linux/drivers/gpu/drm/i915/intel_sprite.c

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drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 05:19:38 +08:00
/*
* Copyright © 2011 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Authors:
* Jesse Barnes <jbarnes@virtuousgeek.org>
*
* New plane/sprite handling.
*
* The older chips had a separate interface for programming plane related
* registers; newer ones are much simpler and we can use the new DRM plane
* support.
*/
#include <drm/drmP.h>
#include <drm/drm_crtc.h>
#include <drm/drm_fourcc.h>
#include <drm/drm_rect.h>
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 05:19:38 +08:00
#include "intel_drv.h"
#include <drm/i915_drm.h>
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 05:19:38 +08:00
#include "i915_drv.h"
drm/i915: Make sprite updates atomic Add a mechanism by which we can evade the leading edge of vblank. This guarantees that no two sprite register writes will straddle on either side of the vblank start, and that means all the writes will be latched together in one atomic operation. We do the vblank evade by checking the scanline counter, and if it's too close to the start of vblank (too close has been hardcoded to 100usec for now), we will wait for the vblank start to pass. In order to eliminate random delayes from the rest of the system, we operate with interrupts disabled, except when waiting for the vblank obviously. Note that we now go digging through pipe_to_crtc_mapping[] in the vblank interrupt handler, which is a bit dangerous since we set up interrupts before the crtcs. However in this case since it's the vblank interrupt, we don't actually unmask it until some piece of code requests it. v2: preempt_check_resched() calls after local_irq_enable() (Jesse) Hook up the vblank irq stuff on BDW as well v3: Pass intel_crtc instead of drm_crtc (Daniel) Warn if crtc.mutex isn't locked (Daniel) Add an explicit compiler barrier and document the barriers (Daniel) Note the irq vs. modeset setup madness in the commit message (Daniel) v4: Use prepare_to_wait() & co. directly and eliminate vbl_received v5: Refactor intel_pipe_handle_vblank() vs. drm_handle_vblank() (Chris) Check for min/max scanline <= 0 (Chris) Don't call intel_pipe_update_end() if start failed totally (Chris) Check that the vblank counters match on both sides of the critical section (Chris) v6: Fix atomic update for interlaced modes v7: Reorder code for better readability (Chris) v8: Drop preempt_check_resched(). It's not available to modules anymore and isn't even needed unless we ourselves cause a wakeup needing reschedule while interrupts are off Reviewed-by: Jesse Barnes <jbarnes@virtuousgeek.org> Reviewed-by: Sourab Gupta <sourabgupta@gmail.com> Reviewed-by: Akash Goel <akash.goels@gmail.com> Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2014-04-29 18:35:46 +08:00
static int usecs_to_scanlines(const struct drm_display_mode *mode, int usecs)
{
/* paranoia */
if (!mode->crtc_htotal)
return 1;
return DIV_ROUND_UP(usecs * mode->crtc_clock, 1000 * mode->crtc_htotal);
}
static bool intel_pipe_update_start(struct intel_crtc *crtc, uint32_t *start_vbl_count)
{
struct drm_device *dev = crtc->base.dev;
const struct drm_display_mode *mode = &crtc->config.adjusted_mode;
enum pipe pipe = crtc->pipe;
long timeout = msecs_to_jiffies_timeout(1);
int scanline, min, max, vblank_start;
wait_queue_head_t *wq = drm_crtc_vblank_waitqueue(&crtc->base);
drm/i915: Make sprite updates atomic Add a mechanism by which we can evade the leading edge of vblank. This guarantees that no two sprite register writes will straddle on either side of the vblank start, and that means all the writes will be latched together in one atomic operation. We do the vblank evade by checking the scanline counter, and if it's too close to the start of vblank (too close has been hardcoded to 100usec for now), we will wait for the vblank start to pass. In order to eliminate random delayes from the rest of the system, we operate with interrupts disabled, except when waiting for the vblank obviously. Note that we now go digging through pipe_to_crtc_mapping[] in the vblank interrupt handler, which is a bit dangerous since we set up interrupts before the crtcs. However in this case since it's the vblank interrupt, we don't actually unmask it until some piece of code requests it. v2: preempt_check_resched() calls after local_irq_enable() (Jesse) Hook up the vblank irq stuff on BDW as well v3: Pass intel_crtc instead of drm_crtc (Daniel) Warn if crtc.mutex isn't locked (Daniel) Add an explicit compiler barrier and document the barriers (Daniel) Note the irq vs. modeset setup madness in the commit message (Daniel) v4: Use prepare_to_wait() & co. directly and eliminate vbl_received v5: Refactor intel_pipe_handle_vblank() vs. drm_handle_vblank() (Chris) Check for min/max scanline <= 0 (Chris) Don't call intel_pipe_update_end() if start failed totally (Chris) Check that the vblank counters match on both sides of the critical section (Chris) v6: Fix atomic update for interlaced modes v7: Reorder code for better readability (Chris) v8: Drop preempt_check_resched(). It's not available to modules anymore and isn't even needed unless we ourselves cause a wakeup needing reschedule while interrupts are off Reviewed-by: Jesse Barnes <jbarnes@virtuousgeek.org> Reviewed-by: Sourab Gupta <sourabgupta@gmail.com> Reviewed-by: Akash Goel <akash.goels@gmail.com> Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2014-04-29 18:35:46 +08:00
DEFINE_WAIT(wait);
WARN_ON(!drm_modeset_is_locked(&crtc->base.mutex));
drm/i915: Make sprite updates atomic Add a mechanism by which we can evade the leading edge of vblank. This guarantees that no two sprite register writes will straddle on either side of the vblank start, and that means all the writes will be latched together in one atomic operation. We do the vblank evade by checking the scanline counter, and if it's too close to the start of vblank (too close has been hardcoded to 100usec for now), we will wait for the vblank start to pass. In order to eliminate random delayes from the rest of the system, we operate with interrupts disabled, except when waiting for the vblank obviously. Note that we now go digging through pipe_to_crtc_mapping[] in the vblank interrupt handler, which is a bit dangerous since we set up interrupts before the crtcs. However in this case since it's the vblank interrupt, we don't actually unmask it until some piece of code requests it. v2: preempt_check_resched() calls after local_irq_enable() (Jesse) Hook up the vblank irq stuff on BDW as well v3: Pass intel_crtc instead of drm_crtc (Daniel) Warn if crtc.mutex isn't locked (Daniel) Add an explicit compiler barrier and document the barriers (Daniel) Note the irq vs. modeset setup madness in the commit message (Daniel) v4: Use prepare_to_wait() & co. directly and eliminate vbl_received v5: Refactor intel_pipe_handle_vblank() vs. drm_handle_vblank() (Chris) Check for min/max scanline <= 0 (Chris) Don't call intel_pipe_update_end() if start failed totally (Chris) Check that the vblank counters match on both sides of the critical section (Chris) v6: Fix atomic update for interlaced modes v7: Reorder code for better readability (Chris) v8: Drop preempt_check_resched(). It's not available to modules anymore and isn't even needed unless we ourselves cause a wakeup needing reschedule while interrupts are off Reviewed-by: Jesse Barnes <jbarnes@virtuousgeek.org> Reviewed-by: Sourab Gupta <sourabgupta@gmail.com> Reviewed-by: Akash Goel <akash.goels@gmail.com> Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2014-04-29 18:35:46 +08:00
vblank_start = mode->crtc_vblank_start;
if (mode->flags & DRM_MODE_FLAG_INTERLACE)
vblank_start = DIV_ROUND_UP(vblank_start, 2);
/* FIXME needs to be calibrated sensibly */
min = vblank_start - usecs_to_scanlines(mode, 100);
max = vblank_start - 1;
if (min <= 0 || max <= 0)
return false;
if (WARN_ON(drm_vblank_get(dev, pipe)))
return false;
local_irq_disable();
trace_i915_pipe_update_start(crtc, min, max);
drm/i915: Make sprite updates atomic Add a mechanism by which we can evade the leading edge of vblank. This guarantees that no two sprite register writes will straddle on either side of the vblank start, and that means all the writes will be latched together in one atomic operation. We do the vblank evade by checking the scanline counter, and if it's too close to the start of vblank (too close has been hardcoded to 100usec for now), we will wait for the vblank start to pass. In order to eliminate random delayes from the rest of the system, we operate with interrupts disabled, except when waiting for the vblank obviously. Note that we now go digging through pipe_to_crtc_mapping[] in the vblank interrupt handler, which is a bit dangerous since we set up interrupts before the crtcs. However in this case since it's the vblank interrupt, we don't actually unmask it until some piece of code requests it. v2: preempt_check_resched() calls after local_irq_enable() (Jesse) Hook up the vblank irq stuff on BDW as well v3: Pass intel_crtc instead of drm_crtc (Daniel) Warn if crtc.mutex isn't locked (Daniel) Add an explicit compiler barrier and document the barriers (Daniel) Note the irq vs. modeset setup madness in the commit message (Daniel) v4: Use prepare_to_wait() & co. directly and eliminate vbl_received v5: Refactor intel_pipe_handle_vblank() vs. drm_handle_vblank() (Chris) Check for min/max scanline <= 0 (Chris) Don't call intel_pipe_update_end() if start failed totally (Chris) Check that the vblank counters match on both sides of the critical section (Chris) v6: Fix atomic update for interlaced modes v7: Reorder code for better readability (Chris) v8: Drop preempt_check_resched(). It's not available to modules anymore and isn't even needed unless we ourselves cause a wakeup needing reschedule while interrupts are off Reviewed-by: Jesse Barnes <jbarnes@virtuousgeek.org> Reviewed-by: Sourab Gupta <sourabgupta@gmail.com> Reviewed-by: Akash Goel <akash.goels@gmail.com> Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2014-04-29 18:35:46 +08:00
for (;;) {
/*
* prepare_to_wait() has a memory barrier, which guarantees
* other CPUs can see the task state update by the time we
* read the scanline.
*/
prepare_to_wait(wq, &wait, TASK_UNINTERRUPTIBLE);
drm/i915: Make sprite updates atomic Add a mechanism by which we can evade the leading edge of vblank. This guarantees that no two sprite register writes will straddle on either side of the vblank start, and that means all the writes will be latched together in one atomic operation. We do the vblank evade by checking the scanline counter, and if it's too close to the start of vblank (too close has been hardcoded to 100usec for now), we will wait for the vblank start to pass. In order to eliminate random delayes from the rest of the system, we operate with interrupts disabled, except when waiting for the vblank obviously. Note that we now go digging through pipe_to_crtc_mapping[] in the vblank interrupt handler, which is a bit dangerous since we set up interrupts before the crtcs. However in this case since it's the vblank interrupt, we don't actually unmask it until some piece of code requests it. v2: preempt_check_resched() calls after local_irq_enable() (Jesse) Hook up the vblank irq stuff on BDW as well v3: Pass intel_crtc instead of drm_crtc (Daniel) Warn if crtc.mutex isn't locked (Daniel) Add an explicit compiler barrier and document the barriers (Daniel) Note the irq vs. modeset setup madness in the commit message (Daniel) v4: Use prepare_to_wait() & co. directly and eliminate vbl_received v5: Refactor intel_pipe_handle_vblank() vs. drm_handle_vblank() (Chris) Check for min/max scanline <= 0 (Chris) Don't call intel_pipe_update_end() if start failed totally (Chris) Check that the vblank counters match on both sides of the critical section (Chris) v6: Fix atomic update for interlaced modes v7: Reorder code for better readability (Chris) v8: Drop preempt_check_resched(). It's not available to modules anymore and isn't even needed unless we ourselves cause a wakeup needing reschedule while interrupts are off Reviewed-by: Jesse Barnes <jbarnes@virtuousgeek.org> Reviewed-by: Sourab Gupta <sourabgupta@gmail.com> Reviewed-by: Akash Goel <akash.goels@gmail.com> Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2014-04-29 18:35:46 +08:00
scanline = intel_get_crtc_scanline(crtc);
if (scanline < min || scanline > max)
break;
if (timeout <= 0) {
DRM_ERROR("Potential atomic update failure on pipe %c\n",
pipe_name(crtc->pipe));
break;
}
local_irq_enable();
timeout = schedule_timeout(timeout);
local_irq_disable();
}
finish_wait(wq, &wait);
drm/i915: Make sprite updates atomic Add a mechanism by which we can evade the leading edge of vblank. This guarantees that no two sprite register writes will straddle on either side of the vblank start, and that means all the writes will be latched together in one atomic operation. We do the vblank evade by checking the scanline counter, and if it's too close to the start of vblank (too close has been hardcoded to 100usec for now), we will wait for the vblank start to pass. In order to eliminate random delayes from the rest of the system, we operate with interrupts disabled, except when waiting for the vblank obviously. Note that we now go digging through pipe_to_crtc_mapping[] in the vblank interrupt handler, which is a bit dangerous since we set up interrupts before the crtcs. However in this case since it's the vblank interrupt, we don't actually unmask it until some piece of code requests it. v2: preempt_check_resched() calls after local_irq_enable() (Jesse) Hook up the vblank irq stuff on BDW as well v3: Pass intel_crtc instead of drm_crtc (Daniel) Warn if crtc.mutex isn't locked (Daniel) Add an explicit compiler barrier and document the barriers (Daniel) Note the irq vs. modeset setup madness in the commit message (Daniel) v4: Use prepare_to_wait() & co. directly and eliminate vbl_received v5: Refactor intel_pipe_handle_vblank() vs. drm_handle_vblank() (Chris) Check for min/max scanline <= 0 (Chris) Don't call intel_pipe_update_end() if start failed totally (Chris) Check that the vblank counters match on both sides of the critical section (Chris) v6: Fix atomic update for interlaced modes v7: Reorder code for better readability (Chris) v8: Drop preempt_check_resched(). It's not available to modules anymore and isn't even needed unless we ourselves cause a wakeup needing reschedule while interrupts are off Reviewed-by: Jesse Barnes <jbarnes@virtuousgeek.org> Reviewed-by: Sourab Gupta <sourabgupta@gmail.com> Reviewed-by: Akash Goel <akash.goels@gmail.com> Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2014-04-29 18:35:46 +08:00
drm_vblank_put(dev, pipe);
*start_vbl_count = dev->driver->get_vblank_counter(dev, pipe);
trace_i915_pipe_update_vblank_evaded(crtc, min, max, *start_vbl_count);
drm/i915: Make sprite updates atomic Add a mechanism by which we can evade the leading edge of vblank. This guarantees that no two sprite register writes will straddle on either side of the vblank start, and that means all the writes will be latched together in one atomic operation. We do the vblank evade by checking the scanline counter, and if it's too close to the start of vblank (too close has been hardcoded to 100usec for now), we will wait for the vblank start to pass. In order to eliminate random delayes from the rest of the system, we operate with interrupts disabled, except when waiting for the vblank obviously. Note that we now go digging through pipe_to_crtc_mapping[] in the vblank interrupt handler, which is a bit dangerous since we set up interrupts before the crtcs. However in this case since it's the vblank interrupt, we don't actually unmask it until some piece of code requests it. v2: preempt_check_resched() calls after local_irq_enable() (Jesse) Hook up the vblank irq stuff on BDW as well v3: Pass intel_crtc instead of drm_crtc (Daniel) Warn if crtc.mutex isn't locked (Daniel) Add an explicit compiler barrier and document the barriers (Daniel) Note the irq vs. modeset setup madness in the commit message (Daniel) v4: Use prepare_to_wait() & co. directly and eliminate vbl_received v5: Refactor intel_pipe_handle_vblank() vs. drm_handle_vblank() (Chris) Check for min/max scanline <= 0 (Chris) Don't call intel_pipe_update_end() if start failed totally (Chris) Check that the vblank counters match on both sides of the critical section (Chris) v6: Fix atomic update for interlaced modes v7: Reorder code for better readability (Chris) v8: Drop preempt_check_resched(). It's not available to modules anymore and isn't even needed unless we ourselves cause a wakeup needing reschedule while interrupts are off Reviewed-by: Jesse Barnes <jbarnes@virtuousgeek.org> Reviewed-by: Sourab Gupta <sourabgupta@gmail.com> Reviewed-by: Akash Goel <akash.goels@gmail.com> Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2014-04-29 18:35:46 +08:00
return true;
}
static void intel_pipe_update_end(struct intel_crtc *crtc, u32 start_vbl_count)
{
struct drm_device *dev = crtc->base.dev;
enum pipe pipe = crtc->pipe;
u32 end_vbl_count = dev->driver->get_vblank_counter(dev, pipe);
trace_i915_pipe_update_end(crtc, end_vbl_count);
drm/i915: Make sprite updates atomic Add a mechanism by which we can evade the leading edge of vblank. This guarantees that no two sprite register writes will straddle on either side of the vblank start, and that means all the writes will be latched together in one atomic operation. We do the vblank evade by checking the scanline counter, and if it's too close to the start of vblank (too close has been hardcoded to 100usec for now), we will wait for the vblank start to pass. In order to eliminate random delayes from the rest of the system, we operate with interrupts disabled, except when waiting for the vblank obviously. Note that we now go digging through pipe_to_crtc_mapping[] in the vblank interrupt handler, which is a bit dangerous since we set up interrupts before the crtcs. However in this case since it's the vblank interrupt, we don't actually unmask it until some piece of code requests it. v2: preempt_check_resched() calls after local_irq_enable() (Jesse) Hook up the vblank irq stuff on BDW as well v3: Pass intel_crtc instead of drm_crtc (Daniel) Warn if crtc.mutex isn't locked (Daniel) Add an explicit compiler barrier and document the barriers (Daniel) Note the irq vs. modeset setup madness in the commit message (Daniel) v4: Use prepare_to_wait() & co. directly and eliminate vbl_received v5: Refactor intel_pipe_handle_vblank() vs. drm_handle_vblank() (Chris) Check for min/max scanline <= 0 (Chris) Don't call intel_pipe_update_end() if start failed totally (Chris) Check that the vblank counters match on both sides of the critical section (Chris) v6: Fix atomic update for interlaced modes v7: Reorder code for better readability (Chris) v8: Drop preempt_check_resched(). It's not available to modules anymore and isn't even needed unless we ourselves cause a wakeup needing reschedule while interrupts are off Reviewed-by: Jesse Barnes <jbarnes@virtuousgeek.org> Reviewed-by: Sourab Gupta <sourabgupta@gmail.com> Reviewed-by: Akash Goel <akash.goels@gmail.com> Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2014-04-29 18:35:46 +08:00
local_irq_enable();
if (start_vbl_count != end_vbl_count)
DRM_ERROR("Atomic update failure on pipe %c (start=%u end=%u)\n",
pipe_name(pipe), start_vbl_count, end_vbl_count);
}
static void intel_update_primary_plane(struct intel_crtc *crtc)
{
struct drm_i915_private *dev_priv = crtc->base.dev->dev_private;
int reg = DSPCNTR(crtc->plane);
if (crtc->primary_enabled)
I915_WRITE(reg, I915_READ(reg) | DISPLAY_PLANE_ENABLE);
else
I915_WRITE(reg, I915_READ(reg) & ~DISPLAY_PLANE_ENABLE);
}
static void
skl_update_plane(struct drm_plane *drm_plane, struct drm_crtc *crtc,
struct drm_framebuffer *fb,
struct drm_i915_gem_object *obj, int crtc_x, int crtc_y,
unsigned int crtc_w, unsigned int crtc_h,
uint32_t x, uint32_t y,
uint32_t src_w, uint32_t src_h)
{
struct drm_device *dev = drm_plane->dev;
struct drm_i915_private *dev_priv = dev->dev_private;
struct intel_plane *intel_plane = to_intel_plane(drm_plane);
const int pipe = intel_plane->pipe;
const int plane = intel_plane->plane + 1;
u32 plane_ctl, stride;
int pixel_size = drm_format_plane_cpp(fb->pixel_format, 0);
plane_ctl = I915_READ(PLANE_CTL(pipe, plane));
/* Mask out pixel format bits in case we change it */
plane_ctl &= ~PLANE_CTL_FORMAT_MASK;
plane_ctl &= ~PLANE_CTL_ORDER_RGBX;
plane_ctl &= ~PLANE_CTL_YUV422_ORDER_MASK;
plane_ctl &= ~PLANE_CTL_TILED_MASK;
plane_ctl &= ~PLANE_CTL_ALPHA_MASK;
plane_ctl &= ~PLANE_CTL_ROTATE_MASK;
/* Trickle feed has to be enabled */
plane_ctl &= ~PLANE_CTL_TRICKLE_FEED_DISABLE;
switch (fb->pixel_format) {
case DRM_FORMAT_RGB565:
plane_ctl |= PLANE_CTL_FORMAT_RGB_565;
break;
case DRM_FORMAT_XBGR8888:
plane_ctl |= PLANE_CTL_FORMAT_XRGB_8888 | PLANE_CTL_ORDER_RGBX;
break;
case DRM_FORMAT_XRGB8888:
plane_ctl |= PLANE_CTL_FORMAT_XRGB_8888;
break;
/*
* XXX: For ARBG/ABGR formats we default to expecting scanout buffers
* to be already pre-multiplied. We need to add a knob (or a different
* DRM_FORMAT) for user-space to configure that.
