gameport: use this_cpu_read instead of lookup

Signed-off-by: Christoph Lameter <cl@linux.com>
Acked-by: "H. Peter Anvin" <hpa@zytor.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
This commit is contained in:
Christoph Lameter 2010-12-16 12:15:15 -06:00 committed by Tejun Heo
parent 357089fca9
commit 55ee4ef302

View File

@ -123,7 +123,7 @@ static int gameport_measure_speed(struct gameport *gameport)
}
gameport_close(gameport);
return (cpu_data(raw_smp_processor_id()).loops_per_jiffy *
return (this_cpu_read(cpu_info.loops_per_jiffy) *
(unsigned long)HZ / (1000 / 50)) / (tx < 1 ? 1 : tx);
#else