diff --git a/io_uring/net.c b/io_uring/net.c index 5662733f5eed..43bc9a5f96f9 100644 --- a/io_uring/net.c +++ b/io_uring/net.c @@ -60,6 +60,7 @@ struct io_sr_msg { unsigned len; unsigned done_io; unsigned msg_flags; + unsigned nr_multishot_loops; u16 flags; /* initialised and used only by !msg send variants */ u16 addr_len; @@ -70,6 +71,13 @@ struct io_sr_msg { struct io_kiocb *notif; }; +/* + * Number of times we'll try and do receives if there's more data. If we + * exceed this limit, then add us to the back of the queue and retry from + * there. This helps fairness between flooding clients. + */ +#define MULTISHOT_MAX_RETRY 32 + static inline bool io_check_multishot(struct io_kiocb *req, unsigned int issue_flags) { @@ -611,6 +619,7 @@ int io_recvmsg_prep(struct io_kiocb *req, const struct io_uring_sqe *sqe) sr->msg_flags |= MSG_CMSG_COMPAT; #endif sr->done_io = 0; + sr->nr_multishot_loops = 0; return 0; } @@ -654,12 +663,20 @@ static inline bool io_recv_finish(struct io_kiocb *req, int *ret, */ if (io_fill_cqe_req_aux(req, issue_flags & IO_URING_F_COMPLETE_DEFER, *ret, cflags | IORING_CQE_F_MORE)) { + struct io_sr_msg *sr = io_kiocb_to_cmd(req, struct io_sr_msg); + int mshot_retry_ret = IOU_ISSUE_SKIP_COMPLETE; + io_recv_prep_retry(req); /* Known not-empty or unknown state, retry */ - if (cflags & IORING_CQE_F_SOCK_NONEMPTY || msg->msg_inq == -1) - return false; + if (cflags & IORING_CQE_F_SOCK_NONEMPTY || msg->msg_inq == -1) { + if (sr->nr_multishot_loops++ < MULTISHOT_MAX_RETRY) + return false; + /* mshot retries exceeded, force a requeue */ + sr->nr_multishot_loops = 0; + mshot_retry_ret = IOU_REQUEUE; + } if (issue_flags & IO_URING_F_MULTISHOT) - *ret = IOU_ISSUE_SKIP_COMPLETE; + *ret = mshot_retry_ret; else *ret = -EAGAIN; return true;