linux/drivers/hid/hid-playstation.c

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// SPDX-License-Identifier: GPL-2.0-or-later
/*
* HID driver for Sony DualSense(TM) controller.
*
* Copyright (c) 2020 Sony Interactive Entertainment
*/
#include <linux/bits.h>
#include <linux/device.h>
#include <linux/hid.h>
#include <linux/input/mt.h>
#include <linux/module.h>
#include <asm/unaligned.h>
#include "hid-ids.h"
#define HID_PLAYSTATION_VERSION_PATCH 0x8000
/* Base class for playstation devices. */
struct ps_device {
struct hid_device *hdev;
spinlock_t lock;
struct power_supply_desc battery_desc;
struct power_supply *battery;
uint8_t battery_capacity;
int battery_status;
uint8_t mac_address[6]; /* Note: stored in little endian order. */
int (*parse_report)(struct ps_device *dev, struct hid_report *report, u8 *data, int size);
};
#define DS_INPUT_REPORT_USB 0x01
#define DS_INPUT_REPORT_USB_SIZE 64
#define DS_FEATURE_REPORT_PAIRING_INFO 0x09
#define DS_FEATURE_REPORT_PAIRING_INFO_SIZE 20
/* Button masks for DualSense input report. */
#define DS_BUTTONS0_HAT_SWITCH GENMASK(3, 0)
#define DS_BUTTONS0_SQUARE BIT(4)
#define DS_BUTTONS0_CROSS BIT(5)
#define DS_BUTTONS0_CIRCLE BIT(6)
#define DS_BUTTONS0_TRIANGLE BIT(7)
#define DS_BUTTONS1_L1 BIT(0)
#define DS_BUTTONS1_R1 BIT(1)
#define DS_BUTTONS1_L2 BIT(2)
#define DS_BUTTONS1_R2 BIT(3)
#define DS_BUTTONS1_CREATE BIT(4)
#define DS_BUTTONS1_OPTIONS BIT(5)
#define DS_BUTTONS1_L3 BIT(6)
#define DS_BUTTONS1_R3 BIT(7)
#define DS_BUTTONS2_PS_HOME BIT(0)
#define DS_BUTTONS2_TOUCHPAD BIT(1)
/* Status field of DualSense input report. */
#define DS_STATUS_BATTERY_CAPACITY GENMASK(3, 0)
#define DS_STATUS_CHARGING GENMASK(7, 4)
#define DS_STATUS_CHARGING_SHIFT 4
/*
* Status of a DualSense touch point contact.
* Contact IDs, with highest bit set are 'inactive'
* and any associated data is then invalid.
*/
#define DS_TOUCH_POINT_INACTIVE BIT(7)
/* DualSense hardware limits */
#define DS_TOUCHPAD_WIDTH 1920
#define DS_TOUCHPAD_HEIGHT 1080
struct dualsense {
struct ps_device base;
struct input_dev *gamepad;
struct input_dev *touchpad;
};
struct dualsense_touch_point {
uint8_t contact;
uint8_t x_lo;
uint8_t x_hi:4, y_lo:4;
uint8_t y_hi;
} __packed;
static_assert(sizeof(struct dualsense_touch_point) == 4);
/* Main DualSense input report excluding any BT/USB specific headers. */
struct dualsense_input_report {
uint8_t x, y;
uint8_t rx, ry;
uint8_t z, rz;
uint8_t seq_number;
uint8_t buttons[4];
uint8_t reserved[4];
/* Motion sensors */
__le16 gyro[3]; /* x, y, z */
__le16 accel[3]; /* x, y, z */
__le32 sensor_timestamp;
uint8_t reserved2;
/* Touchpad */
struct dualsense_touch_point points[2];
uint8_t reserved3[12];
uint8_t status;
uint8_t reserved4[10];
} __packed;
/* Common input report size shared equals the size of the USB report minus 1 byte for ReportID. */
static_assert(sizeof(struct dualsense_input_report) == DS_INPUT_REPORT_USB_SIZE - 1);
/*
* Common gamepad buttons across DualShock 3 / 4 and DualSense.
* Note: for device with a touchpad, touchpad button is not included
* as it will be part of the touchpad device.
