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[PATCH] x86-64: bitops fix for -Os
This fixes the x86-64 find_[first|next]_zero_bit() function for the end-of-range case. It didn't test for a zero size, and the "rep scas" would do entirely the wrong thing. Signed-off-by: Alexandre Oliva <oliva@lsd.ic.unicamp.br> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
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@ -5,19 +5,23 @@
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#undef find_first_bit
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#undef find_next_bit
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/**
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* find_first_zero_bit - find the first zero bit in a memory region
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* @addr: The address to start the search at
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* @size: The maximum size to search
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*
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* Returns the bit-number of the first zero bit, not the number of the byte
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* containing a bit.
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*/
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inline long find_first_zero_bit(const unsigned long * addr, unsigned long size)
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static inline long
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__find_first_zero_bit(const unsigned long * addr, unsigned long size)
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{
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long d0, d1, d2;
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long res;
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/*
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* We must test the size in words, not in bits, because
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* otherwise incoming sizes in the range -63..-1 will not run
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* any scasq instructions, and then the flags used by the je
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* instruction will have whatever random value was in place
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* before. Nobody should call us like that, but
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* find_next_zero_bit() does when offset and size are at the
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* same word and it fails to find a zero itself.
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*/
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size += 63;
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size >>= 6;
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if (!size)
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return 0;
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asm volatile(
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@ -30,11 +34,29 @@ inline long find_first_zero_bit(const unsigned long * addr, unsigned long size)
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" shlq $3,%%rdi\n"
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" addq %%rdi,%%rdx"
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:"=d" (res), "=&c" (d0), "=&D" (d1), "=&a" (d2)
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:"0" (0ULL), "1" ((size + 63) >> 6), "2" (addr), "3" (-1ULL),
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[addr] "r" (addr) : "memory");
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:"0" (0ULL), "1" (size), "2" (addr), "3" (-1ULL),
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[addr] "S" (addr) : "memory");
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/*
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* Any register would do for [addr] above, but GCC tends to
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* prefer rbx over rsi, even though rsi is readily available
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* and doesn't have to be saved.
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*/
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return res;
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}
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/**
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* find_first_zero_bit - find the first zero bit in a memory region
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* @addr: The address to start the search at
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* @size: The maximum size to search
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*
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* Returns the bit-number of the first zero bit, not the number of the byte
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* containing a bit.
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*/
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long find_first_zero_bit(const unsigned long * addr, unsigned long size)
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{
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return __find_first_zero_bit (addr, size);
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}
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/**
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* find_next_zero_bit - find the first zero bit in a memory region
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* @addr: The address to base the search on
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@ -43,7 +65,7 @@ inline long find_first_zero_bit(const unsigned long * addr, unsigned long size)
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*/
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long find_next_zero_bit (const unsigned long * addr, long size, long offset)
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{
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unsigned long * p = ((unsigned long *) addr) + (offset >> 6);
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const unsigned long * p = addr + (offset >> 6);
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unsigned long set = 0;
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unsigned long res, bit = offset&63;
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@ -63,8 +85,8 @@ long find_next_zero_bit (const unsigned long * addr, long size, long offset)
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/*
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* No zero yet, search remaining full words for a zero
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*/
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res = find_first_zero_bit ((const unsigned long *)p,
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size - 64 * (p - (unsigned long *) addr));
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res = __find_first_zero_bit (p, size - 64 * (p - addr));
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return (offset + set + res);
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}
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@ -74,6 +96,19 @@ __find_first_bit(const unsigned long * addr, unsigned long size)
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long d0, d1;
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long res;
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/*
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* We must test the size in words, not in bits, because
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* otherwise incoming sizes in the range -63..-1 will not run
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* any scasq instructions, and then the flags used by the jz
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* instruction will have whatever random value was in place
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* before. Nobody should call us like that, but
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* find_next_bit() does when offset and size are at the same
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* word and it fails to find a one itself.
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*/
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size += 63;
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size >>= 6;
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if (!size)
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return 0;
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asm volatile(
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" repe; scasq\n"
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" jz 1f\n"
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@ -83,8 +118,7 @@ __find_first_bit(const unsigned long * addr, unsigned long size)
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" shlq $3,%%rdi\n"
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" addq %%rdi,%%rax"
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:"=a" (res), "=&c" (d0), "=&D" (d1)
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:"0" (0ULL),
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"1" ((size + 63) >> 6), "2" (addr),
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:"0" (0ULL), "1" (size), "2" (addr),
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[addr] "r" (addr) : "memory");
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return res;
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}
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