drm/fb-helper: Acquire modeset lock around shadow-buffer flushing

Flushing the fbdev's shadow buffer requires vmap'ing the BO memory, which
in turn requires pinning the BO. While being pinned, the BO cannot be moved
into VRAM for scanout. Consequently, a concurrent modeset operation that
involves the fbdev framebuffer would likely fail.

Resolve this problem be acquiring the modeset lock of the planes that use
the fbdev framebuffer. On non-atomic drivers, also acquire the mode-config
lock. This serializes the flushing of the framebuffer with concurrent
modeset operations.

v2:
	* only acquire struct drm_fb_helper.lock in damage blitter (Daniel,
	  Christian)

Signed-off-by: Thomas Zimmermann <tzimmermann@suse.de>
Acked-by: Maxime Ripard <mripard@kernel.org>
Acked-by: Sam Ravnborg <sam@ravnborg.org>
Link: https://patchwork.freedesktop.org/patch/msgid/20201120102545.4047-11-tzimmermann@suse.de
This commit is contained in:
Thomas Zimmermann 2020-11-20 11:25:45 +01:00
parent 7d4d269c09
commit 32228ff5f7

View File

@ -398,16 +398,32 @@ static int drm_fb_helper_damage_blit(struct drm_fb_helper *fb_helper,
struct dma_buf_map map, dst;
int ret;
/*
* We have to pin the client buffer to its current location while
* flushing the shadow buffer. In the general case, concurrent
* modesetting operations could try to move the buffer and would
* fail. The modeset has to be serialized by acquiring the reservation
* object of the underlying BO here.
*
* For fbdev emulation, we only have to protect against fbdev modeset
* operations. Nothing else will involve the client buffer's BO. So it
* is sufficient to acquire struct drm_fb_helper.lock here.
*/
mutex_lock(&fb_helper->lock);
ret = drm_client_buffer_vmap(buffer, &map);
if (ret)
return ret;
goto out;
dst = map;
drm_fb_helper_damage_blit_real(fb_helper, clip, &dst);
drm_client_buffer_vunmap(buffer);
return 0;
out:
mutex_unlock(&fb_helper->lock);
return ret;
}
static void drm_fb_helper_damage_work(struct work_struct *work)