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drm/radeon: use one wait queue for all rings add fence_wait_any v2
Use one wait queue for all rings. When one ring progress, other likely does to and we are not expecting to have a lot of waiter anyway. Also add a fence_wait_any that will wait until the first fence in the fence array (one fence per ring) is signaled. This allow to wait on all rings. v2: some minor cleanups and improvements. Signed-off-by: Christian König <deathsimple@vodafone.de> Signed-off-by: Jerome Glisse <jglisse@redhat.com> Signed-off-by: Dave Airlie <airlied@redhat.com>
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557017a0e2
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0085c95061
@ -262,7 +262,6 @@ struct radeon_fence_driver {
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uint64_t seq;
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atomic64_t last_seq;
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unsigned long last_activity;
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wait_queue_head_t queue;
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bool initialized;
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};
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@ -286,6 +285,9 @@ bool radeon_fence_signaled(struct radeon_fence *fence);
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int radeon_fence_wait(struct radeon_fence *fence, bool interruptible);
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int radeon_fence_wait_next_locked(struct radeon_device *rdev, int ring);
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int radeon_fence_wait_empty_locked(struct radeon_device *rdev, int ring);
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int radeon_fence_wait_any(struct radeon_device *rdev,
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struct radeon_fence **fences,
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bool intr);
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struct radeon_fence *radeon_fence_ref(struct radeon_fence *fence);
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void radeon_fence_unref(struct radeon_fence **fence);
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unsigned radeon_fence_count_emitted(struct radeon_device *rdev, int ring);
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@ -1534,6 +1536,7 @@ struct radeon_device {
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struct radeon_scratch scratch;
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struct radeon_mman mman;
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struct radeon_fence_driver fence_drv[RADEON_NUM_RINGS];
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wait_queue_head_t fence_queue;
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struct radeon_semaphore_driver semaphore_drv;
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struct mutex ring_lock;
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struct radeon_ring ring[RADEON_NUM_RINGS];
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@ -129,7 +129,7 @@ void radeon_fence_process(struct radeon_device *rdev, int ring)
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if (wake) {
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rdev->fence_drv[ring].last_activity = jiffies;
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wake_up_all(&rdev->fence_drv[ring].queue);
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wake_up_all(&rdev->fence_queue);
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}
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}
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@ -224,11 +224,11 @@ static int radeon_fence_wait_seq(struct radeon_device *rdev, u64 target_seq,
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trace_radeon_fence_wait_begin(rdev->ddev, seq);
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radeon_irq_kms_sw_irq_get(rdev, ring);
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if (intr) {
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r = wait_event_interruptible_timeout(rdev->fence_drv[ring].queue,
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r = wait_event_interruptible_timeout(rdev->fence_queue,
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(signaled = radeon_fence_seq_signaled(rdev, target_seq, ring)),
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timeout);
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} else {
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r = wait_event_timeout(rdev->fence_drv[ring].queue,
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r = wait_event_timeout(rdev->fence_queue,
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(signaled = radeon_fence_seq_signaled(rdev, target_seq, ring)),
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timeout);
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}
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@ -306,6 +306,159 @@ int radeon_fence_wait(struct radeon_fence *fence, bool intr)
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return 0;
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}
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bool radeon_fence_any_seq_signaled(struct radeon_device *rdev, u64 *seq)
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{
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unsigned i;
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for (i = 0; i < RADEON_NUM_RINGS; ++i) {
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if (seq[i] && radeon_fence_seq_signaled(rdev, seq[i], i)) {
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return true;
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}
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}
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return false;
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}
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static int radeon_fence_wait_any_seq(struct radeon_device *rdev,
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u64 *target_seq, bool intr)
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{
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unsigned long timeout, last_activity, tmp;
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unsigned i, ring = RADEON_NUM_RINGS;
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bool signaled;
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int r;
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for (i = 0, last_activity = 0; i < RADEON_NUM_RINGS; ++i) {
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if (!target_seq[i]) {
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continue;
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}
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/* use the most recent one as indicator */
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if (time_after(rdev->fence_drv[i].last_activity, last_activity)) {
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last_activity = rdev->fence_drv[i].last_activity;
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}
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/* For lockup detection just pick the lowest ring we are
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* actively waiting for
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*/
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if (i < ring) {
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ring = i;
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}
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}
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/* nothing to wait for ? */
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if (ring == RADEON_NUM_RINGS) {
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return 0;
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}
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while (!radeon_fence_any_seq_signaled(rdev, target_seq)) {
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timeout = jiffies - RADEON_FENCE_JIFFIES_TIMEOUT;
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if (time_after(last_activity, timeout)) {
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/* the normal case, timeout is somewhere before last_activity */
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timeout = last_activity - timeout;
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} else {
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/* either jiffies wrapped around, or no fence was signaled in the last 500ms
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* anyway we will just wait for the minimum amount and then check for a lockup
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*/
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timeout = 1;
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}
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trace_radeon_fence_wait_begin(rdev->ddev, target_seq[ring]);
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for (i = 0; i < RADEON_NUM_RINGS; ++i) {
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if (target_seq[i]) {
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radeon_irq_kms_sw_irq_get(rdev, i);
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}
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}
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if (intr) {
