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gfs2: Stop using rhashtable_walk_peek
Function rhashtable_walk_peek is problematic because there is no guarantee that the glock previously returned still exists; when that key is deleted, rhashtable_walk_peek can end up returning a different key, which will cause an inconsistent glock dump. Fix this by keeping track of the current glock in the seq file iterator functions instead. Signed-off-by: Andreas Gruenbacher <agruenba@redhat.com> Signed-off-by: Bob Peterson <rpeterso@redhat.com>
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parent
450b1f6f56
commit
3fd5d3ad35
@ -1923,28 +1923,37 @@ void gfs2_glock_exit(void)
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static void gfs2_glock_iter_next(struct gfs2_glock_iter *gi, loff_t n)
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{
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if (n == 0)
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gi->gl = rhashtable_walk_peek(&gi->hti);
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else {
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gi->gl = rhashtable_walk_next(&gi->hti);
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n--;
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struct gfs2_glock *gl = gi->gl;
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if (gl) {
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if (n == 0)
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return;
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if (!lockref_put_not_zero(&gl->gl_lockref))
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gfs2_glock_queue_put(gl);
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}
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for (;;) {
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if (IS_ERR_OR_NULL(gi->gl)) {
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if (!gi->gl)
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return;
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if (PTR_ERR(gi->gl) != -EAGAIN) {
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gi->gl = NULL;
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return;
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gl = rhashtable_walk_next(&gi->hti);
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if (IS_ERR_OR_NULL(gl)) {
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if (gl == ERR_PTR(-EAGAIN)) {
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n = 1;
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continue;
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}
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n = 0;
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} else if (gi->sdp == gi->gl->gl_name.ln_sbd &&
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!__lockref_is_dead(&gi->gl->gl_lockref)) {
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if (!n--)
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break;
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gl = NULL;
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break;
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}
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if (gl->gl_name.ln_sbd != gi->sdp)
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continue;
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if (n <= 1) {
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if (!lockref_get_not_dead(&gl->gl_lockref))
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continue;
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break;
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} else {
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if (__lockref_is_dead(&gl->gl_lockref))
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continue;
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n--;
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}
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gi->gl = rhashtable_walk_next(&gi->hti);
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}
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gi->gl = gl;
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}
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static void *gfs2_glock_seq_start(struct seq_file *seq, loff_t *pos)
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@ -1988,7 +1997,6 @@ static void gfs2_glock_seq_stop(struct seq_file *seq, void *iter_ptr)
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{
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struct gfs2_glock_iter *gi = seq->private;
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gi->gl = NULL;
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rhashtable_walk_stop(&gi->hti);
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}
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@ -2076,7 +2084,8 @@ static int gfs2_glocks_release(struct inode *inode, struct file *file)
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struct seq_file *seq = file->private_data;
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struct gfs2_glock_iter *gi = seq->private;
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gi->gl = NULL;
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if (gi->gl)
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gfs2_glock_put(gi->gl);
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rhashtable_walk_exit(&gi->hti);
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return seq_release_private(inode, file);
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}
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