linux/security/landlock/ruleset.h

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/* SPDX-License-Identifier: GPL-2.0-only */
/*
* Landlock LSM - Ruleset management
*
* Copyright © 2016-2020 Mickaël Salaün <mic@digikod.net>
* Copyright © 2018-2020 ANSSI
*/
#ifndef _SECURITY_LANDLOCK_RULESET_H
#define _SECURITY_LANDLOCK_RULESET_H
#include <linux/bitops.h>
#include <linux/build_bug.h>
#include <linux/mutex.h>
#include <linux/rbtree.h>
#include <linux/refcount.h>
#include <linux/workqueue.h>
#include <uapi/linux/landlock.h>
#include "limits.h"
#include "object.h"
/*
* All access rights that are denied by default whether they are handled or not
* by a ruleset/layer. This must be ORed with all ruleset->access_masks[]
* entries when we need to get the absolute handled access masks.
*/
/* clang-format off */
#define LANDLOCK_ACCESS_FS_INITIALLY_DENIED ( \
LANDLOCK_ACCESS_FS_REFER)
/* clang-format on */
typedef u16 access_mask_t;
/* Makes sure all filesystem access rights can be stored. */
static_assert(BITS_PER_TYPE(access_mask_t) >= LANDLOCK_NUM_ACCESS_FS);
landlock: Fix same-layer rule unions The original behavior was to check if the full set of requested accesses was allowed by at least a rule of every relevant layer. This didn't take into account requests for multiple accesses and same-layer rules allowing the union of these accesses in a complementary way. As a result, multiple accesses requested on a file hierarchy matching rules that, together, allowed these accesses, but without a unique rule allowing all of them, was illegitimately denied. This case should be rare in practice and it can only be triggered by the path_rename or file_open hook implementations. For instance, if, for the same layer, a rule allows execution beneath /a/b and another rule allows read beneath /a, requesting access to read and execute at the same time for /a/b should be allowed for this layer. This was an inconsistency because the union of same-layer rule accesses was already allowed if requested once at a time anyway. This fix changes the way allowed accesses are gathered over a path walk. To take into account all these rule accesses, we store in a matrix all layer granting the set of requested accesses, according to the handled accesses. To avoid heap allocation, we use an array on the stack which is 2*13 bytes. A following commit bringing the LANDLOCK_ACCESS_FS_REFER access right will increase this size to reach 112 bytes (2*14*4) in case of link or rename actions. Add a new layout1.layer_rule_unions test to check that accesses from different rules pertaining to the same layer are ORed in a file hierarchy. Also test that it is not the case for rules from different layers. Reviewed-by: Paul Moore <paul@paul-moore.com> Link: https://lore.kernel.org/r/20220506161102.525323-5-mic@digikod.net Cc: stable@vger.kernel.org Signed-off-by: Mickaël Salaün <mic@digikod.net>
2022-05-07 00:10:54 +08:00
/* Makes sure for_each_set_bit() and for_each_clear_bit() calls are OK. */
static_assert(sizeof(unsigned long) >= sizeof(access_mask_t));
/* Ruleset access masks. */
typedef u16 access_masks_t;
/* Makes sure all ruleset access rights can be stored. */
static_assert(BITS_PER_TYPE(access_masks_t) >= LANDLOCK_NUM_ACCESS_FS);
typedef u16 layer_mask_t;
/* Makes sure all layers can be checked. */
static_assert(BITS_PER_TYPE(layer_mask_t) >= LANDLOCK_MAX_NUM_LAYERS);
/**
* struct landlock_layer - Access rights for a given layer
*/
struct landlock_layer {
/**
* @level: Position of this layer in the layer stack.
*/
u16 level;
/**
* @access: Bitfield of allowed actions on the kernel object. They are
* relative to the object type (e.g. %LANDLOCK_ACTION_FS_READ).
*/
access_mask_t access;
};
/**
* union landlock_key - Key of a ruleset's red-black tree
*/
union landlock_key {
/**
* @object: Pointer to identify a kernel object (e.g. an inode).
*/
struct landlock_object *object;
/**
* @data: Raw data to identify an arbitrary 32-bit value
* (e.g. a TCP port).
*/
uintptr_t data;
};
/**
* enum landlock_key_type - Type of &union landlock_key
*/
enum landlock_key_type {
/**
* @LANDLOCK_KEY_INODE: Type of &landlock_ruleset.root_inode's node
* keys.
*/
LANDLOCK_KEY_INODE = 1,
};
/**
* struct landlock_id - Unique rule identifier for a ruleset
*/
struct landlock_id {
/**
* @key: Identifies either a kernel object (e.g. an inode) or
* a raw value (e.g. a TCP port).
*/
union landlock_key key;
/**
* @type: Type of a landlock_ruleset's root tree.
*/
const enum landlock_key_type type;
};
/**
* struct landlock_rule - Access rights tied to an object
*/
struct landlock_rule {
/**
* @node: Node in the ruleset's red-black tree.