*/
case DRM_FORMAT_ABGR8888:
plane_ctl |= PLANE_CTL_FORMAT_XRGB_8888 |
PLANE_CTL_ORDER_RGBX |
PLANE_CTL_ALPHA_SW_PREMULTIPLY;
break;
case DRM_FORMAT_ARGB8888:
plane_ctl |= PLANE_CTL_FORMAT_XRGB_8888 |
PLANE_CTL_ALPHA_SW_PREMULTIPLY;
break;
case DRM_FORMAT_YUYV:
plane_ctl |= PLANE_CTL_FORMAT_YUV422 | PLANE_CTL_YUV422_YUYV;
break;
case DRM_FORMAT_YVYU:
plane_ctl |= PLANE_CTL_FORMAT_YUV422 | PLANE_CTL_YUV422_YVYU;
break;
case DRM_FORMAT_UYVY:
plane_ctl |= PLANE_CTL_FORMAT_YUV422 | PLANE_CTL_YUV422_UYVY;
break;
case DRM_FORMAT_VYUY:
plane_ctl |= PLANE_CTL_FORMAT_YUV422 | PLANE_CTL_YUV422_VYUY;
break;
default:
BUG();
}
switch (obj->tiling_mode) {
case I915_TILING_NONE:
stride = fb->pitches[0] >> 6;
break;
case I915_TILING_X:
plane_ctl |= PLANE_CTL_TILED_X;
stride = fb->pitches[0] >> 9;
break;
default:
BUG();
}
if (intel_plane->rotation == BIT(DRM_ROTATE_180))
plane_ctl |= PLANE_CTL_ROTATE_180;
plane_ctl |= PLANE_CTL_ENABLE;
plane_ctl |= PLANE_CTL_PIPE_CSC_ENABLE;
intel_update_sprite_watermarks(drm_plane, crtc, src_w, src_h,
pixel_size, true,
src_w != crtc_w || src_h != crtc_h);
/* Sizes are 0 based */
src_w--;
src_h--;
crtc_w--;
crtc_h--;
I915_WRITE(PLANE_OFFSET(pipe, plane), (y << 16) | x);
I915_WRITE(PLANE_STRIDE(pipe, plane), stride);
I915_WRITE(PLANE_POS(pipe, plane), (crtc_y << 16) | crtc_x);
I915_WRITE(PLANE_SIZE(pipe, plane), (crtc_h << 16) | crtc_w);
I915_WRITE(PLANE_CTL(pipe, plane), plane_ctl);
I915_WRITE(PLANE_SURF(pipe, plane), i915_gem_obj_ggtt_offset(obj));
POSTING_READ(PLANE_SURF(pipe, plane));
}
static void
skl_disable_plane(struct drm_plane *drm_plane, struct drm_crtc *crtc)
{
struct drm_device *dev = drm_plane->dev;
struct drm_i915_private *dev_priv = dev->dev_private;
struct intel_plane *intel_plane = to_intel_plane(drm_plane);
const int pipe = intel_plane->pipe;
const int plane = intel_plane->plane + 1;
I915_WRITE(PLANE_CTL(pipe, plane),
I915_READ(PLANE_CTL(pipe, plane)) & ~PLANE_CTL_ENABLE);
/* Activate double buffered register update */
I915_WRITE(PLANE_CTL(pipe, plane), 0);
POSTING_READ(PLANE_CTL(pipe, plane));
intel_update_sprite_watermarks(drm_plane, crtc, 0, 0, 0, false, false);
}
static int
skl_update_colorkey(struct drm_plane *drm_plane,
struct drm_intel_sprite_colorkey *key)
{
struct drm_device *dev = drm_plane->dev;
struct drm_i915_private *dev_priv = dev->dev_private;
struct intel_plane *intel_plane = to_intel_plane(drm_plane);
const int pipe = intel_plane->pipe;
const int plane = intel_plane->plane;
u32 plane_ctl;
I915_WRITE(PLANE_KEYVAL(pipe, plane), key->min_value);
I915_WRITE(PLANE_KEYMAX(pipe, plane), key->max_value);
I915_WRITE(PLANE_KEYMSK(pipe, plane), key->channel_mask);
plane_ctl = I915_READ(PLANE_CTL(pipe, plane));
plane_ctl &= ~PLANE_CTL_KEY_ENABLE_MASK;
if (key->flags & I915_SET_COLORKEY_DESTINATION)
plane_ctl |= PLANE_CTL_KEY_ENABLE_DESTINATION;
else if (key->flags & I915_SET_COLORKEY_SOURCE)
plane_ctl |= PLANE_CTL_KEY_ENABLE_SOURCE;
I915_WRITE(PLANE_CTL(pipe, plane), plane_ctl);
POSTING_READ(PLANE_CTL(pipe, plane));
return 0;
}
static void
skl_get_colorkey(struct drm_plane *drm_plane,
struct drm_intel_sprite_colorkey *key)
{
struct drm_device *dev = drm_plane->dev;
struct drm_i915_private *dev_priv = dev->dev_private;
struct intel_plane *intel_plane = to_intel_plane(drm_plane);
const int pipe = intel_plane->pipe;
const int plane = intel_plane->plane;
u32 plane_ctl;
key->min_value = I915_READ(PLANE_KEYVAL(pipe, plane));
key->max_value = I915_READ(PLANE_KEYMAX(pipe, plane));
key->channel_mask = I915_READ(PLANE_KEYMSK(pipe, plane));
plane_ctl = I915_READ(PLANE_CTL(pipe, plane));
switch (plane_ctl & PLANE_CTL_KEY_ENABLE_MASK) {
case PLANE_CTL_KEY_ENABLE_DESTINATION:
key->flags = I915_SET_COLORKEY_DESTINATION;
break;
case PLANE_CTL_KEY_ENABLE_SOURCE:
key->flags = I915_SET_COLORKEY_SOURCE;
break;
default:
key->flags = I915_SET_COLORKEY_NONE;
}
}
static void
vlv_update_plane(struct drm_plane *dplane, struct drm_crtc *crtc,
struct drm_framebuffer *fb,
struct drm_i915_gem_object *obj, int crtc_x, int crtc_y,
unsigned int crtc_w, unsigned int crtc_h,
uint32_t x, uint32_t y,
uint32_t src_w, uint32_t src_h)
{
struct drm_device *dev = dplane->dev;
struct drm_i915_private *dev_priv = dev->dev_private;
struct intel_plane *intel_plane = to_intel_plane(dplane);
drm/i915: Make sprite updates atomic Add a mechanism by which we can evade the leading edge of vblank. This guarantees that no two sprite register writes will straddle on either side of the vblank start, and that means all the writes will be latched together in one atomic operation. We do the vblank evade by checking the scanline counter, and if it's too close to the start of vblank (too close has been hardcoded to 100usec for now), we will wait for the vblank start to pass. In order to eliminate random delayes from the rest of the system, we operate with interrupts disabled, except when waiting for the vblank obviously. Note that we now go digging through pipe_to_crtc_mapping[] in the vblank interrupt handler, which is a bit dangerous since we set up interrupts before the crtcs. However in this case since it's the vblank interrupt, we don't actually unmask it until some piece of code requests it. v2: preempt_check_resched() calls after local_irq_enable() (Jesse) Hook up the vblank irq stuff on BDW as well v3: Pass intel_crtc instead of drm_crtc (Daniel) Warn if crtc.mutex isn't locked (Daniel) Add an explicit compiler barrier and document the barriers (Daniel) Note the irq vs. modeset setup madness in the commit message (Daniel) v4: Use prepare_to_wait() & co. directly and eliminate vbl_received v5: Refactor intel_pipe_handle_vblank() vs. drm_handle_vblank() (Chris) Check for min/max scanline <= 0 (Chris) Don't call intel_pipe_update_end() if start failed totally (Chris) Check that the vblank counters match on both sides of the critical section (Chris) v6: Fix atomic update for interlaced modes v7: Reorder code for better readability (Chris) v8: Drop preempt_check_resched(). It's not available to modules anymore and isn't even needed unless we ourselves cause a wakeup needing reschedule while interrupts are off Reviewed-by: Jesse Barnes <jbarnes@virtuousgeek.org> Reviewed-by: Sourab Gupta <sourabgupta@gmail.com> Reviewed-by: Akash Goel <akash.goels@gmail.com> Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2014-04-29 18:35:46 +08:00
struct intel_crtc *intel_crtc = to_intel_crtc(crtc);
int pipe = intel_plane->pipe;
int plane = intel_plane->plane;
u32 sprctl;
unsigned long sprsurf_offset, linear_offset;
int pixel_size = drm_format_plane_cpp(fb->pixel_format, 0);
drm/i915: Make sprite updates atomic Add a mechanism by which we can evade the leading edge of vblank. This guarantees that no two sprite register writes will straddle on either side of the vblank start, and that means all the writes will be latched together in one atomic operation. We do the vblank evade by checking the scanline counter, and if it's too close to the start of vblank (too close has been hardcoded to 100usec for now), we will wait for the vblank start to pass. In order to eliminate random delayes from the rest of the system, we operate with interrupts disabled, except when waiting for the vblank obviously. Note that we now go digging through pipe_to_crtc_mapping[] in the vblank interrupt handler, which is a bit dangerous since we set up interrupts before the crtcs. However in this case since it's the vblank interrupt, we don't actually unmask it until some piece of code requests it. v2: preempt_check_resched() calls after local_irq_enable() (Jesse) Hook up the vblank irq stuff on BDW as well v3: Pass intel_crtc instead of drm_crtc (Daniel) Warn if crtc.mutex isn't locked (Daniel) Add an explicit compiler barrier and document the barriers (Daniel) Note the irq vs. modeset setup madness in the commit message (Daniel) v4: Use prepare_to_wait() & co. directly and eliminate vbl_received v5: Refactor intel_pipe_handle_vblank() vs. drm_handle_vblank() (Chris) Check for min/max scanline <= 0 (Chris) Don't call intel_pipe_update_end() if start failed totally (Chris) Check that the vblank counters match on both sides of the critical section (Chris) v6: Fix atomic update for interlaced modes v7: Reorder code for better readability (Chris) v8: Drop preempt_check_resched(). It's not available to modules anymore and isn't even needed unless we ourselves cause a wakeup needing reschedule while interrupts are off Reviewed-by: Jesse Barnes <jbarnes@virtuousgeek.org> Reviewed-by: Sourab Gupta <sourabgupta@gmail.com> Reviewed-by: Akash Goel <akash.goels@gmail.com> Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2014-04-29 18:35:46 +08:00
u32 start_vbl_count;
bool atomic_update;
sprctl = I915_READ(SPCNTR(pipe, plane));
/* Mask out pixel format bits in case we change it */
sprctl &= ~SP_PIXFORMAT_MASK;
sprctl &= ~SP_YUV_BYTE_ORDER_MASK;
sprctl &= ~SP_TILED;
sprctl &= ~SP_ROTATE_180;
switch (fb->pixel_format) {
case DRM_FORMAT_YUYV:
sprctl |= SP_FORMAT_YUV422 | SP_YUV_ORDER_YUYV;
break;
case DRM_FORMAT_YVYU:
sprctl |= SP_FORMAT_YUV422 | SP_YUV_ORDER_YVYU;
break;
case DRM_FORMAT_UYVY:
sprctl |= SP_FORMAT_YUV422 | SP_YUV_ORDER_UYVY;
break;
case DRM_FORMAT_VYUY:
sprctl |= SP_FORMAT_YUV422 | SP_YUV_ORDER_VYUY;
break;
case DRM_FORMAT_RGB565:
sprctl |= SP_FORMAT_BGR565;
break;
case DRM_FORMAT_XRGB8888:
sprctl |= SP_FORMAT_BGRX8888;
break;
case DRM_FORMAT_ARGB8888:
sprctl |= SP_FORMAT_BGRA8888;
break;
case DRM_FORMAT_XBGR2101010:
sprctl |= SP_FORMAT_RGBX1010102;
break;
case DRM_FORMAT_ABGR2101010:
sprctl |= SP_FORMAT_RGBA1010102;
break;
case DRM_FORMAT_XBGR8888:
sprctl |= SP_FORMAT_RGBX8888;
break;
case DRM_FORMAT_ABGR8888:
sprctl |= SP_FORMAT_RGBA8888;
break;
default:
/*
* If we get here one of the upper layers failed to filter
* out the unsupported plane formats
*/
BUG();
break;
}
/*
* Enable gamma to match primary/cursor plane behaviour.
