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drm/v3d: Don't increment enabled_ns
twice
The commit509433d814
("drm/v3d: Expose the total GPU usage stats on sysfs") introduced the calculation of global GPU stats. For the regards, it used the already existing infrastructure provided by commit09a93cc4f7
("drm/v3d: Implement show_fdinfo() callback for GPU usage stats"). While adding global GPU stats calculation ability, the author forgot to delete the existing one. Currently, the value of `enabled_ns` is incremented twice by the end of the job, when it should be added just once. Therefore, delete the leftovers from commit509433d814
("drm/v3d: Expose the total GPU usage stats on sysfs"). Fixes:509433d814
("drm/v3d: Expose the total GPU usage stats on sysfs") Reported-by: Tvrtko Ursulin <tursulin@igalia.com> Signed-off-by: Maíra Canal <mcanal@igalia.com> Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@igalia.com> Reviewed-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com> Link: https://patchwork.freedesktop.org/patch/msgid/20240403203517.731876-2-mcanal@igalia.com
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parent
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@ -105,7 +105,6 @@ v3d_irq(int irq, void *arg)
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struct v3d_file_priv *file = v3d->bin_job->base.file->driver_priv;
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u64 runtime = local_clock() - file->start_ns[V3D_BIN];
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file->enabled_ns[V3D_BIN] += local_clock() - file->start_ns[V3D_BIN];
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file->jobs_sent[V3D_BIN]++;
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v3d->queue[V3D_BIN].jobs_sent++;
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@ -126,7 +125,6 @@ v3d_irq(int irq, void *arg)
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struct v3d_file_priv *file = v3d->render_job->base.file->driver_priv;
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u64 runtime = local_clock() - file->start_ns[V3D_RENDER];
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file->enabled_ns[V3D_RENDER] += local_clock() - file->start_ns[V3D_RENDER];
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file->jobs_sent[V3D_RENDER]++;
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v3d->queue[V3D_RENDER].jobs_sent++;
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@ -147,7 +145,6 @@ v3d_irq(int irq, void *arg)
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struct v3d_file_priv *file = v3d->csd_job->base.file->driver_priv;
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u64 runtime = local_clock() - file->start_ns[V3D_CSD];
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file->enabled_ns[V3D_CSD] += local_clock() - file->start_ns[V3D_CSD];
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file->jobs_sent[V3D_CSD]++;
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v3d->queue[V3D_CSD].jobs_sent++;
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@ -195,7 +192,6 @@ v3d_hub_irq(int irq, void *arg)
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struct v3d_file_priv *file = v3d->tfu_job->base.file->driver_priv;
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u64 runtime = local_clock() - file->start_ns[V3D_TFU];
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file->enabled_ns[V3D_TFU] += local_clock() - file->start_ns[V3D_TFU];
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file->jobs_sent[V3D_TFU]++;
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v3d->queue[V3D_TFU].jobs_sent++;
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