bpftool: Only set obj->skeleton on complete success

After `bpftool gen skeleton`, the ${bpf_app}.skel.h will provide that
${bpf_app_name}__open helper to load bpf. If there is some error
like ENOMEM, the ${bpf_app_name}__open will rollback(free) the allocated
object, including `bpf_object_skeleton`.

Since the ${bpf_app_name}__create_skeleton set the obj->skeleton first
and not rollback it when error, it will cause double-free in
${bpf_app_name}__destory at ${bpf_app_name}__open. Therefore, we should
set the obj->skeleton before return 0;

Fixes: 5dc7a8b211 ("bpftool, selftests/bpf: Embed object file inside skeleton")
Signed-off-by: Wei Fu <fuweid89@gmail.com>
Signed-off-by: Andrii Nakryiko <andrii@kernel.org>
Link: https://lore.kernel.org/bpf/20220108084008.1053111-1-fuweid89@gmail.com
This commit is contained in:
Wei Fu 2022-01-08 16:40:08 +08:00 committed by Andrii Nakryiko
parent a32ea51a3f
commit 0991f6a38f

View File

@ -927,7 +927,6 @@ static int do_skeleton(int argc, char **argv)
s = (struct bpf_object_skeleton *)calloc(1, sizeof(*s));\n\
if (!s) \n\
goto err; \n\
obj->skeleton = s; \n\
\n\
s->sz = sizeof(*s); \n\
s->name = \"%1$s\"; \n\
@ -1000,6 +999,7 @@ static int do_skeleton(int argc, char **argv)
\n\
s->data = (void *)%2$s__elf_bytes(&s->data_sz); \n\
\n\
obj->skeleton = s; \n\
return 0; \n\
err: \n\
bpf_object__destroy_skeleton(s); \n\