* FIXME should be user controllable via propertiesa.
*/
sprctl |= SP_GAMMA_ENABLE;
if (obj->tiling_mode != I915_TILING_NONE)
sprctl |= SP_TILED;
sprctl |= SP_ENABLE;
intel_update_sprite_watermarks(dplane, crtc, src_w, src_h,
pixel_size, true,
src_w != crtc_w || src_h != crtc_h);
/* Sizes are 0 based */
src_w--;
src_h--;
crtc_w--;
crtc_h--;
linear_offset = y * fb->pitches[0] + x * pixel_size;
sprsurf_offset = intel_gen4_compute_page_offset(&x, &y,
obj->tiling_mode,
pixel_size,
fb->pitches[0]);
linear_offset -= sprsurf_offset;
if (intel_plane->rotation == BIT(DRM_ROTATE_180)) {
sprctl |= SP_ROTATE_180;
x += src_w;
y += src_h;
linear_offset += src_h * fb->pitches[0] + src_w * pixel_size;
}
drm/i915: Make sprite updates atomic Add a mechanism by which we can evade the leading edge of vblank. This guarantees that no two sprite register writes will straddle on either side of the vblank start, and that means all the writes will be latched together in one atomic operation. We do the vblank evade by checking the scanline counter, and if it's too close to the start of vblank (too close has been hardcoded to 100usec for now), we will wait for the vblank start to pass. In order to eliminate random delayes from the rest of the system, we operate with interrupts disabled, except when waiting for the vblank obviously. Note that we now go digging through pipe_to_crtc_mapping[] in the vblank interrupt handler, which is a bit dangerous since we set up interrupts before the crtcs. However in this case since it's the vblank interrupt, we don't actually unmask it until some piece of code requests it. v2: preempt_check_resched() calls after local_irq_enable() (Jesse) Hook up the vblank irq stuff on BDW as well v3: Pass intel_crtc instead of drm_crtc (Daniel) Warn if crtc.mutex isn't locked (Daniel) Add an explicit compiler barrier and document the barriers (Daniel) Note the irq vs. modeset setup madness in the commit message (Daniel) v4: Use prepare_to_wait() & co. directly and eliminate vbl_received v5: Refactor intel_pipe_handle_vblank() vs. drm_handle_vblank() (Chris) Check for min/max scanline <= 0 (Chris) Don't call intel_pipe_update_end() if start failed totally (Chris) Check that the vblank counters match on both sides of the critical section (Chris) v6: Fix atomic update for interlaced modes v7: Reorder code for better readability (Chris) v8: Drop preempt_check_resched(). It's not available to modules anymore and isn't even needed unless we ourselves cause a wakeup needing reschedule while interrupts are off Reviewed-by: Jesse Barnes <jbarnes@virtuousgeek.org> Reviewed-by: Sourab Gupta <sourabgupta@gmail.com> Reviewed-by: Akash Goel <akash.goels@gmail.com> Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2014-04-29 18:35:46 +08:00
atomic_update = intel_pipe_update_start(intel_crtc, &start_vbl_count);
intel_update_primary_plane(intel_crtc);
I915_WRITE(SPSTRIDE(pipe, plane), fb->pitches[0]);
I915_WRITE(SPPOS(pipe, plane), (crtc_y << 16) | crtc_x);
if (obj->tiling_mode != I915_TILING_NONE)
I915_WRITE(SPTILEOFF(pipe, plane), (y << 16) | x);
else
I915_WRITE(SPLINOFF(pipe, plane), linear_offset);
I915_WRITE(SPSIZE(pipe, plane), (crtc_h << 16) | crtc_w);
I915_WRITE(SPCNTR(pipe, plane), sprctl);
I915_WRITE(SPSURF(pipe, plane), i915_gem_obj_ggtt_offset(obj) +
sprsurf_offset);
intel_flush_primary_plane(dev_priv, intel_crtc->plane);
drm/i915: Make sprite updates atomic Add a mechanism by which we can evade the leading edge of vblank. This guarantees that no two sprite register writes will straddle on either side of the vblank start, and that means all the writes will be latched together in one atomic operation. We do the vblank evade by checking the scanline counter, and if it's too close to the start of vblank (too close has been hardcoded to 100usec for now), we will wait for the vblank start to pass. In order to eliminate random delayes from the rest of the system, we operate with interrupts disabled, except when waiting for the vblank obviously. Note that we now go digging through pipe_to_crtc_mapping[] in the vblank interrupt handler, which is a bit dangerous since we set up interrupts before the crtcs. However in this case since it's the vblank interrupt, we don't actually unmask it until some piece of code requests it. v2: preempt_check_resched() calls after local_irq_enable() (Jesse) Hook up the vblank irq stuff on BDW as well v3: Pass intel_crtc instead of drm_crtc (Daniel) Warn if crtc.mutex isn't locked (Daniel) Add an explicit compiler barrier and document the barriers (Daniel) Note the irq vs. modeset setup madness in the commit message (Daniel) v4: Use prepare_to_wait() & co. directly and eliminate vbl_received v5: Refactor intel_pipe_handle_vblank() vs. drm_handle_vblank() (Chris) Check for min/max scanline <= 0 (Chris) Don't call intel_pipe_update_end() if start failed totally (Chris) Check that the vblank counters match on both sides of the critical section (Chris) v6: Fix atomic update for interlaced modes v7: Reorder code for better readability (Chris) v8: Drop preempt_check_resched(). It's not available to modules anymore and isn't even needed unless we ourselves cause a wakeup needing reschedule while interrupts are off Reviewed-by: Jesse Barnes <jbarnes@virtuousgeek.org> Reviewed-by: Sourab Gupta <sourabgupta@gmail.com> Reviewed-by: Akash Goel <akash.goels@gmail.com> Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2014-04-29 18:35:46 +08:00
if (atomic_update)
intel_pipe_update_end(intel_crtc, start_vbl_count);
}
static void
vlv_disable_plane(struct drm_plane *dplane, struct drm_crtc *crtc)
{
struct drm_device *dev = dplane->dev;
struct drm_i915_private *dev_priv = dev->dev_private;
struct intel_plane *intel_plane = to_intel_plane(dplane);
drm/i915: Make sprite updates atomic Add a mechanism by which we can evade the leading edge of vblank. This guarantees that no two sprite register writes will straddle on either side of the vblank start, and that means all the writes will be latched together in one atomic operation. We do the vblank evade by checking the scanline counter, and if it's too close to the start of vblank (too close has been hardcoded to 100usec for now), we will wait for the vblank start to pass. In order to eliminate random delayes from the rest of the system, we operate with interrupts disabled, except when waiting for the vblank obviously. Note that we now go digging through pipe_to_crtc_mapping[] in the vblank interrupt handler, which is a bit dangerous since we set up interrupts before the crtcs. However in this case since it's the vblank interrupt, we don't actually unmask it until some piece of code requests it. v2: preempt_check_resched() calls after local_irq_enable() (Jesse) Hook up the vblank irq stuff on BDW as well v3: Pass intel_crtc instead of drm_crtc (Daniel) Warn if crtc.mutex isn't locked (Daniel) Add an explicit compiler barrier and document the barriers (Daniel) Note the irq vs. modeset setup madness in the commit message (Daniel) v4: Use prepare_to_wait() & co. directly and eliminate vbl_received v5: Refactor intel_pipe_handle_vblank() vs. drm_handle_vblank() (Chris) Check for min/max scanline <= 0 (Chris) Don't call intel_pipe_update_end() if start failed totally (Chris) Check that the vblank counters match on both sides of the critical section (Chris) v6: Fix atomic update for interlaced modes v7: Reorder code for better readability (Chris) v8: Drop preempt_check_resched(). It's not available to modules anymore and isn't even needed unless we ourselves cause a wakeup needing reschedule while interrupts are off Reviewed-by: Jesse Barnes <jbarnes@virtuousgeek.org> Reviewed-by: Sourab Gupta <sourabgupta@gmail.com> Reviewed-by: Akash Goel <akash.goels@gmail.com> Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2014-04-29 18:35:46 +08:00
struct intel_crtc *intel_crtc = to_intel_crtc(crtc);
int pipe = intel_plane->pipe;
int plane = intel_plane->plane;
drm/i915: Make sprite updates atomic Add a mechanism by which we can evade the leading edge of vblank. This guarantees that no two sprite register writes will straddle on either side of the vblank start, and that means all the writes will be latched together in one atomic operation. We do the vblank evade by checking the scanline counter, and if it's too close to the start of vblank (too close has been hardcoded to 100usec for now), we will wait for the vblank start to pass. In order to eliminate random delayes from the rest of the system, we operate with interrupts disabled, except when waiting for the vblank obviously. Note that we now go digging through pipe_to_crtc_mapping[] in the vblank interrupt handler, which is a bit dangerous since we set up interrupts before the crtcs. However in this case since it's the vblank interrupt, we don't actually unmask it until some piece of code requests it. v2: preempt_check_resched() calls after local_irq_enable() (Jesse) Hook up the vblank irq stuff on BDW as well v3: Pass intel_crtc instead of drm_crtc (Daniel) Warn if crtc.mutex isn't locked (Daniel) Add an explicit compiler barrier and document the barriers (Daniel) Note the irq vs. modeset setup madness in the commit message (Daniel) v4: Use prepare_to_wait() & co. directly and eliminate vbl_received v5: Refactor intel_pipe_handle_vblank() vs. drm_handle_vblank() (Chris) Check for min/max scanline <= 0 (Chris) Don't call intel_pipe_update_end() if start failed totally (Chris) Check that the vblank counters match on both sides of the critical section (Chris) v6: Fix atomic update for interlaced modes v7: Reorder code for better readability (Chris) v8: Drop preempt_check_resched(). It's not available to modules anymore and isn't even needed unless we ourselves cause a wakeup needing reschedule while interrupts are off Reviewed-by: Jesse Barnes <jbarnes@virtuousgeek.org> Reviewed-by: Sourab Gupta <sourabgupta@gmail.com> Reviewed-by: Akash Goel <akash.goels@gmail.com> Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2014-04-29 18:35:46 +08:00
u32 start_vbl_count;
bool atomic_update;
atomic_update = intel_pipe_update_start(intel_crtc, &start_vbl_count);
intel_update_primary_plane(intel_crtc);
I915_WRITE(SPCNTR(pipe, plane), I915_READ(SPCNTR(pipe, plane)) &
~SP_ENABLE);
/* Activate double buffered register update */
I915_WRITE(SPSURF(pipe, plane), 0);
intel_flush_primary_plane(dev_priv, intel_crtc->plane);
drm/i915: Make sprite updates atomic Add a mechanism by which we can evade the leading edge of vblank. This guarantees that no two sprite register writes will straddle on either side of the vblank start, and that means all the writes will be latched together in one atomic operation. We do the vblank evade by checking the scanline counter, and if it's too close to the start of vblank (too close has been hardcoded to 100usec for now), we will wait for the vblank start to pass. In order to eliminate random delayes from the rest of the system, we operate with interrupts disabled, except when waiting for the vblank obviously. Note that we now go digging through pipe_to_crtc_mapping[] in the vblank interrupt handler, which is a bit dangerous since we set up interrupts before the crtcs. However in this case since it's the vblank interrupt, we don't actually unmask it until some piece of code requests it. v2: preempt_check_resched() calls after local_irq_enable() (Jesse) Hook up the vblank irq stuff on BDW as well v3: Pass intel_crtc instead of drm_crtc (Daniel) Warn if crtc.mutex isn't locked (Daniel) Add an explicit compiler barrier and document the barriers (Daniel) Note the irq vs. modeset setup madness in the commit message (Daniel) v4: Use prepare_to_wait() & co. directly and eliminate vbl_received v5: Refactor intel_pipe_handle_vblank() vs. drm_handle_vblank() (Chris) Check for min/max scanline <= 0 (Chris) Don't call intel_pipe_update_end() if start failed totally (Chris) Check that the vblank counters match on both sides of the critical section (Chris) v6: Fix atomic update for interlaced modes v7: Reorder code for better readability (Chris) v8: Drop preempt_check_resched(). It's not available to modules anymore and isn't even needed unless we ourselves cause a wakeup needing reschedule while interrupts are off Reviewed-by: Jesse Barnes <jbarnes@virtuousgeek.org> Reviewed-by: Sourab Gupta <sourabgupta@gmail.com> Reviewed-by: Akash Goel <akash.goels@gmail.com> Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2014-04-29 18:35:46 +08:00
if (atomic_update)
intel_pipe_update_end(intel_crtc, start_vbl_count);
intel_update_sprite_watermarks(dplane, crtc, 0, 0, 0, false, false);
}
static int
vlv_update_colorkey(struct drm_plane *dplane,
struct drm_intel_sprite_colorkey *key)
{
struct drm_device *dev = dplane->dev;
struct drm_i915_private *dev_priv = dev->dev_private;
struct intel_plane *intel_plane = to_intel_plane(dplane);
int pipe = intel_plane->pipe;
int plane = intel_plane->plane;
u32 sprctl;
if (key->flags & I915_SET_COLORKEY_DESTINATION)
return -EINVAL;
I915_WRITE(SPKEYMINVAL(pipe, plane), key->min_value);
I915_WRITE(SPKEYMAXVAL(pipe, plane), key->max_value);
I915_WRITE(SPKEYMSK(pipe, plane), key->channel_mask);
sprctl = I915_READ(SPCNTR(pipe, plane));
sprctl &= ~SP_SOURCE_KEY;
if (key->flags & I915_SET_COLORKEY_SOURCE)
sprctl |= SP_SOURCE_KEY;
I915_WRITE(SPCNTR(pipe, plane), sprctl);
POSTING_READ(SPKEYMSK(pipe, plane));
return 0;
}
static void
vlv_get_colorkey(struct drm_plane *dplane,
struct drm_intel_sprite_colorkey *key)
{
struct drm_device *dev = dplane->dev;
struct drm_i915_private *dev_priv = dev->dev_private;
struct intel_plane *intel_plane = to_intel_plane(dplane);
int pipe = intel_plane->pipe;
int plane = intel_plane->plane;
u32 sprctl;
key->min_value = I915_READ(SPKEYMINVAL(pipe, plane));
key->max_value = I915_READ(SPKEYMAXVAL(pipe, plane));
key->channel_mask = I915_READ(SPKEYMSK(pipe, plane));
sprctl = I915_READ(SPCNTR(pipe, plane));
if (sprctl & SP_SOURCE_KEY)
key->flags = I915_SET_COLORKEY_SOURCE;
else
key->flags = I915_SET_COLORKEY_NONE;
}
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 05:19:38 +08:00
static void
ivb_update_plane(struct drm_plane *plane, struct drm_crtc *crtc,
struct drm_framebuffer *fb,
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 05:19:38 +08:00
struct drm_i915_gem_object *obj, int crtc_x, int crtc_y,
unsigned int crtc_w, unsigned int crtc_h,
uint32_t x, uint32_t y,
uint32_t src_w, uint32_t src_h)
{
struct drm_device *dev = plane->dev;
struct drm_i915_private *dev_priv = dev->dev_private;
struct intel_plane *intel_plane = to_intel_plane(plane);
drm/i915: Make sprite updates atomic Add a mechanism by which we can evade the leading edge of vblank. This guarantees that no two sprite register writes will straddle on either side of the vblank start, and that means all the writes will be latched together in one atomic operation. We do the vblank evade by checking the scanline counter, and if it's too close to the start of vblank (too close has been hardcoded to 100usec for now), we will wait for the vblank start to pass. In order to eliminate random delayes from the rest of the system, we operate with interrupts disabled, except when waiting for the vblank obviously. Note that we now go digging through pipe_to_crtc_mapping[] in the vblank interrupt handler, which is a bit dangerous since we set up interrupts before the crtcs. However in this case since it's the vblank interrupt, we don't actually unmask it until some piece of code requests it. v2: preempt_check_resched() calls after local_irq_enable() (Jesse) Hook up the vblank irq stuff on BDW as well v3: Pass intel_crtc instead of drm_crtc (Daniel) Warn if crtc.mutex isn't locked (Daniel) Add an explicit compiler barrier and document the barriers (Daniel) Note the irq vs. modeset setup madness in the commit message (Daniel) v4: Use prepare_to_wait() & co. directly and eliminate vbl_received v5: Refactor intel_pipe_handle_vblank() vs. drm_handle_vblank() (Chris) Check for min/max scanline <= 0 (Chris) Don't call intel_pipe_update_end() if start failed totally (Chris) Check that the vblank counters match on both sides of the critical section (Chris) v6: Fix atomic update for interlaced modes v7: Reorder code for better readability (Chris) v8: Drop preempt_check_resched(). It's not available to modules anymore and isn't even needed unless we ourselves cause a wakeup needing reschedule while interrupts are off Reviewed-by: Jesse Barnes <jbarnes@virtuousgeek.org> Reviewed-by: Sourab Gupta <sourabgupta@gmail.com> Reviewed-by: Akash Goel <akash.goels@gmail.com> Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2014-04-29 18:35:46 +08:00
struct intel_crtc *intel_crtc = to_intel_crtc(crtc);
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 05:19:38 +08:00
int pipe = intel_plane->pipe;
u32 sprctl, sprscale = 0;
unsigned long sprsurf_offset, linear_offset;
int pixel_size = drm_format_plane_cpp(fb->pixel_format, 0);
drm/i915: Make sprite updates atomic Add a mechanism by which we can evade the leading edge of vblank. This guarantees that no two sprite register writes will straddle on either side of the vblank start, and that means all the writes will be latched together in one atomic operation. We do the vblank evade by checking the scanline counter, and if it's too close to the start of vblank (too close has been hardcoded to 100usec for now), we will wait for the vblank start to pass. In order to eliminate random delayes from the rest of the system, we operate with interrupts disabled, except when waiting for the vblank obviously. Note that we now go digging through pipe_to_crtc_mapping[] in the vblank interrupt handler, which is a bit dangerous since we set up interrupts before the crtcs. However in this case since it's the vblank interrupt, we don't actually unmask it until some piece of code requests it. v2: preempt_check_resched() calls after local_irq_enable() (Jesse) Hook up the vblank irq stuff on BDW as well v3: Pass intel_crtc instead of drm_crtc (Daniel) Warn if crtc.mutex isn't locked (Daniel) Add an explicit compiler barrier and document the barriers (Daniel) Note the irq vs. modeset setup madness in the commit message (Daniel) v4: Use prepare_to_wait() & co. directly and eliminate vbl_received v5: Refactor intel_pipe_handle_vblank() vs. drm_handle_vblank() (Chris) Check for min/max scanline <= 0 (Chris) Don't call intel_pipe_update_end() if start failed totally (Chris) Check that the vblank counters match on both sides of the critical section (Chris) v6: Fix atomic update for interlaced modes v7: Reorder code for better readability (Chris) v8: Drop preempt_check_resched(). It's not available to modules anymore and isn't even needed unless we ourselves cause a wakeup needing reschedule while interrupts are off Reviewed-by: Jesse Barnes <jbarnes@virtuousgeek.org> Reviewed-by: Sourab Gupta <sourabgupta@gmail.com> Reviewed-by: Akash Goel <akash.goels@gmail.com> Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2014-04-29 18:35:46 +08:00
u32 start_vbl_count;
bool atomic_update;
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 05:19:38 +08:00
sprctl = I915_READ(SPRCTL(pipe));
/* Mask out pixel format bits in case we change it */
sprctl &= ~SPRITE_PIXFORMAT_MASK;
sprctl &= ~SPRITE_RGB_ORDER_RGBX;
sprctl &= ~SPRITE_YUV_BYTE_ORDER_MASK;
sprctl &= ~SPRITE_TILED;
sprctl &= ~SPRITE_ROTATE_180;
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 05:19:38 +08:00
switch (fb->pixel_format) {
case DRM_FORMAT_XBGR8888:
sprctl |= SPRITE_FORMAT_RGBX888 | SPRITE_RGB_ORDER_RGBX;
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 05:19:38 +08:00
break;
case DRM_FORMAT_XRGB8888:
sprctl |= SPRITE_FORMAT_RGBX888;
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 05:19:38 +08:00
break;
case DRM_FORMAT_YUYV:
sprctl |= SPRITE_FORMAT_YUV422 | SPRITE_YUV_ORDER_YUYV;
break;
case DRM_FORMAT_YVYU:
sprctl |= SPRITE_FORMAT_YUV422 | SPRITE_YUV_ORDER_YVYU;
break;
case DRM_FORMAT_UYVY:
sprctl |= SPRITE_FORMAT_YUV422 | SPRITE_YUV_ORDER_UYVY;
break;
case DRM_FORMAT_VYUY:
sprctl |= SPRITE_FORMAT_YUV422 | SPRITE_YUV_ORDER_VYUY;
break;
default:
BUG();
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 05:19:38 +08:00
}
/*
* Enable gamma to match primary/cursor plane behaviour.
