drm/radeon: use one wait queue for all rings add fence_wait_any v2

Use one wait queue for all rings. When one ring progress, other
likely does to and we are not expecting to have a lot of waiter
anyway.

Also add a fence_wait_any that will wait until the first fence
in the fence array (one fence per ring) is signaled. This allow
to wait on all rings.

v2: some minor cleanups and improvements.

Signed-off-by: Christian König <deathsimple@vodafone.de>
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
Jerome Glisse 2012-05-09 15:34:55 +02:00 committed by Dave Airlie
parent 557017a0e2
commit 0085c95061
2 changed files with 163 additions and 7 deletions

View File

@ -262,7 +262,6 @@ struct radeon_fence_driver {
uint64_t seq;
atomic64_t last_seq;
unsigned long last_activity;
wait_queue_head_t queue;
bool initialized;
};
@ -286,6 +285,9 @@ bool radeon_fence_signaled(struct radeon_fence *fence);
int radeon_fence_wait(struct radeon_fence *fence, bool interruptible);
int radeon_fence_wait_next_locked(struct radeon_device *rdev, int ring);
int radeon_fence_wait_empty_locked(struct radeon_device *rdev, int ring);
int radeon_fence_wait_any(struct radeon_device *rdev,
struct radeon_fence **fences,
bool intr);
struct radeon_fence *radeon_fence_ref(struct radeon_fence *fence);
void radeon_fence_unref(struct radeon_fence **fence);
unsigned radeon_fence_count_emitted(struct radeon_device *rdev, int ring);
@ -1534,6 +1536,7 @@ struct radeon_device {
struct radeon_scratch scratch;
struct radeon_mman mman;
struct radeon_fence_driver fence_drv[RADEON_NUM_RINGS];
wait_queue_head_t fence_queue;
struct radeon_semaphore_driver semaphore_drv;
struct mutex ring_lock;
struct radeon_ring ring[RADEON_NUM_RINGS];

