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md: don't call bitmap_create() while array is quiesced.
bitmap_create() allocates memory with GFP_KERNEL and so can wait for IO. If called while the array is quiesced, it could wait indefinitely for write out to the array - deadlock. So call bitmap_create() before quiescing the array. Signed-off-by: NeilBrown <neilb@suse.com> Signed-off-by: Shaohua Li <shli@fb.com>
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@ -6621,22 +6621,26 @@ static int set_bitmap_file(struct mddev *mddev, int fd)
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return -ENOENT; /* cannot remove what isn't there */
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err = 0;
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if (mddev->pers) {
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mddev->pers->quiesce(mddev, 1);
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if (fd >= 0) {
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struct bitmap *bitmap;
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bitmap = bitmap_create(mddev, -1);
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mddev->pers->quiesce(mddev, 1);
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if (!IS_ERR(bitmap)) {
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mddev->bitmap = bitmap;
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err = bitmap_load(mddev);
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} else
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err = PTR_ERR(bitmap);
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}
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if (fd < 0 || err) {
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if (err) {
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bitmap_destroy(mddev);
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fd = -1;
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}
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mddev->pers->quiesce(mddev, 0);
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} else if (fd < 0) {
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mddev->pers->quiesce(mddev, 1);
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bitmap_destroy(mddev);
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fd = -1; /* make sure to put the file */
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mddev->pers->quiesce(mddev, 0);
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}
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mddev->pers->quiesce(mddev, 0);
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}
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if (fd < 0) {
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struct file *f = mddev->bitmap_info.file;
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@ -6920,8 +6924,8 @@ static int update_array_info(struct mddev *mddev, mdu_array_info_t *info)
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mddev->bitmap_info.default_offset;
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mddev->bitmap_info.space =
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mddev->bitmap_info.default_space;
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mddev->pers->quiesce(mddev, 1);
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bitmap = bitmap_create(mddev, -1);
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mddev->pers->quiesce(mddev, 1);
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if (!IS_ERR(bitmap)) {
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mddev->bitmap = bitmap;
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rv = bitmap_load(mddev);
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