*/
static const int ps_gamepad_buttons[] = {
BTN_WEST, /* Square */
BTN_NORTH, /* Triangle */
BTN_EAST, /* Circle */
BTN_SOUTH, /* Cross */
BTN_TL, /* L1 */
BTN_TR, /* R1 */
BTN_TL2, /* L2 */
BTN_TR2, /* R2 */
BTN_SELECT, /* Create (PS5) / Share (PS4) */
BTN_START, /* Option */
BTN_THUMBL, /* L3 */
BTN_THUMBR, /* R3 */
BTN_MODE, /* PS Home */
};
static const struct {int x; int y; } ps_gamepad_hat_mapping[] = {
{0, -1}, {1, -1}, {1, 0}, {1, 1}, {0, 1}, {-1, 1}, {-1, 0}, {-1, -1},
{0, 0},
};
static struct input_dev *ps_allocate_input_dev(struct hid_device *hdev, const char *name_suffix)
{
struct input_dev *input_dev;
input_dev = devm_input_allocate_device(&hdev->dev);
if (!input_dev)
return ERR_PTR(-ENOMEM);
input_dev->id.bustype = hdev->bus;
input_dev->id.vendor = hdev->vendor;
input_dev->id.product = hdev->product;
input_dev->id.version = hdev->version;
input_dev->uniq = hdev->uniq;
if (name_suffix) {
input_dev->name = devm_kasprintf(&hdev->dev, GFP_KERNEL, "%s %s", hdev->name,
name_suffix);
if (!input_dev->name)
return ERR_PTR(-ENOMEM);
} else {
input_dev->name = hdev->name;
}
input_set_drvdata(input_dev, hdev);
return input_dev;
}
static enum power_supply_property ps_power_supply_props[] = {
POWER_SUPPLY_PROP_STATUS,
POWER_SUPPLY_PROP_PRESENT,
POWER_SUPPLY_PROP_CAPACITY,
POWER_SUPPLY_PROP_SCOPE,
};
static int ps_battery_get_property(struct power_supply *psy,
enum power_supply_property psp,
union power_supply_propval *val)
{
struct ps_device *dev = power_supply_get_drvdata(psy);
uint8_t battery_capacity;
int battery_status;
unsigned long flags;
int ret;
spin_lock_irqsave(&dev->lock, flags);
battery_capacity = dev->battery_capacity;
battery_status = dev->battery_status;
spin_unlock_irqrestore(&dev->lock, flags);
switch (psp) {
case POWER_SUPPLY_PROP_STATUS:
val->intval = battery_status;
break;
case POWER_SUPPLY_PROP_PRESENT:
val->intval = 1;
break;
case POWER_SUPPLY_PROP_CAPACITY:
val->intval = battery_capacity;
break;
case POWER_SUPPLY_PROP_SCOPE:
val->intval = POWER_SUPPLY_SCOPE_DEVICE;
break;
default:
ret = -EINVAL;
break;
}
return 0;
}
static int ps_device_register_battery(struct ps_device *dev)
{
struct power_supply *battery;
struct power_supply_config battery_cfg = { .drv_data = dev };
int ret;
dev->battery_desc.type = POWER_SUPPLY_TYPE_BATTERY;
dev->battery_desc.properties = ps_power_supply_props;
dev->battery_desc.num_properties = ARRAY_SIZE(ps_power_supply_props);
dev->battery_desc.get_property = ps_battery_get_property;
dev->battery_desc.name = devm_kasprintf(&dev->hdev->dev, GFP_KERNEL,
"ps-controller-battery-%pMR", dev->mac_address);
if (!dev->battery_desc.name)
return -ENOMEM;
battery = devm_power_supply_register(&dev->hdev->dev, &dev->battery_desc, &battery_cfg);
if (IS_ERR(battery)) {
ret = PTR_ERR(battery);
hid_err(dev->hdev, "Unable to register battery device: %d\n", ret);
return ret;
}
dev->battery = battery;
ret = power_supply_powers(dev->battery, &dev->hdev->dev);
if (ret) {
hid_err(dev->hdev, "Unable to activate battery device: %d\n", ret);
return ret;
}
return 0;
}
static struct input_dev *ps_gamepad_create(struct hid_device *hdev)
{