View File

@ -129,7 +129,7 @@ void radeon_fence_process(struct radeon_device *rdev, int ring)
if (wake) {
rdev->fence_drv[ring].last_activity = jiffies;
wake_up_all(&rdev->fence_drv[ring].queue);
wake_up_all(&rdev->fence_queue);
}
}
@ -224,11 +224,11 @@ static int radeon_fence_wait_seq(struct radeon_device *rdev, u64 target_seq,
trace_radeon_fence_wait_begin(rdev->ddev, seq);
radeon_irq_kms_sw_irq_get(rdev, ring);
if (intr) {
r = wait_event_interruptible_timeout(rdev->fence_drv[ring].queue,
r = wait_event_interruptible_timeout(rdev->fence_queue,
(signaled = radeon_fence_seq_signaled(rdev, target_seq, ring)),
timeout);
} else {
r = wait_event_timeout(rdev->fence_drv[ring].queue,
r = wait_event_timeout(rdev->fence_queue,
(signaled = radeon_fence_seq_signaled(rdev, target_seq, ring)),
timeout);
}
@ -306,6 +306,159 @@ int radeon_fence_wait(struct radeon_fence *fence, bool intr)
return 0;
}
bool radeon_fence_any_seq_signaled(struct radeon_device *rdev, u64 *seq)
{
unsigned i;
for (i = 0; i < RADEON_NUM_RINGS; ++i) {
if (seq[i] && radeon_fence_seq_signaled(rdev, seq[i], i)) {
return true;
}
}
return false;
}
static int radeon_fence_wait_any_seq(struct radeon_device *rdev,
u64 *target_seq, bool intr)
{
unsigned long timeout, last_activity, tmp;
unsigned i, ring = RADEON_NUM_RINGS;
bool signaled;
int r;
for (i = 0, last_activity = 0; i < RADEON_NUM_RINGS; ++i) {
if (!target_seq[i]) {
continue;
}
/* use the most recent one as indicator */
if (time_after(rdev->fence_drv[i].last_activity, last_activity)) {
last_activity = rdev->fence_drv[i].last_activity;
}
/* For lockup detection just pick the lowest ring we are
* actively waiting for
*/
if (i < ring) {
ring = i;
}
}
/* nothing to wait for ? */
if (ring == RADEON_NUM_RINGS) {
return 0;
}
while (!radeon_fence_any_seq_signaled(rdev, target_seq)) {
timeout = jiffies - RADEON_FENCE_JIFFIES_TIMEOUT;
if (time_after(last_activity, timeout)) {
/* the normal case, timeout is somewhere before last_activity */
timeout = last_activity - timeout;
} else {
/* either jiffies wrapped around, or no fence was signaled in the last 500ms
* anyway we will just wait for the minimum amount and then check for a lockup
*/
timeout = 1;
}
trace_radeon_fence_wait_begin(rdev->ddev, target_seq[ring]);
for (i = 0; i < RADEON_NUM_RINGS; ++i) {
if (target_seq[i]) {
radeon_irq_kms_sw_irq_get(rdev, i);
}
}
if (intr) {
r = wait_event_interruptible_timeout(rdev->fence_queue,
(signaled = radeon_fence_any_seq_signaled(rdev, target_seq)),
timeout);
} else {
r = wait_event_timeout(rdev->fence_queue,
(signaled = radeon_fence_any_seq_signaled(rdev, target_seq)),
timeout);
}
for (i = 0; i < RADEON_NUM_RINGS; ++i) {
if (target_seq[i]) {
radeon_irq_kms_sw_irq_put(rdev, i);
}
}
if (unlikely(r < 0)) {
return r;
}
trace_radeon_fence_wait_end(rdev->ddev, target_seq[ring]);
if (unlikely(!signaled)) {
/* we were interrupted for some reason and fence
* isn't signaled yet, resume waiting */
if (r) {
continue;
}
mutex_lock(&rdev->ring_lock);
for (i = 0, tmp = 0; i < RADEON_NUM_RINGS; ++i) {
if (time_after(rdev->fence_drv[i].last_activity, tmp)) {
tmp = rdev->fence_drv[i].last_activity;
}
}
/* test if somebody else has already decided that this is a lockup */
if (last_activity != tmp) {
last_activity = tmp;
mutex_unlock(&rdev->ring_lock);
continue;
}
if (radeon_ring_is_lockup(rdev, ring, &rdev->ring[ring])) {
/* good news we believe it's a lockup */
dev_warn(rdev->dev, "GPU lockup (waiting for 0x%016llx)\n",
target_seq[ring]);
/* change last activity so nobody else think there is a lockup */
for (i = 0; i < RADEON_NUM_RINGS; ++i) {
rdev->fence_drv[i].last_activity = jiffies;
}
/* mark the ring as not ready any more */
rdev->ring[ring].ready = false;
mutex_unlock(&rdev->ring_lock);
return -EDEADLK;
}
mutex_unlock(&rdev->ring_lock);
}
}
return 0;
}
int radeon_fence_wait_any(struct radeon_device *rdev,
struct radeon_fence **fences,
bool intr)
{
uint64_t seq[RADEON_NUM_RINGS];
unsigned i;
int r;
for (i = 0; i < RADEON_NUM_RINGS; ++i) {
seq[i] = 0;
if (!fences[i]) {
continue;
}
if (fences[i]->seq == RADEON_FENCE_SIGNALED_SEQ) {
/* something was allready signaled */
return 0;
}
if (fences[i]->seq < RADEON_FENCE_NOTEMITED_SEQ) {
seq[i] = fences[i]->seq;
}
}
r = radeon_fence_wait_any_seq(rdev, seq, intr);
if (r) {
return r;
}
return 0;
}
int radeon_fence_wait_next_locked(struct radeon_device *rdev, int ring)
{
uint64_t seq;
@ -354,10 +507,10 @@ unsigned radeon_fence_count_emitted(struct radeon_device *rdev, int ring)
{
uint64_t emitted;
radeon_fence_process(rdev, ring);
/* We are not protected by ring lock when reading the last sequence
* but it's ok to report slightly wrong fence count here.
*/
radeon_fence_process(rdev, ring);
emitted = rdev->fence_drv[ring].seq - atomic64_read(&rdev->fence_drv[ring].last_seq);
/* to avoid 32bits warp around */
if (emitted > 0x10000000) {
@ -402,7 +555,6 @@ static void radeon_fence_driver_init_ring(struct radeon_device *rdev, int ring)
rdev->fence_drv[ring].seq = 0;
atomic64_set(&rdev->fence_drv[ring].last_seq, 0);
rdev->fence_drv[ring].last_activity = jiffies;
init_waitqueue_head(&rdev->fence_drv[ring].queue);
rdev->fence_drv[ring].initialized = false;
}
@ -410,6 +562,7 @@ int radeon_fence_driver_init(struct radeon_device *rdev)
{
int ring;
init_waitqueue_head(&rdev->fence_queue);
for (ring = 0; ring < RADEON_NUM_RINGS; ring++) {
radeon_fence_driver_init_ring(rdev, ring);
}
@ -428,7 +581,7 @@ void radeon_fence_driver_fini(struct radeon_device *rdev)
if (!rdev->fence_drv[ring].initialized)
continue;
radeon_fence_wait_empty_locked(rdev, ring);
wake_up_all(&rdev->fence_drv[ring].queue);
wake_up_all(&rdev->fence_queue);
radeon_scratch_free(rdev, rdev->fence_drv[ring].scratch_reg);
rdev->fence_drv[ring].initialized = false;
}