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HID: hid-playstation: DS4: Update rumble and lightbar together
Some 3rd party gamepads expect updates to rumble and lightbar together, and setting one may cancel the other. Let's maximise compatibility by always sending rumble and lightbar updates together, even when only one has been scheduled. Further background reading: - Apparently the PS4 always sends rumble and lightbar updates together: https://eleccelerator.com/wiki/index.php?title=DualShock_4#0x11_2 - 3rd party gamepads may not implement lightbar_blink, and may simply ignore updates with 0x07 set, according to: https://github.com/Ryochan7/DS4Windows/pull/1839 [jkosina@suse.com: fix shortlog] Acked-by: Roderick Colenbrander <roderick.colenbrander@sony.com> Signed-off-by: Max Staudt <max@enpas.org> Signed-off-by: Jiri Kosina <jkosina@suse.com>
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@ -2143,6 +2143,26 @@ static void dualshock4_output_worker(struct work_struct *work)
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spin_lock_irqsave(&ds4->base.lock, flags);
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/*
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* Some 3rd party gamepads expect updates to rumble and lightbar
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* together, and setting one may cancel the other.
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*
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* Let's maximise compatibility by always sending rumble and lightbar
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* updates together, even when only one has been scheduled, resulting
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* in:
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*
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* ds4->valid_flag0 >= 0x03
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*
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* Hopefully this will maximise compatibility with third-party pads.
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*
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* Any further update bits, such as 0x04 for lightbar blinking, will
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* be or'd on top of this like before.
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*/
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if (ds4->update_rumble || ds4->update_lightbar) {
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ds4->update_rumble = true; /* 0x01 */
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ds4->update_lightbar = true; /* 0x02 */
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}
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if (ds4->update_rumble) {
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/* Select classic rumble style haptics and enable it. */
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common->valid_flag0 |= DS4_OUTPUT_VALID_FLAG0_MOTOR;
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