sample(struct intel_engine_cs *engine,
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struct intel_engine_hangcheck *hc)
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{
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hc->action = hangcheck_get_action(engine, hc);
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switch (hc->action) {
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case HANGCHECK_IDLE:
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case HANGCHECK_WAIT:
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break;
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case HANGCHECK_ACTIVE_HEAD:
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case HANGCHECK_ACTIVE_SUBUNITS:
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/* We always increment the hangcheck score
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* if the engine is busy and still processing
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* the same request, so that no single request
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* can run indefinitely (such as a chain of
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* batches). The only time we do not increment
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* the hangcheck score on this ring, if this
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* engine is in a legitimate wait for another
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* engine. In that case the waiting engine is a
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* victim and we want to be sure we catch the
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* right culprit. Then every time we do kick
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* the ring, add a small increment to the
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* score so that we can catch a batch that is
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* being repeatedly kicked and so responsible
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* for stalling the machine.
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*/
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hc->score += 1;
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break;
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case HANGCHECK_KICK:
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hc->score += 5;
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break;
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case HANGCHECK_HUNG:
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hc->score += 20;
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break;
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case HANGCHECK_ACTIVE_SEQNO:
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/* Gradually reduce the count so that we catch DoS
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* attempts across multiple batches.
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*/
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if (hc->score > 0)
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hc->score -= 15;
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if (hc->score < 0)
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hc->score = 0;
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/* Clear head and subunit states on seqno movement */
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hc->acthd = 0;
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memset(&engine->hangcheck.instdone, 0,
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sizeof(engine->hangcheck.instdone));
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break;
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default:
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MISSING_CASE(hc->action);
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}
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}
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static void hangcheck_declare_hang(struct drm_i915_private *i915,
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unsigned int hung,
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unsigned int stuck)
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{
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struct intel_engine_cs *engine;
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char msg[80];
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unsigned int tmp;
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int len;
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/* If some rings hung but others were still busy, only
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* blame the hanging rings in the synopsis.
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*/
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if (stuck != hung)
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hung &= ~stuck;
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len = scnprintf(msg, sizeof(msg),
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"%s on ", stuck == hung ? "No progress" : "Hang");
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for_each_engine_masked(engine, i915, hung, tmp)
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len += scnprintf(msg + len, sizeof(msg) - len,
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"%s, ", engine->name);
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msg[len-2] = '\0';
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return i915_handle_error(i915, hung, msg);
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}
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/*
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* This is called when the chip hasn't reported back with completed
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* batchbuffers in a long time. We keep track per ring seqno progress and
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@ -308,10 +431,6 @@ static void i915_hangcheck_elapsed(struct work_struct *work)
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enum intel_engine_id id;
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unsigned int hung = 0, stuck = 0;
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int busy_count = 0;
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#define BUSY 1
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#define KICK 5
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#define HUNG 20
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#define ACTIVE_DECAY 15
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if (!i915.enable_hangcheck)
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return;
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@ -326,112 +445,26 @@ static void i915_hangcheck_elapsed(struct work_struct *work)
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intel_uncore_arm_unclaimed_mmio_detection(dev_priv);
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for_each_engine(engine, dev_priv, id) {
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bool busy = intel_engine_has_waiter(engine);
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u64 acthd;
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u32 seqno;
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u32 submit;
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struct intel_engine_hangcheck cur_state, *hc = &cur_state;
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const bool busy = intel_engine_has_waiter(engine);
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semaphore_clear_deadlocks(dev_priv);
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/* We don't strictly need an irq-barrier here, as we are not
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* serving an interrupt request, be paranoid in case the
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* barrier has side-effects (such as preventing a broken
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* cacheline snoop) and so be sure that we can see the seqno
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* advance. If the seqno should stick, due to a stale
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* cacheline, we would erroneously declare the GPU hung.