* FIXME should be user controllable via propertiesa.
*/
sprctl |= SPRITE_GAMMA_ENABLE;
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 05:19:38 +08:00
if (obj->tiling_mode != I915_TILING_NONE)
sprctl |= SPRITE_TILED;
if (IS_HASWELL(dev) || IS_BROADWELL(dev))
sprctl &= ~SPRITE_TRICKLE_FEED_DISABLE;
else
sprctl |= SPRITE_TRICKLE_FEED_DISABLE;
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 05:19:38 +08:00
sprctl |= SPRITE_ENABLE;
if (IS_HASWELL(dev) || IS_BROADWELL(dev))
sprctl |= SPRITE_PIPE_CSC_ENABLE;
intel_update_sprite_watermarks(plane, crtc, src_w, src_h, pixel_size,
true,
src_w != crtc_w || src_h != crtc_h);
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 05:19:38 +08:00
/* Sizes are 0 based */
src_w--;
src_h--;
crtc_w--;
crtc_h--;
if (crtc_w != src_w || crtc_h != src_h)
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 05:19:38 +08:00
sprscale = SPRITE_SCALE_ENABLE | (src_w << 16) | src_h;
linear_offset = y * fb->pitches[0] + x * pixel_size;
sprsurf_offset =
intel_gen4_compute_page_offset(&x, &y, obj->tiling_mode,
pixel_size, fb->pitches[0]);
linear_offset -= sprsurf_offset;
if (intel_plane->rotation == BIT(DRM_ROTATE_180)) {
sprctl |= SPRITE_ROTATE_180;
/* HSW and BDW does this automagically in hardware */
if (!IS_HASWELL(dev) && !IS_BROADWELL(dev)) {
x += src_w;
y += src_h;
linear_offset += src_h * fb->pitches[0] +
src_w * pixel_size;
}
}
drm/i915: Make sprite updates atomic Add a mechanism by which we can evade the leading edge of vblank. This guarantees that no two sprite register writes will straddle on either side of the vblank start, and that means all the writes will be latched together in one atomic operation. We do the vblank evade by checking the scanline counter, and if it's too close to the start of vblank (too close has been hardcoded to 100usec for now), we will wait for the vblank start to pass. In order to eliminate random delayes from the rest of the system, we operate with interrupts disabled, except when waiting for the vblank obviously. Note that we now go digging through pipe_to_crtc_mapping[] in the vblank interrupt handler, which is a bit dangerous since we set up interrupts before the crtcs. However in this case since it's the vblank interrupt, we don't actually unmask it until some piece of code requests it. v2: preempt_check_resched() calls after local_irq_enable() (Jesse) Hook up the vblank irq stuff on BDW as well v3: Pass intel_crtc instead of drm_crtc (Daniel) Warn if crtc.mutex isn't locked (Daniel) Add an explicit compiler barrier and document the barriers (Daniel) Note the irq vs. modeset setup madness in the commit message (Daniel) v4: Use prepare_to_wait() & co. directly and eliminate vbl_received v5: Refactor intel_pipe_handle_vblank() vs. drm_handle_vblank() (Chris) Check for min/max scanline <= 0 (Chris) Don't call intel_pipe_update_end() if start failed totally (Chris) Check that the vblank counters match on both sides of the critical section (Chris) v6: Fix atomic update for interlaced modes v7: Reorder code for better readability (Chris) v8: Drop preempt_check_resched(). It's not available to modules anymore and isn't even needed unless we ourselves cause a wakeup needing reschedule while interrupts are off Reviewed-by: Jesse Barnes <jbarnes@virtuousgeek.org> Reviewed-by: Sourab Gupta <sourabgupta@gmail.com> Reviewed-by: Akash Goel <akash.goels@gmail.com> Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2014-04-29 18:35:46 +08:00
atomic_update = intel_pipe_update_start(intel_crtc, &start_vbl_count);
intel_update_primary_plane(intel_crtc);
I915_WRITE(SPRSTRIDE(pipe), fb->pitches[0]);
I915_WRITE(SPRPOS(pipe), (crtc_y << 16) | crtc_x);
/* HSW consolidates SPRTILEOFF and SPRLINOFF into a single SPROFFSET
* register */
if (IS_HASWELL(dev) || IS_BROADWELL(dev))
I915_WRITE(SPROFFSET(pipe), (y << 16) | x);
else if (obj->tiling_mode != I915_TILING_NONE)
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 05:19:38 +08:00
I915_WRITE(SPRTILEOFF(pipe), (y << 16) | x);
else
I915_WRITE(SPRLINOFF(pipe), linear_offset);
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 05:19:38 +08:00
I915_WRITE(SPRSIZE(pipe), (crtc_h << 16) | crtc_w);
if (intel_plane->can_scale)
I915_WRITE(SPRSCALE(pipe), sprscale);
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 05:19:38 +08:00
I915_WRITE(SPRCTL(pipe), sprctl);
I915_WRITE(SPRSURF(pipe),
i915_gem_obj_ggtt_offset(obj) + sprsurf_offset);
intel_flush_primary_plane(dev_priv, intel_crtc->plane);
drm/i915: Make sprite updates atomic Add a mechanism by which we can evade the leading edge of vblank. This guarantees that no two sprite register writes will straddle on either side of the vblank start, and that means all the writes will be latched together in one atomic operation. We do the vblank evade by checking the scanline counter, and if it's too close to the start of vblank (too close has been hardcoded to 100usec for now), we will wait for the vblank start to pass. In order to eliminate random delayes from the rest of the system, we operate with interrupts disabled, except when waiting for the vblank obviously. Note that we now go digging through pipe_to_crtc_mapping[] in the vblank interrupt handler, which is a bit dangerous since we set up interrupts before the crtcs. However in this case since it's the vblank interrupt, we don't actually unmask it until some piece of code requests it. v2: preempt_check_resched() calls after local_irq_enable() (Jesse) Hook up the vblank irq stuff on BDW as well v3: Pass intel_crtc instead of drm_crtc (Daniel) Warn if crtc.mutex isn't locked (Daniel) Add an explicit compiler barrier and document the barriers (Daniel) Note the irq vs. modeset setup madness in the commit message (Daniel) v4: Use prepare_to_wait() & co. directly and eliminate vbl_received v5: Refactor intel_pipe_handle_vblank() vs. drm_handle_vblank() (Chris) Check for min/max scanline <= 0 (Chris) Don't call intel_pipe_update_end() if start failed totally (Chris) Check that the vblank counters match on both sides of the critical section (Chris) v6: Fix atomic update for interlaced modes v7: Reorder code for better readability (Chris) v8: Drop preempt_check_resched(). It's not available to modules anymore and isn't even needed unless we ourselves cause a wakeup needing reschedule while interrupts are off Reviewed-by: Jesse Barnes <jbarnes@virtuousgeek.org> Reviewed-by: Sourab Gupta <sourabgupta@gmail.com> Reviewed-by: Akash Goel <akash.goels@gmail.com> Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2014-04-29 18:35:46 +08:00
if (atomic_update)
intel_pipe_update_end(intel_crtc, start_vbl_count);
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 05:19:38 +08:00
}
static void
ivb_disable_plane(struct drm_plane *plane, struct drm_crtc *crtc)
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 05:19:38 +08:00
{
struct drm_device *dev = plane->dev;
struct drm_i915_private *dev_priv = dev->dev_private;
struct intel_plane *intel_plane = to_intel_plane(plane);
drm/i915: Make sprite updates atomic Add a mechanism by which we can evade the leading edge of vblank. This guarantees that no two sprite register writes will straddle on either side of the vblank start, and that means all the writes will be latched together in one atomic operation. We do the vblank evade by checking the scanline counter, and if it's too close to the start of vblank (too close has been hardcoded to 100usec for now), we will wait for the vblank start to pass. In order to eliminate random delayes from the rest of the system, we operate with interrupts disabled, except when waiting for the vblank obviously. Note that we now go digging through pipe_to_crtc_mapping[] in the vblank interrupt handler, which is a bit dangerous since we set up interrupts before the crtcs. However in this case since it's the vblank interrupt, we don't actually unmask it until some piece of code requests it. v2: preempt_check_resched() calls after local_irq_enable() (Jesse) Hook up the vblank irq stuff on BDW as well v3: Pass intel_crtc instead of drm_crtc (Daniel) Warn if crtc.mutex isn't locked (Daniel) Add an explicit compiler barrier and document the barriers (Daniel) Note the irq vs. modeset setup madness in the commit message (Daniel) v4: Use prepare_to_wait() & co. directly and eliminate vbl_received v5: Refactor intel_pipe_handle_vblank() vs. drm_handle_vblank() (Chris) Check for min/max scanline <= 0 (Chris) Don't call intel_pipe_update_end() if start failed totally (Chris) Check that the vblank counters match on both sides of the critical section (Chris) v6: Fix atomic update for interlaced modes v7: Reorder code for better readability (Chris) v8: Drop preempt_check_resched(). It's not available to modules anymore and isn't even needed unless we ourselves cause a wakeup needing reschedule while interrupts are off Reviewed-by: Jesse Barnes <jbarnes@virtuousgeek.org> Reviewed-by: Sourab Gupta <sourabgupta@gmail.com> Reviewed-by: Akash Goel <akash.goels@gmail.com> Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2014-04-29 18:35:46 +08:00
struct intel_crtc *intel_crtc = to_intel_crtc(crtc);
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 05:19:38 +08:00
int pipe = intel_plane->pipe;
drm/i915: Make sprite updates atomic Add a mechanism by which we can evade the leading edge of vblank. This guarantees that no two sprite register writes will straddle on either side of the vblank start, and that means all the writes will be latched together in one atomic operation. We do the vblank evade by checking the scanline counter, and if it's too close to the start of vblank (too close has been hardcoded to 100usec for now), we will wait for the vblank start to pass. In order to eliminate random delayes from the rest of the system, we operate with interrupts disabled, except when waiting for the vblank obviously. Note that we now go digging through pipe_to_crtc_mapping[] in the vblank interrupt handler, which is a bit dangerous since we set up interrupts before the crtcs. However in this case since it's the vblank interrupt, we don't actually unmask it until some piece of code requests it. v2: preempt_check_resched() calls after local_irq_enable() (Jesse) Hook up the vblank irq stuff on BDW as well v3: Pass intel_crtc instead of drm_crtc (Daniel) Warn if crtc.mutex isn't locked (Daniel) Add an explicit compiler barrier and document the barriers (Daniel) Note the irq vs. modeset setup madness in the commit message (Daniel) v4: Use prepare_to_wait() & co. directly and eliminate vbl_received v5: Refactor intel_pipe_handle_vblank() vs. drm_handle_vblank() (Chris) Check for min/max scanline <= 0 (Chris) Don't call intel_pipe_update_end() if start failed totally (Chris) Check that the vblank counters match on both sides of the critical section (Chris) v6: Fix atomic update for interlaced modes v7: Reorder code for better readability (Chris) v8: Drop preempt_check_resched(). It's not available to modules anymore and isn't even needed unless we ourselves cause a wakeup needing reschedule while interrupts are off Reviewed-by: Jesse Barnes <jbarnes@virtuousgeek.org> Reviewed-by: Sourab Gupta <sourabgupta@gmail.com> Reviewed-by: Akash Goel <akash.goels@gmail.com> Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2014-04-29 18:35:46 +08:00
u32 start_vbl_count;
bool atomic_update;
atomic_update = intel_pipe_update_start(intel_crtc, &start_vbl_count);
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 05:19:38 +08:00
intel_update_primary_plane(intel_crtc);
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 05:19:38 +08:00
I915_WRITE(SPRCTL(pipe), I915_READ(SPRCTL(pipe)) & ~SPRITE_ENABLE);
/* Can't leave the scaler enabled... */
if (intel_plane->can_scale)
I915_WRITE(SPRSCALE(pipe), 0);
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 05:19:38 +08:00
/* Activate double buffered register update */
I915_WRITE(SPRSURF(pipe), 0);
intel_flush_primary_plane(dev_priv, intel_crtc->plane);
drm/i915: Make sprite updates atomic Add a mechanism by which we can evade the leading edge of vblank. This guarantees that no two sprite register writes will straddle on either side of the vblank start, and that means all the writes will be latched together in one atomic operation. We do the vblank evade by checking the scanline counter, and if it's too close to the start of vblank (too close has been hardcoded to 100usec for now), we will wait for the vblank start to pass. In order to eliminate random delayes from the rest of the system, we operate with interrupts disabled, except when waiting for the vblank obviously. Note that we now go digging through pipe_to_crtc_mapping[] in the vblank interrupt handler, which is a bit dangerous since we set up interrupts before the crtcs. However in this case since it's the vblank interrupt, we don't actually unmask it until some piece of code requests it. v2: preempt_check_resched() calls after local_irq_enable() (Jesse) Hook up the vblank irq stuff on BDW as well v3: Pass intel_crtc instead of drm_crtc (Daniel) Warn if crtc.mutex isn't locked (Daniel) Add an explicit compiler barrier and document the barriers (Daniel) Note the irq vs. modeset setup madness in the commit message (Daniel) v4: Use prepare_to_wait() & co. directly and eliminate vbl_received v5: Refactor intel_pipe_handle_vblank() vs. drm_handle_vblank() (Chris) Check for min/max scanline <= 0 (Chris) Don't call intel_pipe_update_end() if start failed totally (Chris) Check that the vblank counters match on both sides of the critical section (Chris) v6: Fix atomic update for interlaced modes v7: Reorder code for better readability (Chris) v8: Drop preempt_check_resched(). It's not available to modules anymore and isn't even needed unless we ourselves cause a wakeup needing reschedule while interrupts are off Reviewed-by: Jesse Barnes <jbarnes@virtuousgeek.org> Reviewed-by: Sourab Gupta <sourabgupta@gmail.com> Reviewed-by: Akash Goel <akash.goels@gmail.com> Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2014-04-29 18:35:46 +08:00
if (atomic_update)
intel_pipe_update_end(intel_crtc, start_vbl_count);
/*
* Avoid underruns when disabling the sprite.