struct input_dev *gamepad;
unsigned int i;
int ret;
gamepad = ps_allocate_input_dev(hdev, NULL);
if (IS_ERR(gamepad))
return ERR_CAST(gamepad);
input_set_abs_params(gamepad, ABS_X, 0, 255, 0, 0);
input_set_abs_params(gamepad, ABS_Y, 0, 255, 0, 0);
input_set_abs_params(gamepad, ABS_Z, 0, 255, 0, 0);
input_set_abs_params(gamepad, ABS_RX, 0, 255, 0, 0);
input_set_abs_params(gamepad, ABS_RY, 0, 255, 0, 0);
input_set_abs_params(gamepad, ABS_RZ, 0, 255, 0, 0);
input_set_abs_params(gamepad, ABS_HAT0X, -1, 1, 0, 0);
input_set_abs_params(gamepad, ABS_HAT0Y, -1, 1, 0, 0);
for (i = 0; i < ARRAY_SIZE(ps_gamepad_buttons); i++)
input_set_capability(gamepad, EV_KEY, ps_gamepad_buttons[i]);
ret = input_register_device(gamepad);
if (ret)
return ERR_PTR(ret);
return gamepad;
}
static int ps_get_report(struct hid_device *hdev, uint8_t report_id, uint8_t *buf, size_t size)
{
int ret;
ret = hid_hw_raw_request(hdev, report_id, buf, size, HID_FEATURE_REPORT,
HID_REQ_GET_REPORT);
if (ret < 0) {
hid_err(hdev, "Failed to retrieve feature with reportID %d: %d\n", report_id, ret);
return ret;
}
if (ret != size) {
hid_err(hdev, "Invalid byte count transferred, expected %zu got %d\n", size, ret);
return -EINVAL;
}
if (buf[0] != report_id) {
hid_err(hdev, "Invalid reportID received, expected %d got %d\n", report_id, buf[0]);
return -EINVAL;
}
return 0;
}
static struct input_dev *ps_touchpad_create(struct hid_device *hdev, int width, int height,
unsigned int num_contacts)
{
struct input_dev *touchpad;
int ret;
touchpad = ps_allocate_input_dev(hdev, "Touchpad");
if (IS_ERR(touchpad))
return ERR_CAST(touchpad);
/* Map button underneath touchpad to BTN_LEFT. */
input_set_capability(touchpad, EV_KEY, BTN_LEFT);
__set_bit(INPUT_PROP_BUTTONPAD, touchpad->propbit);
input_set_abs_params(touchpad, ABS_MT_POSITION_X, 0, width - 1, 0, 0);
input_set_abs_params(touchpad, ABS_MT_POSITION_Y, 0, height - 1, 0, 0);
ret = input_mt_init_slots(touchpad, num_contacts, INPUT_MT_POINTER);
if (ret)
return ERR_PTR(ret);
ret = input_register_device(touchpad);
if (ret)
return ERR_PTR(ret);
return touchpad;
}
static int dualsense_get_mac_address(struct dualsense *ds)
{
uint8_t *buf;
int ret = 0;
buf = kzalloc(DS_FEATURE_REPORT_PAIRING_INFO_SIZE, GFP_KERNEL);
if (!buf)
return -ENOMEM;
ret = ps_get_report(ds->base.hdev, DS_FEATURE_REPORT_PAIRING_INFO, buf,
DS_FEATURE_REPORT_PAIRING_INFO_SIZE);
if (ret) {
hid_err(ds->base.hdev, "Failed to retrieve DualSense pairing info: %d\n", ret);
goto err_free;
}
memcpy(ds->base.mac_address, &buf[1], sizeof(ds->base.mac_address));
err_free:
kfree(buf);
return ret;
}
static int dualsense_parse_report(struct ps_device *ps_dev, struct hid_report *report,
u8 *data, int size)
{
struct hid_device *hdev = ps_dev->hdev;
struct dualsense *ds = container_of(ps_dev, struct dualsense, base);
struct dualsense_input_report *ds_report;
uint8_t battery_data, battery_capacity, charging_status, value;
int battery_status;
unsigned long flags;
int i;
/*
* DualSense in USB uses the full HID report for reportID 1, but
* Bluetooth uses a minimal HID report for reportID 1 and reports
* the full report using reportID 49.
