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HID: wiimote: move queue handling into separate struct
The output queue is independent of the other wiimote modules and can run on its own. Therefore, move its members into a separate struct so we don't run into name collisions with other modules. This is only a syntactic change that renames all queue members to queue.*. Signed-off-by: David Herrmann <dh.herrmann@gmail.com> Signed-off-by: Jiri Kosina <jkosina@suse.cz>
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@ -56,6 +56,8 @@ static enum power_supply_property wiimote_battery_props[] = {
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POWER_SUPPLY_PROP_SCOPE,
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};
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/* output queue handling */
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static ssize_t wiimote_hid_send(struct hid_device *hdev, __u8 *buffer,
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size_t count)
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{
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@ -75,24 +77,27 @@ static ssize_t wiimote_hid_send(struct hid_device *hdev, __u8 *buffer,
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return ret;
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}
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static void wiimote_worker(struct work_struct *work)
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static void wiimote_queue_worker(struct work_struct *work)
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{
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struct wiimote_data *wdata = container_of(work, struct wiimote_data,
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worker);
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struct wiimote_queue *queue = container_of(work, struct wiimote_queue,
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worker);
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struct wiimote_data *wdata = container_of(queue, struct wiimote_data,
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queue);
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unsigned long flags;
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spin_lock_irqsave(&wdata->qlock, flags);
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spin_lock_irqsave(&wdata->queue.lock, flags);
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while (wdata->head != wdata->tail) {
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spin_unlock_irqrestore(&wdata->qlock, flags);
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wiimote_hid_send(wdata->hdev, wdata->outq[wdata->tail].data,
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wdata->outq[wdata->tail].size);
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spin_lock_irqsave(&wdata->qlock, flags);
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while (wdata->queue.head != wdata->queue.tail) {
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spin_unlock_irqrestore(&wdata->queue.lock, flags);
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wiimote_hid_send(wdata->hdev,
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wdata->queue.outq[wdata->queue.tail].data,
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wdata->queue.outq[wdata->queue.tail].size);
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spin_lock_irqsave(&wdata->queue.lock, flags);
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wdata->tail = (wdata->tail + 1) % WIIMOTE_BUFSIZE;
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wdata->queue.tail = (wdata->queue.tail + 1) % WIIMOTE_BUFSIZE;
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}
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spin_unlock_irqrestore(&wdata->qlock, flags);
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spin_unlock_irqrestore(&wdata->queue.lock, flags);
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}
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static void wiimote_queue(struct wiimote_data *wdata, const __u8 *buffer,
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@ -116,22 +121,22 @@ static void wiimote_queue(struct wiimote_data *wdata, const __u8 *buffer,
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* will reschedule itself until the queue is empty.
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*/
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spin_lock_irqsave(&wdata->qlock, flags);
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spin_lock_irqsave(&wdata->queue.lock, flags);
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memcpy(wdata->outq[wdata->head].data, buffer, count);
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wdata->outq[wdata->head].size = count;
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newhead = (wdata->head + 1) % WIIMOTE_BUFSIZE;
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memcpy(wdata->queue.outq[wdata->queue.head].data, buffer, count);
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wdata->queue.outq[wdata->queue.head].size = count;
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newhead = (wdata->queue.head + 1) % WIIMOTE_BUFSIZE;
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if (wdata->head == wdata->tail) {
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wdata->head = newhead;
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schedule_work(&wdata->worker);
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} else if (newhead != wdata->tail) {
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wdata->head = newhead;
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if (wdata->queue.head == wdata->queue.tail) {
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wdata->queue.head = newhead;
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schedule_work(&wdata->queue.worker);
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} else if (newhead != wdata->queue.tail) {
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wdata->queue.head = newhead;
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} else {
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hid_warn(wdata->hdev, "Output queue is full");
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}
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spin_unlock_irqrestore(&wdata->qlock, flags);
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spin_unlock_irqrestore(&wdata->queue.lock, flags);
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}
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/*
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@ -1157,8 +1162,8 @@ static struct wiimote_data *wiimote_create(struct hid_device *hdev)
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input_set_abs_params(wdata->ir, ABS_HAT3X, 0, 1023, 2, 4);
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input_set_abs_params(wdata->ir, ABS_HAT3Y, 0, 767, 2, 4);
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spin_lock_init(&wdata->qlock);
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INIT_WORK(&wdata->worker, wiimote_worker);
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spin_lock_init(&wdata->queue.lock);
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INIT_WORK(&wdata->queue.worker, wiimote_queue_worker);
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spin_lock_init(&wdata->state.lock);
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init_completion(&wdata->state.ready);
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@ -1187,7 +1192,7 @@ static void wiimote_destroy(struct wiimote_data *wdata)
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input_unregister_device(wdata->accel);
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input_unregister_device(wdata->ir);
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input_unregister_device(wdata->input);
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cancel_work_sync(&wdata->worker);
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cancel_work_sync(&wdata->queue.worker);
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hid_hw_stop(wdata->hdev);
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kfree(wdata);
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@ -48,6 +48,14 @@ struct wiimote_buf {
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size_t size;
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};
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struct wiimote_queue {
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spinlock_t lock;
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struct work_struct worker;
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__u8 head;
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__u8 tail;
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struct wiimote_buf outq[WIIMOTE_BUFSIZE];
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};
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struct wiimote_state {
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spinlock_t lock;
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__u8 flags;
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@ -77,12 +85,7 @@ struct wiimote_data {
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struct wiimote_ext *ext;
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struct wiimote_debug *debug;
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spinlock_t qlock;
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__u8 head;
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__u8 tail;
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struct wiimote_buf outq[WIIMOTE_BUFSIZE];
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struct work_struct worker;
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struct wiimote_queue queue;
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struct wiimote_state state;
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};
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