* FIXME remove once watermark updates are done properly.
*/
intel_wait_for_vblank(dev, pipe);
intel_update_sprite_watermarks(plane, crtc, 0, 0, 0, false, false);
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 05:19:38 +08:00
}
static int
ivb_update_colorkey(struct drm_plane *plane,
struct drm_intel_sprite_colorkey *key)
{
struct drm_device *dev = plane->dev;
struct drm_i915_private *dev_priv = dev->dev_private;
struct intel_plane *intel_plane;
u32 sprctl;
int ret = 0;
intel_plane = to_intel_plane(plane);
I915_WRITE(SPRKEYVAL(intel_plane->pipe), key->min_value);
I915_WRITE(SPRKEYMAX(intel_plane->pipe), key->max_value);
I915_WRITE(SPRKEYMSK(intel_plane->pipe), key->channel_mask);
sprctl = I915_READ(SPRCTL(intel_plane->pipe));
sprctl &= ~(SPRITE_SOURCE_KEY | SPRITE_DEST_KEY);
if (key->flags & I915_SET_COLORKEY_DESTINATION)
sprctl |= SPRITE_DEST_KEY;
else if (key->flags & I915_SET_COLORKEY_SOURCE)
sprctl |= SPRITE_SOURCE_KEY;
I915_WRITE(SPRCTL(intel_plane->pipe), sprctl);
POSTING_READ(SPRKEYMSK(intel_plane->pipe));
return ret;
}
static void
ivb_get_colorkey(struct drm_plane *plane, struct drm_intel_sprite_colorkey *key)
{
struct drm_device *dev = plane->dev;
struct drm_i915_private *dev_priv = dev->dev_private;
struct intel_plane *intel_plane;
u32 sprctl;
intel_plane = to_intel_plane(plane);
key->min_value = I915_READ(SPRKEYVAL(intel_plane->pipe));
key->max_value = I915_READ(SPRKEYMAX(intel_plane->pipe));
key->channel_mask = I915_READ(SPRKEYMSK(intel_plane->pipe));
key->flags = 0;
sprctl = I915_READ(SPRCTL(intel_plane->pipe));
if (sprctl & SPRITE_DEST_KEY)
key->flags = I915_SET_COLORKEY_DESTINATION;
else if (sprctl & SPRITE_SOURCE_KEY)
key->flags = I915_SET_COLORKEY_SOURCE;
else
key->flags = I915_SET_COLORKEY_NONE;
}
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 05:19:38 +08:00
static void
ilk_update_plane(struct drm_plane *plane, struct drm_crtc *crtc,
struct drm_framebuffer *fb,
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 05:19:38 +08:00
struct drm_i915_gem_object *obj, int crtc_x, int crtc_y,
unsigned int crtc_w, unsigned int crtc_h,
uint32_t x, uint32_t y,
uint32_t src_w, uint32_t src_h)
{
struct drm_device *dev = plane->dev;
struct drm_i915_private *dev_priv = dev->dev_private;
struct intel_plane *intel_plane = to_intel_plane(plane);
drm/i915: Make sprite updates atomic Add a mechanism by which we can evade the leading edge of vblank. This guarantees that no two sprite register writes will straddle on either side of the vblank start, and that means all the writes will be latched together in one atomic operation. We do the vblank evade by checking the scanline counter, and if it's too close to the start of vblank (too close has been hardcoded to 100usec for now), we will wait for the vblank start to pass. In order to eliminate random delayes from the rest of the system, we operate with interrupts disabled, except when waiting for the vblank obviously. Note that we now go digging through pipe_to_crtc_mapping[] in the vblank interrupt handler, which is a bit dangerous since we set up interrupts before the crtcs. However in this case since it's the vblank interrupt, we don't actually unmask it until some piece of code requests it. v2: preempt_check_resched() calls after local_irq_enable() (Jesse) Hook up the vblank irq stuff on BDW as well v3: Pass intel_crtc instead of drm_crtc (Daniel) Warn if crtc.mutex isn't locked (Daniel) Add an explicit compiler barrier and document the barriers (Daniel) Note the irq vs. modeset setup madness in the commit message (Daniel) v4: Use prepare_to_wait() & co. directly and eliminate vbl_received v5: Refactor intel_pipe_handle_vblank() vs. drm_handle_vblank() (Chris) Check for min/max scanline <= 0 (Chris) Don't call intel_pipe_update_end() if start failed totally (Chris) Check that the vblank counters match on both sides of the critical section (Chris) v6: Fix atomic update for interlaced modes v7: Reorder code for better readability (Chris) v8: Drop preempt_check_resched(). It's not available to modules anymore and isn't even needed unless we ourselves cause a wakeup needing reschedule while interrupts are off Reviewed-by: Jesse Barnes <jbarnes@virtuousgeek.org> Reviewed-by: Sourab Gupta <sourabgupta@gmail.com> Reviewed-by: Akash Goel <akash.goels@gmail.com> Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2014-04-29 18:35:46 +08:00
struct intel_crtc *intel_crtc = to_intel_crtc(crtc);
int pipe = intel_plane->pipe;
unsigned long dvssurf_offset, linear_offset;
u32 dvscntr, dvsscale;
int pixel_size = drm_format_plane_cpp(fb->pixel_format, 0);
drm/i915: Make sprite updates atomic Add a mechanism by which we can evade the leading edge of vblank. This guarantees that no two sprite register writes will straddle on either side of the vblank start, and that means all the writes will be latched together in one atomic operation. We do the vblank evade by checking the scanline counter, and if it's too close to the start of vblank (too close has been hardcoded to 100usec for now), we will wait for the vblank start to pass. In order to eliminate random delayes from the rest of the system, we operate with interrupts disabled, except when waiting for the vblank obviously. Note that we now go digging through pipe_to_crtc_mapping[] in the vblank interrupt handler, which is a bit dangerous since we set up interrupts before the crtcs. However in this case since it's the vblank interrupt, we don't actually unmask it until some piece of code requests it. v2: preempt_check_resched() calls after local_irq_enable() (Jesse) Hook up the vblank irq stuff on BDW as well v3: Pass intel_crtc instead of drm_crtc (Daniel) Warn if crtc.mutex isn't locked (Daniel) Add an explicit compiler barrier and document the barriers (Daniel) Note the irq vs. modeset setup madness in the commit message (Daniel) v4: Use prepare_to_wait() & co. directly and eliminate vbl_received v5: Refactor intel_pipe_handle_vblank() vs. drm_handle_vblank() (Chris) Check for min/max scanline <= 0 (Chris) Don't call intel_pipe_update_end() if start failed totally (Chris) Check that the vblank counters match on both sides of the critical section (Chris) v6: Fix atomic update for interlaced modes v7: Reorder code for better readability (Chris) v8: Drop preempt_check_resched(). It's not available to modules anymore and isn't even needed unless we ourselves cause a wakeup needing reschedule while interrupts are off Reviewed-by: Jesse Barnes <jbarnes@virtuousgeek.org> Reviewed-by: Sourab Gupta <sourabgupta@gmail.com> Reviewed-by: Akash Goel <akash.goels@gmail.com> Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2014-04-29 18:35:46 +08:00
u32 start_vbl_count;
bool atomic_update;
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 05:19:38 +08:00
dvscntr = I915_READ(DVSCNTR(pipe));
/* Mask out pixel format bits in case we change it */
dvscntr &= ~DVS_PIXFORMAT_MASK;
dvscntr &= ~DVS_RGB_ORDER_XBGR;
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 05:19:38 +08:00
dvscntr &= ~DVS_YUV_BYTE_ORDER_MASK;
dvscntr &= ~DVS_TILED;
dvscntr &= ~DVS_ROTATE_180;
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 05:19:38 +08:00
switch (fb->pixel_format) {
case DRM_FORMAT_XBGR8888:
dvscntr |= DVS_FORMAT_RGBX888 | DVS_RGB_ORDER_XBGR;
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 05:19:38 +08:00
break;
case DRM_FORMAT_XRGB8888:
dvscntr |= DVS_FORMAT_RGBX888;
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 05:19:38 +08:00
break;
case DRM_FORMAT_YUYV:
dvscntr |= DVS_FORMAT_YUV422 | DVS_YUV_ORDER_YUYV;
break;
case DRM_FORMAT_YVYU:
dvscntr |= DVS_FORMAT_YUV422 | DVS_YUV_ORDER_YVYU;
break;
case DRM_FORMAT_UYVY:
dvscntr |= DVS_FORMAT_YUV422 | DVS_YUV_ORDER_UYVY;
break;
case DRM_FORMAT_VYUY:
dvscntr |= DVS_FORMAT_YUV422 | DVS_YUV_ORDER_VYUY;
break;
default:
BUG();
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 05:19:38 +08:00
}
/*
* Enable gamma to match primary/cursor plane behaviour.
* FIXME should be user controllable via propertiesa.
*/
dvscntr |= DVS_GAMMA_ENABLE;
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 05:19:38 +08:00
if (obj->tiling_mode != I915_TILING_NONE)
dvscntr |= DVS_TILED;
if (IS_GEN6(dev))
dvscntr |= DVS_TRICKLE_FEED_DISABLE; /* must disable */
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 05:19:38 +08:00
dvscntr |= DVS_ENABLE;
intel_update_sprite_watermarks(plane, crtc, src_w, src_h,
pixel_size, true,
src_w != crtc_w || src_h != crtc_h);
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 05:19:38 +08:00
/* Sizes are 0 based */
src_w--;
src_h--;
crtc_w--;
crtc_h--;
dvsscale = 0;
if (crtc_w != src_w || crtc_h != src_h)
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 05:19:38 +08:00
dvsscale = DVS_SCALE_ENABLE | (src_w << 16) | src_h;
linear_offset = y * fb->pitches[0] + x * pixel_size;
dvssurf_offset =
intel_gen4_compute_page_offset(&x, &y, obj->tiling_mode,
pixel_size, fb->pitches[0]);
linear_offset -= dvssurf_offset;
if (intel_plane->rotation == BIT(DRM_ROTATE_180)) {
dvscntr |= DVS_ROTATE_180;
x += src_w;
y += src_h;
linear_offset += src_h * fb->pitches[0] + src_w * pixel_size;
}
drm/i915: Make sprite updates atomic Add a mechanism by which we can evade the leading edge of vblank. This guarantees that no two sprite register writes will straddle on either side of the vblank start, and that means all the writes will be latched together in one atomic operation. We do the vblank evade by checking the scanline counter, and if it's too close to the start of vblank (too close has been hardcoded to 100usec for now), we will wait for the vblank start to pass. In order to eliminate random delayes from the rest of the system, we operate with interrupts disabled, except when waiting for the vblank obviously. Note that we now go digging through pipe_to_crtc_mapping[] in the vblank interrupt handler, which is a bit dangerous since we set up interrupts before the crtcs. However in this case since it's the vblank interrupt, we don't actually unmask it until some piece of code requests it. v2: preempt_check_resched() calls after local_irq_enable() (Jesse) Hook up the vblank irq stuff on BDW as well v3: Pass intel_crtc instead of drm_crtc (Daniel) Warn if crtc.mutex isn't locked (Daniel) Add an explicit compiler barrier and document the barriers (Daniel) Note the irq vs. modeset setup madness in the commit message (Daniel) v4: Use prepare_to_wait() & co. directly and eliminate vbl_received v5: Refactor intel_pipe_handle_vblank() vs. drm_handle_vblank() (Chris) Check for min/max scanline <= 0 (Chris) Don't call intel_pipe_update_end() if start failed totally (Chris) Check that the vblank counters match on both sides of the critical section (Chris) v6: Fix atomic update for interlaced modes v7: Reorder code for better readability (Chris) v8: Drop preempt_check_resched(). It's not available to modules anymore and isn't even needed unless we ourselves cause a wakeup needing reschedule while interrupts are off Reviewed-by: Jesse Barnes <jbarnes@virtuousgeek.org> Reviewed-by: Sourab Gupta <sourabgupta@gmail.com> Reviewed-by: Akash Goel <akash.goels@gmail.com> Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2014-04-29 18:35:46 +08:00
atomic_update = intel_pipe_update_start(intel_crtc, &start_vbl_count);
intel_update_primary_plane(intel_crtc);
I915_WRITE(DVSSTRIDE(pipe), fb->pitches[0]);
I915_WRITE(DVSPOS(pipe), (crtc_y << 16) | crtc_x);
if (obj->tiling_mode != I915_TILING_NONE)
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 05:19:38 +08:00
I915_WRITE(DVSTILEOFF(pipe), (y << 16) | x);
else
I915_WRITE(DVSLINOFF(pipe), linear_offset);
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 05:19:38 +08:00
I915_WRITE(DVSSIZE(pipe), (crtc_h << 16) | crtc_w);
I915_WRITE(DVSSCALE(pipe), dvsscale);
I915_WRITE(DVSCNTR(pipe), dvscntr);
I915_WRITE(DVSSURF(pipe),
i915_gem_obj_ggtt_offset(obj) + dvssurf_offset);
intel_flush_primary_plane(dev_priv, intel_crtc->plane);
drm/i915: Make sprite updates atomic Add a mechanism by which we can evade the leading edge of vblank. This guarantees that no two sprite register writes will straddle on either side of the vblank start, and that means all the writes will be latched together in one atomic operation. We do the vblank evade by checking the scanline counter, and if it's too close to the start of vblank (too close has been hardcoded to 100usec for now), we will wait for the vblank start to pass. In order to eliminate random delayes from the rest of the system, we operate with interrupts disabled, except when waiting for the vblank obviously. Note that we now go digging through pipe_to_crtc_mapping[] in the vblank interrupt handler, which is a bit dangerous since we set up interrupts before the crtcs. However in this case since it's the vblank interrupt, we don't actually unmask it until some piece of code requests it. v2: preempt_check_resched() calls after local_irq_enable() (Jesse) Hook up the vblank irq stuff on BDW as well v3: Pass intel_crtc instead of drm_crtc (Daniel) Warn if crtc.mutex isn't locked (Daniel) Add an explicit compiler barrier and document the barriers (Daniel) Note the irq vs. modeset setup madness in the commit message (Daniel) v4: Use prepare_to_wait() & co. directly and eliminate vbl_received v5: Refactor intel_pipe_handle_vblank() vs. drm_handle_vblank() (Chris) Check for min/max scanline <= 0 (Chris) Don't call intel_pipe_update_end() if start failed totally (Chris) Check that the vblank counters match on both sides of the critical section (Chris) v6: Fix atomic update for interlaced modes v7: Reorder code for better readability (Chris) v8: Drop preempt_check_resched(). It's not available to modules anymore and isn't even needed unless we ourselves cause a wakeup needing reschedule while interrupts are off Reviewed-by: Jesse Barnes <jbarnes@virtuousgeek.org> Reviewed-by: Sourab Gupta <sourabgupta@gmail.com> Reviewed-by: Akash Goel <akash.goels@gmail.com> Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2014-04-29 18:35:46 +08:00
if (atomic_update)
intel_pipe_update_end(intel_crtc, start_vbl_count);
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 05:19:38 +08:00
}
static void
ilk_disable_plane(struct drm_plane *plane, struct drm_crtc *crtc)
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 05:19:38 +08:00
{
struct drm_device *dev = plane->dev;
struct drm_i915_private *dev_priv = dev->dev_private;
struct intel_plane *intel_plane = to_intel_plane(plane);
