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msm: msm_fb: Add remove function for platform driver for clean unloading
This adds a remove function to platform driver structure so that resources are released when driver is unloaded. Signed-off-by: Pramod Gurav <pramod.gurav@smartplayin.com> CC: Jean-Christophe Plagniol-Villard <plagnioj@jcrosoft.com> CC: Tomi Valkeinen <tomi.valkeinen@ti.com> CC: Stephen Boyd <sboyd@codeaurora.org> CC: Jingoo Han <jg1.han@samsung.com> CC: Rob Clark <robdclark@gmail.com> Signed-off-by: Tomi Valkeinen <tomi.valkeinen@ti.com>
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@ -589,6 +589,8 @@ static int msmfb_probe(struct platform_device *pdev)
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msmfb->sleeping = WAKING;
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platform_set_drvdata(pdev, msmfb);
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return 0;
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error_register_framebuffer:
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@ -598,9 +600,23 @@ error_setup_fbmem:
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return ret;
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}
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static int msmfb_remove(struct platform_device *pdev)
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{
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struct msmfb_info *msmfb;
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msmfb = platform_get_drvdata(pdev);
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unregister_framebuffer(msmfb->fb);
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iounmap(msmfb->fb->screen_base);
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framebuffer_release(msmfb->fb);
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return 0;
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}
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static struct platform_driver msm_panel_driver = {
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/* need to write remove */
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.probe = msmfb_probe,
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.remove = msmfb_remove,
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.driver = {.name = "msm_panel"},
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};
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