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r = wait_event_interruptible_timeout(rdev->fence_queue,
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(signaled = radeon_fence_any_seq_signaled(rdev, target_seq)),
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timeout);
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} else {
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r = wait_event_timeout(rdev->fence_queue,
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(signaled = radeon_fence_any_seq_signaled(rdev, target_seq)),
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timeout);
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}
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for (i = 0; i < RADEON_NUM_RINGS; ++i) {
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if (target_seq[i]) {
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radeon_irq_kms_sw_irq_put(rdev, i);
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}
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}
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if (unlikely(r < 0)) {
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return r;
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}
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trace_radeon_fence_wait_end(rdev->ddev, target_seq[ring]);
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if (unlikely(!signaled)) {
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/* we were interrupted for some reason and fence
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* isn't signaled yet, resume waiting */
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if (r) {
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continue;
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}
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mutex_lock(&rdev->ring_lock);
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for (i = 0, tmp = 0; i < RADEON_NUM_RINGS; ++i) {
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if (time_after(rdev->fence_drv[i].last_activity, tmp)) {
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tmp = rdev->fence_drv[i].last_activity;
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}
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}
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/* test if somebody else has already decided that this is a lockup */
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if (last_activity != tmp) {
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last_activity = tmp;
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mutex_unlock(&rdev->ring_lock);
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continue;
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}
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if (radeon_ring_is_lockup(rdev, ring, &rdev->ring[ring])) {
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/* good news we believe it's a lockup */
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dev_warn(rdev->dev, "GPU lockup (waiting for 0x%016llx)\n",
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target_seq[ring]);
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/* change last activity so nobody else think there is a lockup */
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for (i = 0; i < RADEON_NUM_RINGS; ++i) {
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rdev->fence_drv[i].last_activity = jiffies;
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}
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/* mark the ring as not ready any more */
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rdev->ring[ring].ready = false;
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mutex_unlock(&rdev->ring_lock);
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return -EDEADLK;
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}
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mutex_unlock(&rdev->ring_lock);
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}
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}
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return 0;
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}
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int radeon_fence_wait_any(struct radeon_device *rdev,
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struct radeon_fence **fences,
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bool intr)
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{
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uint64_t seq[RADEON_NUM_RINGS];
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unsigned i;
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int r;
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for (i = 0; i < RADEON_NUM_RINGS; ++i) {
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seq[i] = 0;
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if (!fences[i]) {
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continue;
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}
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if (fences[i]->seq == RADEON_FENCE_SIGNALED_SEQ) {
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/* something was allready signaled */
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return 0;
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}
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if (fences[i]->seq < RADEON_FENCE_NOTEMITED_SEQ) {
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seq[i] = fences[i]->seq;
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}
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}
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r = radeon_fence_wait_any_seq(rdev, seq, intr);
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if (r) {
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return r;
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}
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return 0;
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}
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int radeon_fence_wait_next_locked(struct radeon_device *rdev, int ring)
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{
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uint64_t seq;
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@ -354,10 +507,10 @@ unsigned radeon_fence_count_emitted(struct radeon_device *rdev, int ring)
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{
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uint64_t emitted;
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radeon_fence_process(rdev, ring);
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/* We are not protected by ring lock when reading the last sequence
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* but it's ok to report slightly wrong fence count here.
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*/
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radeon_fence_process(rdev, ring);
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emitted = rdev->fence_drv[ring].seq - atomic64_read(&rdev->fence_drv[ring].last_seq);
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/* to avoid 32bits warp around */
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if (emitted > 0x10000000) {
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@ -402,7 +555,6 @@ static void radeon_fence_driver_init_ring(struct radeon_device *rdev, int ring)
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rdev->fence_drv[ring].seq = 0;
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atomic64_set(&rdev->fence_drv[ring].last_seq, 0);
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rdev->fence_drv[ring].last_activity = jiffies;
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init_waitqueue_head(&rdev->fence_drv[ring].queue);
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rdev->fence_drv[ring].initialized = false;
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}
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@ -410,6 +562,7 @@ int radeon_fence_driver_init(struct radeon_device *rdev)
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{
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int ring;
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init_waitqueue_head(&rdev->fence_queue);
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for (ring = 0; ring < RADEON_NUM_RINGS; ring++) {
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radeon_fence_driver_init_ring(rdev, ring);
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}
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@ -428,7 +581,7 @@ void radeon_fence_driver_fini(struct radeon_device *rdev)
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if (!rdev->fence_drv[ring].initialized)
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continue;
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radeon_fence_wait_empty_locked(rdev, ring);
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wake_up_all(&rdev->fence_drv[ring].queue);
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wake_up_all(&rdev->fence_queue);
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radeon_scratch_free(rdev, rdev->fence_drv[ring].scratch_reg);
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rdev->fence_drv[ring].initialized = false;
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}
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