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printk: Rename console_replay_all() and update context
Rename console_replay_all() to console_try_replay_all() to make clear that the implementation is best effort. Also, the function should not be called in NMI context as it takes locks, so update the comment in code. Fixes:693f75b91a
("printk: Add function to replay kernel log on consoles") Fixes:1b743485e2
("tty/sysrq: Replay kernel log messages on consoles via sysrq") Suggested-by: Petr Mladek <pmladek@suse.com> Signed-off-by: Shimoyashiki Taichi <taichi.shimoyashiki@sony.com> Signed-off-by: Sreenath Vijayan <sreenath.vijayan@sony.com> Link: https://lore.kernel.org/r/Zlguq/wU21Z8MqI4@sreenath.vijayan@sony.com Reviewed-by: Petr Mladek <pmladek@suse.com> Signed-off-by: Petr Mladek <pmladek@suse.com>
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@ -452,7 +452,7 @@ static const struct sysrq_key_op sysrq_unrt_op = {
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static void sysrq_handle_replay_logs(u8 key)
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{
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console_replay_all();
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console_try_replay_all();
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}
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static struct sysrq_key_op sysrq_replay_logs_op = {
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.handler = sysrq_handle_replay_logs,
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@ -195,7 +195,7 @@ void show_regs_print_info(const char *log_lvl);
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extern asmlinkage void dump_stack_lvl(const char *log_lvl) __cold;
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extern asmlinkage void dump_stack(void) __cold;
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void printk_trigger_flush(void);
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void console_replay_all(void);
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void console_try_replay_all(void);
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#else
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static inline __printf(1, 0)
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int vprintk(const char *s, va_list args)
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@ -275,7 +275,7 @@ static inline void dump_stack(void)
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static inline void printk_trigger_flush(void)
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{
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}
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static inline void console_replay_all(void)
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static inline void console_try_replay_all(void)
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{
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}
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#endif
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@ -4314,15 +4314,15 @@ void kmsg_dump_rewind(struct kmsg_dump_iter *iter)
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EXPORT_SYMBOL_GPL(kmsg_dump_rewind);
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/**
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* console_replay_all - replay kernel log on consoles
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* console_try_replay_all - try to replay kernel log on consoles
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*
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* Try to obtain lock on console subsystem and replay all
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* available records in printk buffer on the consoles.
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* Does nothing if lock is not obtained.
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*
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* Context: Any context.
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* Context: Any, except for NMI.
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*/
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void console_replay_all(void)
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void console_try_replay_all(void)
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{
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if (console_trylock()) {
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__console_rewind_all();
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