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drm/i915: Don't restore palettes through VGA registers.
The VGA registers just hit the pipe registers that we already set through MMIO. This fixes strange colors on resume. Signed-off-by: Pierre Willenbrock <pierre@pirsoft.de> Signed-off-by: Eric Anholt <eric@anholt.net>
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@ -279,7 +279,6 @@ typedef struct drm_i915_private {
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u8 saveAR_INDEX;
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u8 saveAR[21];
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u8 saveDACMASK;
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u8 saveDACDATA[256*3]; /* 256 3-byte colors */
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u8 saveCR[37];
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struct {
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@ -119,11 +119,6 @@ static void i915_save_vga(struct drm_device *dev)
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/* VGA color palette registers */
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dev_priv->saveDACMASK = I915_READ8(VGA_DACMASK);
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/* DACCRX automatically increments during read */
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I915_WRITE8(VGA_DACRX, 0);
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/* Read 3 bytes of color data from each index */
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for (i = 0; i < 256 * 3; i++)
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dev_priv->saveDACDATA[i] = I915_READ8(VGA_DACDATA);
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/* MSR bits */
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dev_priv->saveMSR = I915_READ8(VGA_MSR_READ);
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@ -225,12 +220,6 @@ static void i915_restore_vga(struct drm_device *dev)
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/* VGA color palette registers */
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I915_WRITE8(VGA_DACMASK, dev_priv->saveDACMASK);
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/* DACCRX automatically increments during read */
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I915_WRITE8(VGA_DACWX, 0);
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/* Read 3 bytes of color data from each index */
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for (i = 0; i < 256 * 3; i++)
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I915_WRITE8(VGA_DACDATA, dev_priv->saveDACDATA[i]);
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}
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int i915_save_state(struct drm_device *dev)
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