*/
if (hdev->bus == BUS_USB && report->id == DS_INPUT_REPORT_USB &&
size == DS_INPUT_REPORT_USB_SIZE) {
ds_report = (struct dualsense_input_report *)&data[1];
} else {
hid_err(hdev, "Unhandled reportID=%d\n", report->id);
return -1;
}
input_report_abs(ds->gamepad, ABS_X, ds_report->x);
input_report_abs(ds->gamepad, ABS_Y, ds_report->y);
input_report_abs(ds->gamepad, ABS_RX, ds_report->rx);
input_report_abs(ds->gamepad, ABS_RY, ds_report->ry);
input_report_abs(ds->gamepad, ABS_Z, ds_report->z);
input_report_abs(ds->gamepad, ABS_RZ, ds_report->rz);
value = ds_report->buttons[0] & DS_BUTTONS0_HAT_SWITCH;
if (value > ARRAY_SIZE(ps_gamepad_hat_mapping))
value = 8; /* center */
input_report_abs(ds->gamepad, ABS_HAT0X, ps_gamepad_hat_mapping[value].x);
input_report_abs(ds->gamepad, ABS_HAT0Y, ps_gamepad_hat_mapping[value].y);
input_report_key(ds->gamepad, BTN_WEST, ds_report->buttons[0] & DS_BUTTONS0_SQUARE);
input_report_key(ds->gamepad, BTN_SOUTH, ds_report->buttons[0] & DS_BUTTONS0_CROSS);
input_report_key(ds->gamepad, BTN_EAST, ds_report->buttons[0] & DS_BUTTONS0_CIRCLE);
input_report_key(ds->gamepad, BTN_NORTH, ds_report->buttons[0] & DS_BUTTONS0_TRIANGLE);
input_report_key(ds->gamepad, BTN_TL, ds_report->buttons[1] & DS_BUTTONS1_L1);
input_report_key(ds->gamepad, BTN_TR, ds_report->buttons[1] & DS_BUTTONS1_R1);
input_report_key(ds->gamepad, BTN_TL2, ds_report->buttons[1] & DS_BUTTONS1_L2);
input_report_key(ds->gamepad, BTN_TR2, ds_report->buttons[1] & DS_BUTTONS1_R2);
input_report_key(ds->gamepad, BTN_SELECT, ds_report->buttons[1] & DS_BUTTONS1_CREATE);
input_report_key(ds->gamepad, BTN_START, ds_report->buttons[1] & DS_BUTTONS1_OPTIONS);
input_report_key(ds->gamepad, BTN_THUMBL, ds_report->buttons[1] & DS_BUTTONS1_L3);
input_report_key(ds->gamepad, BTN_THUMBR, ds_report->buttons[1] & DS_BUTTONS1_R3);
input_report_key(ds->gamepad, BTN_MODE, ds_report->buttons[2] & DS_BUTTONS2_PS_HOME);
input_sync(ds->gamepad);
for (i = 0; i < ARRAY_SIZE(ds_report->points); i++) {
struct dualsense_touch_point *point = &ds_report->points[i];
bool active = (point->contact & DS_TOUCH_POINT_INACTIVE) ? false : true;
input_mt_slot(ds->touchpad, i);
input_mt_report_slot_state(ds->touchpad, MT_TOOL_FINGER, active);
if (active) {
int x = (point->x_hi << 8) | point->x_lo;
int y = (point->y_hi << 4) | point->y_lo;
input_report_abs(ds->touchpad, ABS_MT_POSITION_X, x);
input_report_abs(ds->touchpad, ABS_MT_POSITION_Y, y);
}
}
input_mt_sync_frame(ds->touchpad);
input_report_key(ds->touchpad, BTN_LEFT, ds_report->buttons[2] & DS_BUTTONS2_TOUCHPAD);
input_sync(ds->touchpad);
battery_data = ds_report->status & DS_STATUS_BATTERY_CAPACITY;
charging_status = (ds_report->status & DS_STATUS_CHARGING) >> DS_STATUS_CHARGING_SHIFT;
switch (charging_status) {
case 0x0:
/*
* Each unit of battery data corresponds to 10%
* 0 = 0-9%, 1 = 10-19%, .. and 10 = 100%
*/
battery_capacity = min(battery_data * 10 + 5, 100);
battery_status = POWER_SUPPLY_STATUS_DISCHARGING;
break;
case 0x1:
battery_capacity = min(battery_data * 10 + 5, 100);
battery_status = POWER_SUPPLY_STATUS_CHARGING;
break;
case 0x2:
battery_capacity = 100;
battery_status = POWER_SUPPLY_STATUS_FULL;
break;
case 0xa: /* voltage or temperature out of range */
case 0xb: /* temperature error */
battery_capacity = 0;
battery_status = POWER_SUPPLY_STATUS_NOT_CHARGING;
break;
case 0xf: /* charging error */
default:
battery_capacity = 0;
battery_status = POWER_SUPPLY_STATUS_UNKNOWN;
}
spin_lock_irqsave(&ps_dev->lock, flags);
ps_dev->battery_capacity = battery_capacity;
ps_dev->battery_status = battery_status;
spin_unlock_irqrestore(&ps_dev->lock, flags);
return 0;
}
static struct ps_device *dualsense_create(struct hid_device *hdev)
{
struct dualsense *ds;
struct ps_device *ps_dev;
int ret;
ds = devm_kzalloc(&hdev->dev, sizeof(*ds), GFP_KERNEL);
if (!ds)
return ERR_PTR(-ENOMEM);
/*
* Patch version to allow userspace to distinguish between
* hid-generic vs hid-playstation axis and button mapping.