drm/i915: Make sprite updates atomic Add a mechanism by which we can evade the leading edge of vblank. This guarantees that no two sprite register writes will straddle on either side of the vblank start, and that means all the writes will be latched together in one atomic operation. We do the vblank evade by checking the scanline counter, and if it's too close to the start of vblank (too close has been hardcoded to 100usec for now), we will wait for the vblank start to pass. In order to eliminate random delayes from the rest of the system, we operate with interrupts disabled, except when waiting for the vblank obviously. Note that we now go digging through pipe_to_crtc_mapping[] in the vblank interrupt handler, which is a bit dangerous since we set up interrupts before the crtcs. However in this case since it's the vblank interrupt, we don't actually unmask it until some piece of code requests it. v2: preempt_check_resched() calls after local_irq_enable() (Jesse) Hook up the vblank irq stuff on BDW as well v3: Pass intel_crtc instead of drm_crtc (Daniel) Warn if crtc.mutex isn't locked (Daniel) Add an explicit compiler barrier and document the barriers (Daniel) Note the irq vs. modeset setup madness in the commit message (Daniel) v4: Use prepare_to_wait() & co. directly and eliminate vbl_received v5: Refactor intel_pipe_handle_vblank() vs. drm_handle_vblank() (Chris) Check for min/max scanline <= 0 (Chris) Don't call intel_pipe_update_end() if start failed totally (Chris) Check that the vblank counters match on both sides of the critical section (Chris) v6: Fix atomic update for interlaced modes v7: Reorder code for better readability (Chris) v8: Drop preempt_check_resched(). It's not available to modules anymore and isn't even needed unless we ourselves cause a wakeup needing reschedule while interrupts are off Reviewed-by: Jesse Barnes <jbarnes@virtuousgeek.org> Reviewed-by: Sourab Gupta <sourabgupta@gmail.com> Reviewed-by: Akash Goel <akash.goels@gmail.com> Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2014-04-29 18:35:46 +08:00
struct intel_crtc *intel_crtc = to_intel_crtc(crtc);
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 05:19:38 +08:00
int pipe = intel_plane->pipe;
drm/i915: Make sprite updates atomic Add a mechanism by which we can evade the leading edge of vblank. This guarantees that no two sprite register writes will straddle on either side of the vblank start, and that means all the writes will be latched together in one atomic operation. We do the vblank evade by checking the scanline counter, and if it's too close to the start of vblank (too close has been hardcoded to 100usec for now), we will wait for the vblank start to pass. In order to eliminate random delayes from the rest of the system, we operate with interrupts disabled, except when waiting for the vblank obviously. Note that we now go digging through pipe_to_crtc_mapping[] in the vblank interrupt handler, which is a bit dangerous since we set up interrupts before the crtcs. However in this case since it's the vblank interrupt, we don't actually unmask it until some piece of code requests it. v2: preempt_check_resched() calls after local_irq_enable() (Jesse) Hook up the vblank irq stuff on BDW as well v3: Pass intel_crtc instead of drm_crtc (Daniel) Warn if crtc.mutex isn't locked (Daniel) Add an explicit compiler barrier and document the barriers (Daniel) Note the irq vs. modeset setup madness in the commit message (Daniel) v4: Use prepare_to_wait() & co. directly and eliminate vbl_received v5: Refactor intel_pipe_handle_vblank() vs. drm_handle_vblank() (Chris) Check for min/max scanline <= 0 (Chris) Don't call intel_pipe_update_end() if start failed totally (Chris) Check that the vblank counters match on both sides of the critical section (Chris) v6: Fix atomic update for interlaced modes v7: Reorder code for better readability (Chris) v8: Drop preempt_check_resched(). It's not available to modules anymore and isn't even needed unless we ourselves cause a wakeup needing reschedule while interrupts are off Reviewed-by: Jesse Barnes <jbarnes@virtuousgeek.org> Reviewed-by: Sourab Gupta <sourabgupta@gmail.com> Reviewed-by: Akash Goel <akash.goels@gmail.com> Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2014-04-29 18:35:46 +08:00
u32 start_vbl_count;
bool atomic_update;
atomic_update = intel_pipe_update_start(intel_crtc, &start_vbl_count);
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 05:19:38 +08:00
intel_update_primary_plane(intel_crtc);
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 05:19:38 +08:00
I915_WRITE(DVSCNTR(pipe), I915_READ(DVSCNTR(pipe)) & ~DVS_ENABLE);
/* Disable the scaler */
I915_WRITE(DVSSCALE(pipe), 0);
/* Flush double buffered register updates */
I915_WRITE(DVSSURF(pipe), 0);
intel_flush_primary_plane(dev_priv, intel_crtc->plane);
drm/i915: Make sprite updates atomic Add a mechanism by which we can evade the leading edge of vblank. This guarantees that no two sprite register writes will straddle on either side of the vblank start, and that means all the writes will be latched together in one atomic operation. We do the vblank evade by checking the scanline counter, and if it's too close to the start of vblank (too close has been hardcoded to 100usec for now), we will wait for the vblank start to pass. In order to eliminate random delayes from the rest of the system, we operate with interrupts disabled, except when waiting for the vblank obviously. Note that we now go digging through pipe_to_crtc_mapping[] in the vblank interrupt handler, which is a bit dangerous since we set up interrupts before the crtcs. However in this case since it's the vblank interrupt, we don't actually unmask it until some piece of code requests it. v2: preempt_check_resched() calls after local_irq_enable() (Jesse) Hook up the vblank irq stuff on BDW as well v3: Pass intel_crtc instead of drm_crtc (Daniel) Warn if crtc.mutex isn't locked (Daniel) Add an explicit compiler barrier and document the barriers (Daniel) Note the irq vs. modeset setup madness in the commit message (Daniel) v4: Use prepare_to_wait() & co. directly and eliminate vbl_received v5: Refactor intel_pipe_handle_vblank() vs. drm_handle_vblank() (Chris) Check for min/max scanline <= 0 (Chris) Don't call intel_pipe_update_end() if start failed totally (Chris) Check that the vblank counters match on both sides of the critical section (Chris) v6: Fix atomic update for interlaced modes v7: Reorder code for better readability (Chris) v8: Drop preempt_check_resched(). It's not available to modules anymore and isn't even needed unless we ourselves cause a wakeup needing reschedule while interrupts are off Reviewed-by: Jesse Barnes <jbarnes@virtuousgeek.org> Reviewed-by: Sourab Gupta <sourabgupta@gmail.com> Reviewed-by: Akash Goel <akash.goels@gmail.com> Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2014-04-29 18:35:46 +08:00
if (atomic_update)
intel_pipe_update_end(intel_crtc, start_vbl_count);
/*
* Avoid underruns when disabling the sprite.
* FIXME remove once watermark updates are done properly.
*/
intel_wait_for_vblank(dev, pipe);
intel_update_sprite_watermarks(plane, crtc, 0, 0, 0, false, false);
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 05:19:38 +08:00
}
static void
intel_post_enable_primary(struct drm_crtc *crtc)
{
struct drm_device *dev = crtc->dev;
struct intel_crtc *intel_crtc = to_intel_crtc(crtc);
drm/i915: Wait for vblank after enabling the primary plane on BDW BDW signals the flip done interrupt immediately after the DSPSURF write when the plane is disabled. This is true even if we've already armed DSPCNTR to enable the plane at the next vblank. This causes major problems for our page flip code which relies on the flip done interrupts happening at vblank time. So what happens is that we enable the plane, and immediately allow userspace to submit a page flip. If the plane is still in the process of being enabled when the page flip is issued, the flip done gets signalled immediately. Our DSPSURFLIVE check catches this to prevent premature flip completion, but it also means that we don't get a flip done interrupt when the plane actually gets enabled, and so the page flip is never completed. Work around this by re-introducing blocking vblank waits on BDW whenever we enable the primary plane. I removed some of the vblank waits here: commit 6304cd91e7f05f8802ea6f91287cac09741d9c46 Author: Ville Syrjälä <ville.syrjala@linux.intel.com> Date: Fri Apr 25 13:30:12 2014 +0300 drm/i915: Drop the excessive vblank waits from modeset codepaths To avoid these blocking vblank waits we should start using the vblank interrupt instead of the flip done interrupt to complete page flips. But that's material for another patch. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=79354 Tested-by: Guo Jinxian <jinxianx.guo@intel.com> Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Reviewed-by: Rodrigo Vivi <rodrigo.vivi@intel.com> Signed-off-by: Jani Nikula <jani.nikula@intel.com>
2014-06-24 18:59:28 +08:00
/*
* BDW signals flip done immediately if the plane
* is disabled, even if the plane enable is already
* armed to occur at the next vblank :(
*/
if (IS_BROADWELL(dev))
intel_wait_for_vblank(dev, intel_crtc->pipe);
/*
* FIXME IPS should be fine as long as one plane is
* enabled, but in practice it seems to have problems
* when going from primary only to sprite only and vice
* versa.
*/
hsw_enable_ips(intel_crtc);
mutex_lock(&dev->struct_mutex);
intel_update_fbc(dev);
mutex_unlock(&dev->struct_mutex);
}
static void
intel_pre_disable_primary(struct drm_crtc *crtc)
{
struct drm_device *dev = crtc->dev;
struct drm_i915_private *dev_priv = dev->dev_private;
struct intel_crtc *intel_crtc = to_intel_crtc(crtc);
mutex_lock(&dev->struct_mutex);
if (dev_priv->fbc.plane == intel_crtc->plane)
intel_disable_fbc(dev);
mutex_unlock(&dev->struct_mutex);
/*
* FIXME IPS should be fine as long as one plane is
* enabled, but in practice it seems to have problems
* when going from primary only to sprite only and vice
* versa.
*/
hsw_disable_ips(intel_crtc);
}
static int
ilk_update_colorkey(struct drm_plane *plane,
struct drm_intel_sprite_colorkey *key)
{
struct drm_device *dev = plane->dev;
struct drm_i915_private *dev_priv = dev->dev_private;
struct intel_plane *intel_plane;
u32 dvscntr;
int ret = 0;
intel_plane = to_intel_plane(plane);
I915_WRITE(DVSKEYVAL(intel_plane->pipe), key->min_value);
I915_WRITE(DVSKEYMAX(intel_plane->pipe), key->max_value);
I915_WRITE(DVSKEYMSK(intel_plane->pipe), key->channel_mask);
dvscntr = I915_READ(DVSCNTR(intel_plane->pipe));
dvscntr &= ~(DVS_SOURCE_KEY | DVS_DEST_KEY);
if (key->flags & I915_SET_COLORKEY_DESTINATION)
dvscntr |= DVS_DEST_KEY;
else if (key->flags & I915_SET_COLORKEY_SOURCE)
dvscntr |= DVS_SOURCE_KEY;
I915_WRITE(DVSCNTR(intel_plane->pipe), dvscntr);
POSTING_READ(DVSKEYMSK(intel_plane->pipe));
return ret;
}
static void
ilk_get_colorkey(struct drm_plane *plane, struct drm_intel_sprite_colorkey *key)
{
struct drm_device *dev = plane->dev;
struct drm_i915_private *dev_priv = dev->dev_private;
struct intel_plane *intel_plane;
u32 dvscntr;
intel_plane = to_intel_plane(plane);
key->min_value = I915_READ(DVSKEYVAL(intel_plane->pipe));
key->max_value = I915_READ(DVSKEYMAX(intel_plane->pipe));
key->channel_mask = I915_READ(DVSKEYMSK(intel_plane->pipe));
key->flags = 0;
dvscntr = I915_READ(DVSCNTR(intel_plane->pipe));
if (dvscntr & DVS_DEST_KEY)
key->flags = I915_SET_COLORKEY_DESTINATION;
else if (dvscntr & DVS_SOURCE_KEY)
key->flags = I915_SET_COLORKEY_SOURCE;
else
key->flags = I915_SET_COLORKEY_NONE;
}
static bool
format_is_yuv(uint32_t format)
{
switch (format) {
case DRM_FORMAT_YUYV:
case DRM_FORMAT_UYVY:
case DRM_FORMAT_VYUY:
case DRM_FORMAT_YVYU:
return true;
default:
return false;
}
}
static bool colorkey_enabled(struct intel_plane *intel_plane)
{
struct drm_intel_sprite_colorkey key;
intel_plane->get_colorkey(&intel_plane->base, &key);
return key.flags != I915_SET_COLORKEY_NONE;
}
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 05:19:38 +08:00
static int
intel_check_sprite_plane(struct drm_plane *plane,
struct intel_plane_state *state)
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 05:19:38 +08:00
{
struct intel_crtc *intel_crtc = to_intel_crtc(state->crtc);
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 05:19:38 +08:00
struct intel_plane *intel_plane = to_intel_plane(plane);
struct drm_framebuffer *fb = state->fb;
struct drm_i915_gem_object *obj = intel_fb_obj(fb);
int crtc_x, crtc_y;
unsigned int crtc_w, crtc_h;
uint32_t src_x, src_y, src_w, src_h;
struct drm_rect *src = &state->src;
struct drm_rect *dst = &state->dst;
struct drm_rect *orig_src = &state->orig_src;
const struct drm_rect *clip = &state->clip;
int hscale, vscale;
int max_scale, min_scale;
int pixel_size = drm_format_plane_cpp(fb->pixel_format, 0);
/* Don't modify another pipe's plane */
if (intel_plane->pipe != intel_crtc->pipe) {
DRM_DEBUG_KMS("Wrong plane <-> crtc mapping\n");
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 05:19:38 +08:00
return -EINVAL;
}
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 05:19:38 +08:00
/* FIXME check all gen limits */
if (fb->width < 3 || fb->height < 3 || fb->pitches[0] > 16384) {
DRM_DEBUG_KMS("Unsuitable framebuffer for plane\n");
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 05:19:38 +08:00
return -EINVAL;
}
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 05:19:38 +08:00
/* Sprite planes can be linear or x-tiled surfaces */
switch (obj->tiling_mode) {
case I915_TILING_NONE:
case I915_TILING_X:
break;
default:
DRM_DEBUG_KMS("Unsupported tiling mode\n");
return -EINVAL;
}
/*
* FIXME the following code does a bunch of fuzzy adjustments to the
* coordinates and sizes. We probably need some way to decide whether
* more strict checking should be done instead.
*/
max_scale = intel_plane->max_downscale << 16;
min_scale = intel_plane->can_scale ? 1 : (1 << 16);
drm_rect_rotate(src, fb->width << 16, fb->height << 16,
intel_plane->rotation);
hscale = drm_rect_calc_hscale_relaxed(src, dst, min_scale, max_scale);
BUG_ON(hscale < 0);
vscale = drm_rect_calc_vscale_relaxed(src, dst, min_scale, max_scale);
BUG_ON(vscale < 0);
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 05:19:38 +08:00
state->visible = drm_rect_clip_scaled(src, dst, clip, hscale, vscale);
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 05:19:38 +08:00
crtc_x = dst->x1;
crtc_y = dst->y1;
crtc_w = drm_rect_width(dst);
crtc_h = drm_rect_height(dst);
if (state->visible) {
/* check again in case clipping clamped the results */
hscale = drm_rect_calc_hscale(src, dst, min_scale, max_scale);
if (hscale < 0) {
DRM_DEBUG_KMS("Horizontal scaling factor out of limits\n");
drm_rect_debug_print(src, true);
drm_rect_debug_print(dst, false);
return hscale;
}
vscale = drm_rect_calc_vscale(src, dst, min_scale, max_scale);
if (vscale < 0) {
DRM_DEBUG_KMS("Vertical scaling factor out of limits\n");
drm_rect_debug_print(src, true);
drm_rect_debug_print(dst, false);
return vscale;
}
/* Make the source viewport size an exact multiple of the scaling factors. */
drm_rect_adjust_size(src,
drm_rect_width(dst) * hscale - drm_rect_width(src),
drm_rect_height(dst) * vscale - drm_rect_height(src));
drm_rect_rotate_inv(src, fb->width << 16, fb->height << 16,
intel_plane->rotation);
/* sanity check to make sure the src viewport wasn't enlarged */
WARN_ON(src->x1 < (int) orig_src->x1 ||
src->y1 < (int) orig_src->y1 ||
src->x2 > (int) orig_src->x2 ||
src->y2 > (int) orig_src->y2);
/*
* Hardware doesn't handle subpixel coordinates.
