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iio: bme680: Use DIV_ROUND_CLOSEST() instead of open-coding it
Use DIV_ROUND_CLOSEST() instead of open-coding it. This documents intent and makes it more clear what is going on for the casual reviewer. Generated using the following the Coccinelle semantic patch. // <smpl> @r1@ expression x; constant C1; constant C2; @@ ((x) + C1) / C2 @script:python@ C1 << r1.C1; C2 << r1.C2; @@ try: if int(C1) * 2 != int(C2): cocci.include_match(False) except: cocci.include_match(False) @@ expression r1.x; constant r1.C1; constant r1.C2; @@ -(((x) + C1) / C2) +DIV_ROUND_CLOSEST(x, C2) // </smpl> Signed-off-by: Lars-Peter Clausen <lars@metafoo.de> Link: https://lore.kernel.org/r/20201227171126.28216-2-lars@metafoo.de Signed-off-by: Jonathan Cameron <Jonathan.Cameron@huawei.com>
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@ -479,7 +479,7 @@ static u8 bme680_calc_heater_res(struct bme680_data *data, u16 temp)
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var4 = (var3 / (calib->res_heat_range + 4));
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var5 = 131 * calib->res_heat_val + 65536;
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heatr_res_x100 = ((var4 / var5) - 250) * 34;
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heatr_res = (heatr_res_x100 + 50) / 100;
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heatr_res = DIV_ROUND_CLOSEST(heatr_res_x100, 100);
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return heatr_res;
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}
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