*/
hdev->version |= HID_PLAYSTATION_VERSION_PATCH;
ps_dev = &ds->base;
ps_dev->hdev = hdev;
spin_lock_init(&ps_dev->lock);
ps_dev->battery_capacity = 100; /* initial value until parse_report. */
ps_dev->battery_status = POWER_SUPPLY_STATUS_UNKNOWN;
ps_dev->parse_report = dualsense_parse_report;
hid_set_drvdata(hdev, ds);
ret = dualsense_get_mac_address(ds);
if (ret) {
hid_err(hdev, "Failed to get MAC address from DualSense\n");
return ERR_PTR(ret);
}
snprintf(hdev->uniq, sizeof(hdev->uniq), "%pMR", ds->base.mac_address);
ds->gamepad = ps_gamepad_create(hdev);
if (IS_ERR(ds->gamepad)) {
ret = PTR_ERR(ds->gamepad);
goto err;
}
ds->touchpad = ps_touchpad_create(hdev, DS_TOUCHPAD_WIDTH, DS_TOUCHPAD_HEIGHT, 2);
if (IS_ERR(ds->touchpad)) {
ret = PTR_ERR(ds->touchpad);
goto err;
}
ret = ps_device_register_battery(ps_dev);
if (ret)
goto err;
return &ds->base;
err:
return ERR_PTR(ret);
}
static int ps_raw_event(struct hid_device *hdev, struct hid_report *report,
u8 *data, int size)
{
struct ps_device *dev = hid_get_drvdata(hdev);
if (dev && dev->parse_report)
return dev->parse_report(dev, report, data, size);
return 0;
}
static int ps_probe(struct hid_device *hdev, const struct hid_device_id *id)
{
struct ps_device *dev;
int ret;
ret = hid_parse(hdev);
if (ret) {
hid_err(hdev, "Parse failed\n");
return ret;
}
ret = hid_hw_start(hdev, HID_CONNECT_HIDRAW);
if (ret) {
hid_err(hdev, "Failed to start HID device\n");
return ret;
}
ret = hid_hw_open(hdev);
if (ret) {
hid_err(hdev, "Failed to open HID device\n");
goto err_stop;
}
if (hdev->product == USB_DEVICE_ID_SONY_PS5_CONTROLLER) {
dev = dualsense_create(hdev);
if (IS_ERR(dev)) {
hid_err(hdev, "Failed to create dualsense.\n");
ret = PTR_ERR(dev);
goto err_close;
}
}
return ret;
err_close:
hid_hw_close(hdev);
err_stop:
hid_hw_stop(hdev);
return ret;
}
static void ps_remove(struct hid_device *hdev)
{
hid_hw_close(hdev);
hid_hw_stop(hdev);
}
static const struct hid_device_id ps_devices[] = {
{ HID_USB_DEVICE(USB_VENDOR_ID_SONY, USB_DEVICE_ID_SONY_PS5_CONTROLLER) },
{ }
};
MODULE_DEVICE_TABLE(hid, ps_devices);
static struct hid_driver ps_driver = {
.name = "playstation",
.id_table = ps_devices,
.probe = ps_probe,
.remove = ps_remove,
.raw_event = ps_raw_event,
};
module_hid_driver(ps_driver);
MODULE_AUTHOR("Sony Interactive Entertainment");
MODULE_DESCRIPTION("HID Driver for PlayStation peripherals.");
MODULE_LICENSE("GPL");