* Adjust to (macro)pixel boundary, but be careful not to
* increase the source viewport size, because that could
* push the downscaling factor out of bounds.
*/
src_x = src->x1 >> 16;
src_w = drm_rect_width(src) >> 16;
src_y = src->y1 >> 16;
src_h = drm_rect_height(src) >> 16;
if (format_is_yuv(fb->pixel_format)) {
src_x &= ~1;
src_w &= ~1;
/*
* Must keep src and dst the
* same if we can't scale.
*/
if (!intel_plane->can_scale)
crtc_w &= ~1;
if (crtc_w == 0)
state->visible = false;
}
}
/* Check size restrictions when scaling */
if (state->visible && (src_w != crtc_w || src_h != crtc_h)) {
unsigned int width_bytes;
WARN_ON(!intel_plane->can_scale);
/* FIXME interlacing min height is 6 */
if (crtc_w < 3 || crtc_h < 3)
state->visible = false;
if (src_w < 3 || src_h < 3)
state->visible = false;
width_bytes = ((src_x * pixel_size) & 63) +
src_w * pixel_size;
if (src_w > 2048 || src_h > 2048 ||
width_bytes > 4096 || fb->pitches[0] > 4096) {
DRM_DEBUG_KMS("Source dimensions exceed hardware limits\n");
return -EINVAL;
}
}
if (state->visible) {
src->x1 = src_x;
src->x2 = src_x + src_w;
src->y1 = src_y;
src->y2 = src_y + src_h;
}
dst->x1 = crtc_x;
dst->x2 = crtc_x + crtc_w;
dst->y1 = crtc_y;
dst->y2 = crtc_y + crtc_h;
return 0;
}
static int
intel_prepare_sprite_plane(struct drm_plane *plane,
struct intel_plane_state *state)
{
struct drm_device *dev = plane->dev;
struct drm_crtc *crtc = state->crtc;
struct intel_crtc *intel_crtc = to_intel_crtc(crtc);
enum pipe pipe = intel_crtc->pipe;
struct drm_framebuffer *fb = state->fb;
struct drm_i915_gem_object *obj = intel_fb_obj(fb);
struct drm_i915_gem_object *old_obj = intel_fb_obj(plane->fb);
int ret;
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 05:19:38 +08:00
if (old_obj != obj) {
mutex_lock(&dev->struct_mutex);
/* Note that this will apply the VT-d workaround for scanouts,
* which is more restrictive than required for sprites. (The
* primary plane requires 256KiB alignment with 64 PTE padding,
* the sprite planes only require 128KiB alignment and 32 PTE
* padding.
*/
ret = intel_pin_and_fence_fb_obj(dev, obj, NULL);
if (ret == 0)
i915_gem_track_fb(old_obj, obj,
INTEL_FRONTBUFFER_SPRITE(pipe));
mutex_unlock(&dev->struct_mutex);
if (ret)
return ret;
}
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 05:19:38 +08:00
return 0;
}
static void
intel_commit_sprite_plane(struct drm_plane *plane,
struct intel_plane_state *state)
{
struct drm_device *dev = plane->dev;
struct drm_crtc *crtc = state->crtc;
struct intel_crtc *intel_crtc = to_intel_crtc(crtc);
struct intel_plane *intel_plane = to_intel_plane(plane);
enum pipe pipe = intel_crtc->pipe;
struct drm_framebuffer *fb = state->fb;
struct drm_i915_gem_object *obj = intel_fb_obj(fb);
struct drm_i915_gem_object *old_obj = intel_fb_obj(plane->fb);
int crtc_x, crtc_y;
unsigned int crtc_w, crtc_h;
uint32_t src_x, src_y, src_w, src_h;
struct drm_rect *dst = &state->dst;
const struct drm_rect *clip = &state->clip;
bool primary_enabled;
/*
* If the sprite is completely covering the primary plane,
* we can disable the primary and save power.
*/
primary_enabled = !drm_rect_equals(dst, clip) || colorkey_enabled(intel_plane);
WARN_ON(!primary_enabled && !state->visible && intel_crtc->active);
intel_plane->crtc_x = state->orig_dst.x1;
intel_plane->crtc_y = state->orig_dst.y1;
intel_plane->crtc_w = drm_rect_width(&state->orig_dst);
intel_plane->crtc_h = drm_rect_height(&state->orig_dst);
intel_plane->src_x = state->orig_src.x1;
intel_plane->src_y = state->orig_src.y1;
intel_plane->src_w = drm_rect_width(&state->orig_src);
intel_plane->src_h = drm_rect_height(&state->orig_src);
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 05:19:38 +08:00
intel_plane->obj = obj;
if (intel_crtc->active) {
bool primary_was_enabled = intel_crtc->primary_enabled;
intel_crtc->primary_enabled = primary_enabled;
if (primary_was_enabled != primary_enabled)
intel_crtc_wait_for_pending_flips(crtc);
if (primary_was_enabled && !primary_enabled)
intel_pre_disable_primary(crtc);
if (state->visible) {
crtc_x = state->dst.x1;
crtc_y = state->dst.y1;
crtc_w = drm_rect_width(&state->dst);
crtc_h = drm_rect_height(&state->dst);
src_x = state->src.x1;
src_y = state->src.y1;
src_w = drm_rect_width(&state->src);
src_h = drm_rect_height(&state->src);
intel_plane->update_plane(plane, crtc, fb, obj,
crtc_x, crtc_y, crtc_w, crtc_h,
src_x, src_y, src_w, src_h);
} else {
intel_plane->disable_plane(plane, crtc);
}
drm/i915: Track frontbuffer invalidation/flushing So these are the guts of the new beast. This tracks when a frontbuffer gets invalidated (due to frontbuffer rendering) and hence should be constantly scaned out, and when it's flushed again and can be compressed/one-shot-upload. Rules for flushing are simple: The frontbuffer needs one more full upload starting from the next vblank. Which means that the flushing can _only_ be called once the frontbuffer update has been latched. But this poses a problem for pageflips: We can't just delay the flushing until the pageflip is latched, since that would pose the risk that we override frontbuffer rendering that has been scheduled in-between the pageflip ioctl and the actual latching. To handle this track asynchronous invalidations (and also pageflip) state per-ring and delay any in-between flushing until the rendering has completed. And also cancel any delayed flushing if we get a new invalidation request (whether delayed or not). Also call intel_mark_fb_busy in both cases in all cases to make sure that we keep the screen at the highest refresh rate both on flips, synchronous plane updates and for frontbuffer rendering. v2: Lots of improvements Suggestions from Chris: - Move invalidate/flush in flush_*_domain and set_to_*_domain. - Drop the flush in busy_ioctl since it's redundant. Was a leftover from an earlier concept to track flips/delayed flushes. - Don't forget about the initial modeset enable/final disable. Suggested by Chris. Track flips accurately, too. Since flips complete independently of rendering we need to track pending flips in a separate mask. Again if an invalidate happens we need to cancel the evenutal flush to avoid races. v3: Provide correct header declarations for flip functions. Currently not needed outside of intel_display.c, but part of the proper interface. v4: Add proper domain management to fbcon so that the fbcon buffer is also tracked correctly. v5: Fixup locking around the fbcon set_to_gtt_domain call. v6: More comments from Chris: - Split out fbcon changes. - Drop superflous checks for potential scanout before calling intel_fb functions - we can micro-optimize this later. - s/intel_fb_/intel_fb_obj_/ to make it clear that this deals in gem object. We already have precedence for fb_obj in the pin_and_fence functions. v7: Clarify the semantics of the flip flush handling by renaming things a bit: - Don't go through a gem object but take the relevant frontbuffer bits directly. These functions center on the plane, the actual object is irrelevant - even a flip to the same object as already active should cause a flush. - Add a new intel_frontbuffer_flip for synchronous plane updates. It currently just calls intel_frontbuffer_flush since the implemenation differs. This way we achieve a clear split between one-shot update events on one side and frontbuffer rendering with potentially a very long delay between the invalidate and flush. Chris and I also had some discussions about mark_busy and whether it is appropriate to call from flush. But mark busy is a state which should be derived from the 3 events (invalidate, flush, flip) we now have by the users, like psr does by tracking relevant information in psr.busy_frontbuffer_bits. DRRS (the only real use of mark_busy for frontbuffer) needs to have similar logic. With that the overall mark_busy in the core could be removed. v8: Only when retiring gpu buffers only flush frontbuffer bits we actually invalidated in a batch. Just for safety since before any additional usage/invalidate we should always retire current rendering. Suggested by Chris Wilson. v9: Actually use intel_frontbuffer_flip in all appropriate places. Spotted by Chris. v10: Address more comments from Chris: - Don't call _flip in set_base when the crtc is inactive, avoids redunancy in the modeset case with the initial enabling of all planes. - Add comments explaining that the initial/final plane enable/disable still has work left to do before it's fully generic. v11: Only invalidate for gtt/cpu access when writing. Spotted by Chris. v12: s/_flush/_flip/ in intel_overlay.c per Chris' comment. Cc: Rodrigo Vivi <rodrigo.vivi@intel.com> Cc: Chris Wilson <chris@chris-wilson.co.uk> Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2014-06-19 22:01:59 +08:00
intel_frontbuffer_flip(dev, INTEL_FRONTBUFFER_SPRITE(pipe));
if (!primary_was_enabled && primary_enabled)
intel_post_enable_primary(crtc);
}
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 05:19:38 +08:00
/* Unpin old obj after new one is active to avoid ugliness */
if (old_obj && old_obj != obj) {
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 05:19:38 +08:00
/*
* It's fairly common to simply update the position of
* an existing object. In that case, we don't need to
* wait for vblank to avoid ugliness, we only need to
* do the pin & ref bookkeeping.
*/
if (intel_crtc->active)
intel_wait_for_vblank(dev, intel_crtc->pipe);
mutex_lock(&dev->struct_mutex);
intel_unpin_fb_obj(old_obj);
mutex_unlock(&dev->struct_mutex);
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 05:19:38 +08:00
}
}
static int
intel_update_plane(struct drm_plane *plane, struct drm_crtc *crtc,
struct drm_framebuffer *fb, int crtc_x, int crtc_y,
unsigned int crtc_w, unsigned int crtc_h,
uint32_t src_x, uint32_t src_y,
uint32_t src_w, uint32_t src_h)
{
struct intel_plane_state state;
struct intel_crtc *intel_crtc = to_intel_crtc(crtc);
int ret;
state.crtc = crtc;
state.fb = fb;
/* sample coordinates in 16.16 fixed point */
state.src.x1 = src_x;
state.src.x2 = src_x + src_w;
state.src.y1 = src_y;
state.src.y2 = src_y + src_h;
/* integer pixels */
state.dst.x1 = crtc_x;
state.dst.x2 = crtc_x + crtc_w;
state.dst.y1 = crtc_y;
state.dst.y2 = crtc_y + crtc_h;
state.clip.x1 = 0;
state.clip.y1 = 0;
state.clip.x2 = intel_crtc->active ? intel_crtc->config.pipe_src_w : 0;
state.clip.y2 = intel_crtc->active ? intel_crtc->config.pipe_src_h : 0;
state.orig_src = state.src;
state.orig_dst = state.dst;
ret = intel_check_sprite_plane(plane, &state);
if (ret)
return ret;
ret = intel_prepare_sprite_plane(plane, &state);
if (ret)
return ret;
intel_commit_sprite_plane(plane, &state);
return 0;
}
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 05:19:38 +08:00
static int
intel_disable_plane(struct drm_plane *plane)
{
struct drm_device *dev = plane->dev;
struct intel_plane *intel_plane = to_intel_plane(plane);
struct intel_crtc *intel_crtc;
drm/i915: Introduce accurate frontbuffer tracking So from just a quick look we seem to have enough information to accurately figure out whether a given gem bo is used as a frontbuffer and where exactly: We have obj->pin_count as a first check with no false negatives and only negligible false positives. And then we can just walk the modeset objects and figure out where exactly a buffer is used as scanout. Except that we can't due to locking order: If we already hold dev->struct_mutex we can't acquire any modeset locks, so could potential chase freed pointers and other evil stuff. So we need something else. For that introduce a new set of bits obj->frontbuffer_bits to track where a buffer object is used. That we can then chase without grabbing any modeset locks. Of course the consumers of this (DRRS, PSR, FBC, ...) still need to be able to do their magic both when called from modeset and from gem code. But that can be easily achieved by adding locks for these specific subsystems which always nest within either kms or gem locking. This patch just adds the relevant update code to all places. Note that if we ever support multi-planar scanout targets then we need one frontbuffer tracking bit per attachment point that we expose to userspace. v2: - Fix more oopsen. Oops. - WARN if we leak obj->frontbuffer_bits when freeing a gem buffer. Fix the bugs this brought to light. - s/update_frontbuffer_bits/update_fb_bits/. More consistent with the fb tracking functions (fb for gem object, frontbuffer for raw bits). And the function name was way too long. v3: Size obj->frontbuffer_bits correctly so that all pipes fit in. v4: Don't update fb bits in set_base on failure. Noticed by Chris. v5: s/i915_gem_update_fb_bits/i915_gem_track_fb/ Also remove a few local enum pipe variables which are now no longer needed to make the function arguments no drop over the 80 char limit. Cc: Rodrigo Vivi <rodrigo.vivi@intel.com> Cc: Chris Wilson <chris@chris-wilson.co.uk> Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2014-06-19 05:28:09 +08:00
enum pipe pipe;
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 05:19:38 +08:00
if (!plane->fb)
return 0;
if (WARN_ON(!plane->crtc))
return -EINVAL;
intel_crtc = to_intel_crtc(plane->crtc);
drm/i915: Introduce accurate frontbuffer tracking So from just a quick look we seem to have enough information to accurately figure out whether a given gem bo is used as a frontbuffer and where exactly: We have obj->pin_count as a first check with no false negatives and only negligible false positives. And then we can just walk the modeset objects and figure out where exactly a buffer is used as scanout. Except that we can't due to locking order: If we already hold dev->struct_mutex we can't acquire any modeset locks, so could potential chase freed pointers and other evil stuff. So we need something else. For that introduce a new set of bits obj->frontbuffer_bits to track where a buffer object is used. That we can then chase without grabbing any modeset locks. Of course the consumers of this (DRRS, PSR, FBC, ...) still need to be able to do their magic both when called from modeset and from gem code. But that can be easily achieved by adding locks for these specific subsystems which always nest within either kms or gem locking. This patch just adds the relevant update code to all places. Note that if we ever support multi-planar scanout targets then we need one frontbuffer tracking bit per attachment point that we expose to userspace. v2: - Fix more oopsen. Oops. - WARN if we leak obj->frontbuffer_bits when freeing a gem buffer. Fix the bugs this brought to light. - s/update_frontbuffer_bits/update_fb_bits/. More consistent with the fb tracking functions (fb for gem object, frontbuffer for raw bits). And the function name was way too long. v3: Size obj->frontbuffer_bits correctly so that all pipes fit in. v4: Don't update fb bits in set_base on failure. Noticed by Chris. v5: s/i915_gem_update_fb_bits/i915_gem_track_fb/ Also remove a few local enum pipe variables which are now no longer needed to make the function arguments no drop over the 80 char limit. Cc: Rodrigo Vivi <rodrigo.vivi@intel.com> Cc: Chris Wilson <chris@chris-wilson.co.uk> Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2014-06-19 05:28:09 +08:00
pipe = intel_crtc->pipe;
if (intel_crtc->active) {
bool primary_was_enabled = intel_crtc->primary_enabled;
intel_crtc->primary_enabled = true;
intel_plane->disable_plane(plane, plane->crtc);
if (!primary_was_enabled && intel_crtc->primary_enabled)
intel_post_enable_primary(plane->crtc);
}
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 05:19:38 +08:00
if (intel_plane->obj) {
if (intel_crtc->active)
intel_wait_for_vblank(dev, intel_plane->pipe);
mutex_lock(&dev->struct_mutex);
intel_unpin_fb_obj(intel_plane->obj);