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*/
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if (engine->irq_seqno_barrier)
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engine->irq_seqno_barrier(engine);
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hangcheck_load_sample(engine, hc);
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hangcheck_accumulate_sample(engine, hc);
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hangcheck_store_sample(engine, hc);
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acthd = intel_engine_get_active_head(engine);
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seqno = intel_engine_get_seqno(engine);
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submit = intel_engine_last_submit(engine);
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if (engine->hangcheck.seqno == seqno) {
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if (i915_seqno_passed(seqno, submit)) {
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engine->hangcheck.action = HANGCHECK_IDLE;
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} else {
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/* We always increment the hangcheck score
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* if the engine is busy and still processing
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* the same request, so that no single request
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* can run indefinitely (such as a chain of
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* batches). The only time we do not increment
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* the hangcheck score on this ring, if this
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* engine is in a legitimate wait for another
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* engine. In that case the waiting engine is a
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* victim and we want to be sure we catch the
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* right culprit. Then every time we do kick
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* the ring, add a small increment to the
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* score so that we can catch a batch that is
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* being repeatedly kicked and so responsible
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* for stalling the machine.
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*/
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engine->hangcheck.action =
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engine_stuck(engine, acthd);
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switch (engine->hangcheck.action) {
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case HANGCHECK_IDLE:
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case HANGCHECK_WAIT:
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break;
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case HANGCHECK_ACTIVE:
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engine->hangcheck.score += BUSY;
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break;
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case HANGCHECK_KICK:
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engine->hangcheck.score += KICK;
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break;
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case HANGCHECK_HUNG:
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engine->hangcheck.score += HUNG;
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break;
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}
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}
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if (engine->hangcheck.score >= HANGCHECK_SCORE_RING_HUNG) {
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hung |= intel_engine_flag(engine);
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if (engine->hangcheck.action != HANGCHECK_HUNG)
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stuck |= intel_engine_flag(engine);
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}
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} else {
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engine->hangcheck.action = HANGCHECK_ACTIVE;
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/* Gradually reduce the count so that we catch DoS
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* attempts across multiple batches.
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*/
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if (engine->hangcheck.score > 0)
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engine->hangcheck.score -= ACTIVE_DECAY;
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if (engine->hangcheck.score < 0)
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engine->hangcheck.score = 0;
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/* Clear head and subunit states on seqno movement */
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acthd = 0;
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memset(&engine->hangcheck.instdone, 0,
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sizeof(engine->hangcheck.instdone));
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if (hc->score >= HANGCHECK_SCORE_RING_HUNG) {
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hung |= intel_engine_flag(engine);
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if (hc->action != HANGCHECK_HUNG)
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stuck |= intel_engine_flag(engine);
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}
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engine->hangcheck.seqno = seqno;
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engine->hangcheck.acthd = acthd;
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busy_count += busy;
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}
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if (hung) {
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char msg[80];
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unsigned int tmp;
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int len;
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/* If some rings hung but others were still busy, only
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* blame the hanging rings in the synopsis.
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*/
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if (stuck != hung)
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hung &= ~stuck;
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len = scnprintf(msg, sizeof(msg),
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"%s on ", stuck == hung ? "No progress" : "Hang");
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for_each_engine_masked(engine, dev_priv, hung, tmp)
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len += scnprintf(msg + len, sizeof(msg) - len,
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"%s, ", engine->name);
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msg[len-2] = '\0';
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return i915_handle_error(dev_priv, hung, msg);
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}
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if (hung)
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hangcheck_declare_hang(dev_priv, hung, stuck);
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/* Reset timer in case GPU hangs without another request being added */
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if (busy_count)
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@ -67,7 +67,9 @@ struct intel_hw_status_page {
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enum intel_engine_hangcheck_action {
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HANGCHECK_IDLE = 0,
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HANGCHECK_WAIT,
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HANGCHECK_ACTIVE,
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HANGCHECK_ACTIVE_SEQNO,
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HANGCHECK_ACTIVE_HEAD,
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HANGCHECK_ACTIVE_SUBUNITS,
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HANGCHECK_KICK,
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HANGCHECK_HUNG,
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};
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