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bfq: Store full bitmap depth in bfq_data
Store bitmap depth shift inside bfq_data so that we can use it in bfq_limit_depth() for proportioning when limiting number of available request tags for a cgroup. Acked-by: Paolo Valente <paolo.valente@linaro.org> Signed-off-by: Jan Kara <jack@suse.cz> Link: https://lore.kernel.org/r/20211125133645.27483-3-jack@suse.cz Signed-off-by: Jens Axboe <axboe@kernel.dk>
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@ -6857,7 +6857,9 @@ static unsigned int bfq_update_depths(struct bfq_data *bfqd,
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struct sbitmap_queue *bt)
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{
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unsigned int i, j, min_shallow = UINT_MAX;
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unsigned int depth = 1U << bt->sb.shift;
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bfqd->full_depth_shift = bt->sb.shift;
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/*
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* In-word depths if no bfq_queue is being weight-raised:
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* leaving 25% of tags only for sync reads.
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@ -6869,13 +6871,13 @@ static unsigned int bfq_update_depths(struct bfq_data *bfqd,
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* limit 'something'.
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*/
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/* no more than 50% of tags for async I/O */
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bfqd->word_depths[0][0] = max((1U << bt->sb.shift) >> 1, 1U);
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bfqd->word_depths[0][0] = max(depth >> 1, 1U);
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/*
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* no more than 75% of tags for sync writes (25% extra tags
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* w.r.t. async I/O, to prevent async I/O from starving sync
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* writes)
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*/
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bfqd->word_depths[0][1] = max(((1U << bt->sb.shift) * 3) >> 2, 1U);
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bfqd->word_depths[0][1] = max((depth * 3) >> 2, 1U);
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/*
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* In-word depths in case some bfq_queue is being weight-
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@ -6885,9 +6887,9 @@ static unsigned int bfq_update_depths(struct bfq_data *bfqd,
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* shortage.
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*/
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/* no more than ~18% of tags for async I/O */
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bfqd->word_depths[1][0] = max(((1U << bt->sb.shift) * 3) >> 4, 1U);
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bfqd->word_depths[1][0] = max((depth * 3) >> 4, 1U);
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/* no more than ~37% of tags for sync writes (~20% extra tags) */
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bfqd->word_depths[1][1] = max(((1U << bt->sb.shift) * 6) >> 4, 1U);
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bfqd->word_depths[1][1] = max((depth * 6) >> 4, 1U);
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for (i = 0; i < 2; i++)
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for (j = 0; j < 2; j++)
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@ -769,6 +769,7 @@ struct bfq_data {
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* function)
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*/
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unsigned int word_depths[2][2];
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unsigned int full_depth_shift;
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};
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enum bfqq_state_flags {
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