drm/i915: Introduce accurate frontbuffer tracking So from just a quick look we seem to have enough information to accurately figure out whether a given gem bo is used as a frontbuffer and where exactly: We have obj->pin_count as a first check with no false negatives and only negligible false positives. And then we can just walk the modeset objects and figure out where exactly a buffer is used as scanout. Except that we can't due to locking order: If we already hold dev->struct_mutex we can't acquire any modeset locks, so could potential chase freed pointers and other evil stuff. So we need something else. For that introduce a new set of bits obj->frontbuffer_bits to track where a buffer object is used. That we can then chase without grabbing any modeset locks. Of course the consumers of this (DRRS, PSR, FBC, ...) still need to be able to do their magic both when called from modeset and from gem code. But that can be easily achieved by adding locks for these specific subsystems which always nest within either kms or gem locking. This patch just adds the relevant update code to all places. Note that if we ever support multi-planar scanout targets then we need one frontbuffer tracking bit per attachment point that we expose to userspace. v2: - Fix more oopsen. Oops. - WARN if we leak obj->frontbuffer_bits when freeing a gem buffer. Fix the bugs this brought to light. - s/update_frontbuffer_bits/update_fb_bits/. More consistent with the fb tracking functions (fb for gem object, frontbuffer for raw bits). And the function name was way too long. v3: Size obj->frontbuffer_bits correctly so that all pipes fit in. v4: Don't update fb bits in set_base on failure. Noticed by Chris. v5: s/i915_gem_update_fb_bits/i915_gem_track_fb/ Also remove a few local enum pipe variables which are now no longer needed to make the function arguments no drop over the 80 char limit. Cc: Rodrigo Vivi <rodrigo.vivi@intel.com> Cc: Chris Wilson <chris@chris-wilson.co.uk> Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2014-06-19 05:28:09 +08:00
i915_gem_track_fb(intel_plane->obj, NULL,
INTEL_FRONTBUFFER_SPRITE(pipe));
mutex_unlock(&dev->struct_mutex);
intel_plane->obj = NULL;
}
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 05:19:38 +08:00
return 0;
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 05:19:38 +08:00
}
static void intel_destroy_plane(struct drm_plane *plane)
{
struct intel_plane *intel_plane = to_intel_plane(plane);
intel_disable_plane(plane);
drm_plane_cleanup(plane);
kfree(intel_plane);
}
int intel_sprite_set_colorkey(struct drm_device *dev, void *data,
struct drm_file *file_priv)
{
struct drm_intel_sprite_colorkey *set = data;
struct drm_plane *plane;
struct intel_plane *intel_plane;
int ret = 0;
if (!drm_core_check_feature(dev, DRIVER_MODESET))
return -ENODEV;
/* Make sure we don't try to enable both src & dest simultaneously */
if ((set->flags & (I915_SET_COLORKEY_DESTINATION | I915_SET_COLORKEY_SOURCE)) == (I915_SET_COLORKEY_DESTINATION | I915_SET_COLORKEY_SOURCE))
return -EINVAL;
drm_modeset_lock_all(dev);
plane = drm_plane_find(dev, set->plane_id);
if (!plane) {
ret = -ENOENT;
goto out_unlock;
}
intel_plane = to_intel_plane(plane);
ret = intel_plane->update_colorkey(plane, set);
out_unlock:
drm_modeset_unlock_all(dev);
return ret;
}
int intel_sprite_get_colorkey(struct drm_device *dev, void *data,
struct drm_file *file_priv)
{
struct drm_intel_sprite_colorkey *get = data;
struct drm_plane *plane;
struct intel_plane *intel_plane;
int ret = 0;
if (!drm_core_check_feature(dev, DRIVER_MODESET))
return -ENODEV;
drm_modeset_lock_all(dev);
plane = drm_plane_find(dev, get->plane_id);
if (!plane) {
ret = -ENOENT;
goto out_unlock;
}
intel_plane = to_intel_plane(plane);
intel_plane->get_colorkey(plane, get);
out_unlock:
drm_modeset_unlock_all(dev);
return ret;
}
drm/i915: Add 180 degree primary plane rotation support Primary planes support 180 degree rotation. Expose the feature through rotation drm property. v2: Calculating linear/tiled offsets based on pipe source width and height. Added 180 degree rotation support in ironlake_update_plane. v3: Checking if CRTC is active before issueing update_plane. Added wait for vblank to make sure we dont overtake page flips. Disabling FBC since it does not work with rotated planes. v4: Updated rotation checks for pending flips, fbc disable. Creating rotation property only for Gen4 onwards. Property resetting as part of lastclose. v5: Resetting property in i915_driver_lastclose properly for planes and crtcs. Fixed linear offset calculation that was off by 1 w.r.t width in i9xx_update_plane and ironlake_update_plane. Removed tab based indentation and unnecessary braces in intel_crtc_set_property and intel_update_fbc. FBC and flip related checks should be done only for valid crtcs. v6: Minor nits in FBC disable checks for comments in intel_crtc_set_property and positioning the disable code in intel_update_fbc. v7: In case rotation property on inactive crtc is updated, we return successfully printing debug log as crtc is inactive and only property change is preserved. v8: update_plane is changed to update_primary_plane, crtc->fb is changed to crtc->primary->fb and return value of update_primary_plane is ignored. v9: added rotation property to primary plane instead of crtc. Removing reset of rotation property from lastclose. rotation_property is moved to drm_mode_config, so drm layer will take care of resetting. Adding updation of fbc when rotation is set to 0. Allowing rotation only if value is different than old one. v10: Calling intel_primary_plane_setplane instead of update_primary_plane in set_property(Daniel). v11: Using same set_property function for both primary and sprite, Adding primary plane specific code in the same function (Matt). v12: Removing disabling/ enabling of fbc from set_property because it is done from intel_pipe_set_base. Other formatting v13: we need to call disable_fbc before changing the rotation to 180, disable_fbc from intel_pipe_set_base gets called very late, that will be used to re-enable fbc if rotation is set to 0 (Ville). Testcase: igt/kms_rotation_crc Signed-off-by: Uma Shankar <uma.shankar@intel.com> Signed-off-by: Sagar Kamble <sagar.a.kamble@intel.com> Signed-off-by: Sonika Jindal <sonika.jindal@intel.com> [danvet: Add FIXME to explain why we need the open-coded update_fbc hunk to disable fbc when rotated 180 degree. And make checkpatch happier.] Acked-by: Matt Roper <matthew.d.roper@intel.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2014-08-22 16:36:04 +08:00
int intel_plane_set_property(struct drm_plane *plane,
struct drm_property *prop,
uint64_t val)
{
struct drm_device *dev = plane->dev;
struct intel_plane *intel_plane = to_intel_plane(plane);
uint64_t old_val;
int ret = -ENOENT;
if (prop == dev->mode_config.rotation_property) {
/* exactly one rotation angle please */
if (hweight32(val & 0xf) != 1)
return -EINVAL;
drm/i915: Don't call intel_plane_restore() when the prop value didn't change No point in calling intel_plane_restore() in .set_property() if the value didn't change. More importantly this papers over a bug where the current primary plane code forgets to update the user coordinates we store under intel_plane unless the primary plane .update_plane() hook is actually called. This means we have 0 in the coordinates straight after boot and any call to intel_restore_plane() (such as from restore_fbdev_mode()) will actually turn off the primary plane. This mess needs to be fixed properly but that's a bigger task and the first step there is killing off intel_pipe_set_base() and just calling the primary plane .update_plane() hook. For the immediate problem of black screen after boot this small patch is enough to hide it. The problem originates from these two commits: commit 3a5f87c286515c54ff5c52c3e64d0c522b7570c0 Author: Thomas Wood <thomas.wood@intel.com> Date: Wed Aug 20 14:45:00 2014 +0100 drm: fix plane rotation when restoring fbdev configuration commit d91a2cb8e5104233c02bbde539bd4ee455ec12ac Author: Sonika Jindal <sonika.jindal@intel.com> Date: Fri Aug 22 14:06:04 2014 +0530 drm/i915: Add 180 degree primary plane rotation support Cc: Thomas Wood <thomas.wood@intel.com> Cc: Sonika Jindal <sonika.jindal@intel.com> Tested-by: Mika Kuoppala <mika.kuoppala@linux.intel.com> Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Reviewed-by: Damien Lespiau <damien.lespiau@intel.com> Tested-by: Alan Stern <stern@rowland.harvard.edu> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2014-09-01 23:08:25 +08:00
if (intel_plane->rotation == val)
return 0;
old_val = intel_plane->rotation;
intel_plane->rotation = val;
ret = intel_plane_restore(plane);
if (ret)
intel_plane->rotation = old_val;
}
return ret;
}
int intel_plane_restore(struct drm_plane *plane)
{
struct intel_plane *intel_plane = to_intel_plane(plane);
if (!plane->crtc || !plane->fb)
return 0;
drm/i915: Add 180 degree primary plane rotation support Primary planes support 180 degree rotation. Expose the feature through rotation drm property. v2: Calculating linear/tiled offsets based on pipe source width and height. Added 180 degree rotation support in ironlake_update_plane. v3: Checking if CRTC is active before issueing update_plane. Added wait for vblank to make sure we dont overtake page flips. Disabling FBC since it does not work with rotated planes. v4: Updated rotation checks for pending flips, fbc disable. Creating rotation property only for Gen4 onwards. Property resetting as part of lastclose. v5: Resetting property in i915_driver_lastclose properly for planes and crtcs. Fixed linear offset calculation that was off by 1 w.r.t width in i9xx_update_plane and ironlake_update_plane. Removed tab based indentation and unnecessary braces in intel_crtc_set_property and intel_update_fbc. FBC and flip related checks should be done only for valid crtcs. v6: Minor nits in FBC disable checks for comments in intel_crtc_set_property and positioning the disable code in intel_update_fbc. v7: In case rotation property on inactive crtc is updated, we return successfully printing debug log as crtc is inactive and only property change is preserved. v8: update_plane is changed to update_primary_plane, crtc->fb is changed to crtc->primary->fb and return value of update_primary_plane is ignored. v9: added rotation property to primary plane instead of crtc. Removing reset of rotation property from lastclose. rotation_property is moved to drm_mode_config, so drm layer will take care of resetting. Adding updation of fbc when rotation is set to 0. Allowing rotation only if value is different than old one. v10: Calling intel_primary_plane_setplane instead of update_primary_plane in set_property(Daniel). v11: Using same set_property function for both primary and sprite, Adding primary plane specific code in the same function (Matt). v12: Removing disabling/ enabling of fbc from set_property because it is done from intel_pipe_set_base. Other formatting v13: we need to call disable_fbc before changing the rotation to 180, disable_fbc from intel_pipe_set_base gets called very late, that will be used to re-enable fbc if rotation is set to 0 (Ville). Testcase: igt/kms_rotation_crc Signed-off-by: Uma Shankar <uma.shankar@intel.com> Signed-off-by: Sagar Kamble <sagar.a.kamble@intel.com> Signed-off-by: Sonika Jindal <sonika.jindal@intel.com> [danvet: Add FIXME to explain why we need the open-coded update_fbc hunk to disable fbc when rotated 180 degree. And make checkpatch happier.] Acked-by: Matt Roper <matthew.d.roper@intel.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2014-08-22 16:36:04 +08:00
return plane->funcs->update_plane(plane, plane->crtc, plane->fb,
intel_plane->crtc_x, intel_plane->crtc_y,
intel_plane->crtc_w, intel_plane->crtc_h,
intel_plane->src_x, intel_plane->src_y,
intel_plane->src_w, intel_plane->src_h);
}
void intel_plane_disable(struct drm_plane *plane)
{
if (!plane->crtc || !plane->fb)
return;
intel_disable_plane(plane);
}
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 05:19:38 +08:00
static const struct drm_plane_funcs intel_plane_funcs = {
.update_plane = intel_update_plane,
.disable_plane = intel_disable_plane,
.destroy = intel_destroy_plane,
.set_property = intel_plane_set_property,
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 05:19:38 +08:00
};
static uint32_t ilk_plane_formats[] = {
DRM_FORMAT_XRGB8888,
DRM_FORMAT_YUYV,
DRM_FORMAT_YVYU,
DRM_FORMAT_UYVY,
DRM_FORMAT_VYUY,
};
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 05:19:38 +08:00
static uint32_t snb_plane_formats[] = {
DRM_FORMAT_XBGR8888,
DRM_FORMAT_XRGB8888,
DRM_FORMAT_YUYV,
DRM_FORMAT_YVYU,
DRM_FORMAT_UYVY,
DRM_FORMAT_VYUY,
};
static uint32_t vlv_plane_formats[] = {
DRM_FORMAT_RGB565,
DRM_FORMAT_ABGR8888,
DRM_FORMAT_ARGB8888,
DRM_FORMAT_XBGR8888,
DRM_FORMAT_XRGB8888,
DRM_FORMAT_XBGR2101010,
DRM_FORMAT_ABGR2101010,
DRM_FORMAT_YUYV,
DRM_FORMAT_YVYU,
DRM_FORMAT_UYVY,
DRM_FORMAT_VYUY,
};
static uint32_t skl_plane_formats[] = {
DRM_FORMAT_RGB565,
DRM_FORMAT_ABGR8888,
DRM_FORMAT_ARGB8888,
DRM_FORMAT_XBGR8888,
DRM_FORMAT_XRGB8888,
DRM_FORMAT_YUYV,
DRM_FORMAT_YVYU,
DRM_FORMAT_UYVY,
DRM_FORMAT_VYUY,
};
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 05:19:38 +08:00
int
intel_plane_init(struct drm_device *dev, enum pipe pipe, int plane)
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 05:19:38 +08:00
{
struct intel_plane *intel_plane;
unsigned long possible_crtcs;
const uint32_t *plane_formats;
int num_plane_formats;
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 05:19:38 +08:00
int ret;
if (INTEL_INFO(dev)->gen < 5)
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 05:19:38 +08:00
return -ENODEV;
intel_plane = kzalloc(sizeof(*intel_plane), GFP_KERNEL);
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 05:19:38 +08:00
if (!intel_plane)
return -ENOMEM;
switch (INTEL_INFO(dev)->gen) {
case 5:
case 6:
intel_plane->can_scale = true;
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 05:19:38 +08:00
intel_plane->max_downscale = 16;
intel_plane->update_plane = ilk_update_plane;
intel_plane->disable_plane = ilk_disable_plane;
intel_plane->update_colorkey = ilk_update_colorkey;
intel_plane->get_colorkey = ilk_get_colorkey;
if (IS_GEN6(dev)) {
plane_formats = snb_plane_formats;
num_plane_formats = ARRAY_SIZE(snb_plane_formats);
} else {
plane_formats = ilk_plane_formats;
num_plane_formats = ARRAY_SIZE(ilk_plane_formats);
}
break;
case 7:
case 8:
if (IS_IVYBRIDGE(dev)) {
intel_plane->can_scale = true;
intel_plane->max_downscale = 2;
} else {
intel_plane->can_scale = false;
intel_plane->max_downscale = 1;
}
if (IS_VALLEYVIEW(dev)) {
intel_plane->update_plane = vlv_update_plane;
intel_plane->disable_plane = vlv_disable_plane;
intel_plane->update_colorkey = vlv_update_colorkey;
intel_plane->get_colorkey = vlv_get_colorkey;
plane_formats = vlv_plane_formats;
num_plane_formats = ARRAY_SIZE(vlv_plane_formats);
} else {
intel_plane->update_plane = ivb_update_plane;
intel_plane->disable_plane = ivb_disable_plane;
intel_plane->update_colorkey = ivb_update_colorkey;
intel_plane->get_colorkey = ivb_get_colorkey;
plane_formats = snb_plane_formats;
num_plane_formats = ARRAY_SIZE(snb_plane_formats);
}
break;
case 9:
/*
* FIXME: Skylake planes can be scaled (with some restrictions),
* but this is for another time.
*/
intel_plane->can_scale = false;
intel_plane->max_downscale = 1;
intel_plane->update_plane = skl_update_plane;
intel_plane->disable_plane = skl_disable_plane;
intel_plane->update_colorkey = skl_update_colorkey;
intel_plane->get_colorkey = skl_get_colorkey;
plane_formats = skl_plane_formats;
num_plane_formats = ARRAY_SIZE(skl_plane_formats);
break;
default:
kfree(intel_plane);
return -ENODEV;
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 05:19:38 +08:00
}
intel_plane->pipe = pipe;
intel_plane->plane = plane;
intel_plane->rotation = BIT(DRM_ROTATE_0);
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 05:19:38 +08:00
possible_crtcs = (1 << pipe);
ret = drm_universal_plane_init(dev, &intel_plane->base, possible_crtcs,
&intel_plane_funcs,
plane_formats, num_plane_formats,
DRM_PLANE_TYPE_OVERLAY);
if (ret) {
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 05:19:38 +08:00
kfree(intel_plane);
goto out;
}
if (!dev->mode_config.rotation_property)
dev->mode_config.rotation_property =
drm_mode_create_rotation_property(dev,
BIT(DRM_ROTATE_0) |
BIT(DRM_ROTATE_180));
if (dev->mode_config.rotation_property)
drm_object_attach_property(&intel_plane->base.base,
dev->mode_config.rotation_property,
intel_plane->rotation);
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 05:19:38 +08:00
out:
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 05:19:38 +08:00
return ret;
}