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drm/i915: Disable sprite gamma on ivb-bdw
We don't currently have any use for the sprite gamma on ivb-bdw. Let's disable it. We already do that on skl+. On pre-ivb there is no way to disable the sprite gamma, and it only affects YCbCr pixel formats, whereas on ivb+ it also affects RGB formats. Reviewed-by: Maarten Lankhorst <maarten.lankhorst@linux.intel.com> Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Link: https://patchwork.freedesktop.org/patch/msgid/20190703200824.5971-3-ville.syrjala@linux.intel.com
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@ -1013,6 +1013,8 @@ static u32 ivb_sprite_ctl(const struct intel_crtc_state *crtc_state,
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return 0;
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}
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sprctl |= SPRITE_INT_GAMMA_DISABLE;
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if (plane_state->base.color_encoding == DRM_COLOR_YCBCR_BT709)
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sprctl |= SPRITE_YUV_TO_RGB_CSC_FORMAT_BT709;
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@ -6465,7 +6465,7 @@ enum {
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#define SPRITE_YUV_ORDER_VYUY (3 << 16)
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#define SPRITE_ROTATE_180 (1 << 15)
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#define SPRITE_TRICKLE_FEED_DISABLE (1 << 14)
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#define SPRITE_INT_GAMMA_ENABLE (1 << 13)
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#define SPRITE_INT_GAMMA_DISABLE (1 << 13)
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#define SPRITE_TILED (1 << 10)
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#define SPRITE_DEST_KEY (1 << 2)
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#define _SPRA_LINOFF 0x70284
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