*/
struct rb_node node;
/**
* @key: A union to identify either a kernel object (e.g. an inode) or
* a raw data value (e.g. a network socket port). This is used as a key
* for this ruleset element. The pointer is set once and never
* modified. It always points to an allocated object because each rule
* increments the refcount of its object.
*/
union landlock_key key;
/**
* @num_layers: Number of entries in @layers.
*/
u32 num_layers;
/**
* @layers: Stack of layers, from the latest to the newest, implemented
* as a flexible array member (FAM).
*/
struct landlock_layer layers[] __counted_by(num_layers);
};
/**
* struct landlock_hierarchy - Node in a ruleset hierarchy
*/
struct landlock_hierarchy {
/**
* @parent: Pointer to the parent node, or NULL if it is a root
* Landlock domain.
*/
struct landlock_hierarchy *parent;
/**
* @usage: Number of potential children domains plus their parent
* domain.
*/
refcount_t usage;
};
/**
* struct landlock_ruleset - Landlock ruleset
*
* This data structure must contain unique entries, be updatable, and quick to
* match an object.
*/
struct landlock_ruleset {
/**
* @root_inode: Root of a red-black tree containing &struct
* landlock_rule nodes with inode object. Once a ruleset is tied to a
* process (i.e. as a domain), this tree is immutable until @usage
* reaches zero.
*/
struct rb_root root_inode;
/**
* @hierarchy: Enables hierarchy identification even when a parent
* domain vanishes. This is needed for the ptrace protection.
*/
struct landlock_hierarchy *hierarchy;
union {
/**
* @work_free: Enables to free a ruleset within a lockless
* section. This is only used by
* landlock_put_ruleset_deferred() when @usage reaches zero.
* The fields @lock, @usage, @num_rules, @num_layers and
* @access_masks are then unused.
*/
struct work_struct work_free;
struct {
/**
* @lock: Protects against concurrent modifications of
* @root, if @usage is greater than zero.
*/
struct mutex lock;
/**
* @usage: Number of processes (i.e. domains) or file
* descriptors referencing this ruleset.
*/
refcount_t usage;
/**
* @num_rules: Number of non-overlapping (i.e. not for
* the same object) rules in this ruleset.
*/
u32 num_rules;
/**
* @num_layers: Number of layers that are used in this
* ruleset. This enables to check that all the layers
* allow an access request. A value of 0 identifies a
* non-merged ruleset (i.e. not a domain).
*/
u32 num_layers;
/**
* @access_masks: Contains the subset of filesystem
* actions that are restricted by a ruleset. A domain
* saves all layers of merged rulesets in a stack
* (FAM), starting from the first layer to the last
* one. These layers are used when merging rulesets,
* for user space backward compatibility (i.e.
* future-proof), and to properly handle merged
* rulesets without overlapping access rights. These
* layers are set once and never changed for the
* lifetime of the ruleset.
*/
access_masks_t access_masks[];
};
};
};
struct landlock_ruleset *
landlock_create_ruleset(const access_mask_t access_mask);
void landlock_put_ruleset(struct landlock_ruleset *const ruleset);
void landlock_put_ruleset_deferred(struct landlock_ruleset *const ruleset);
int landlock_insert_rule(struct landlock_ruleset *const ruleset,
const struct landlock_id id,
const access_mask_t access);
struct landlock_ruleset *
landlock_merge_ruleset(struct landlock_ruleset *const parent,
struct landlock_ruleset *const ruleset);
const struct landlock_rule *
landlock_find_rule(const struct landlock_ruleset *const ruleset,
const struct landlock_id id);
static inline void landlock_get_ruleset(struct landlock_ruleset *const ruleset)
{
if (ruleset)
refcount_inc(&ruleset->usage);
}
static inline void
landlock_add_fs_access_mask(struct landlock_ruleset *const ruleset,
const access_mask_t fs_access_mask,
const u16 layer_level)
{
access_mask_t fs_mask = fs_access_mask & LANDLOCK_MASK_ACCESS_FS;
/* Should already be checked in sys_landlock_create_ruleset(). */
WARN_ON_ONCE(fs_access_mask != fs_mask);
ruleset->access_masks[layer_level] |=
(fs_mask << LANDLOCK_SHIFT_ACCESS_FS);
}
static inline access_mask_t
landlock_get_raw_fs_access_mask(const struct landlock_ruleset *const ruleset,
const u16 layer_level)
{
return (ruleset->access_masks[layer_level] >>
LANDLOCK_SHIFT_ACCESS_FS) &
LANDLOCK_MASK_ACCESS_FS;
}
static inline access_mask_t
landlock_get_fs_access_mask(const struct landlock_ruleset *const ruleset,
const u16 layer_level)
{
/* Handles all initially denied by default access rights. */
return landlock_get_raw_fs_access_mask(ruleset, layer_level) |
LANDLOCK_ACCESS_FS_INITIALLY_DENIED;
}
bool landlock_unmask_layers(const struct landlock_rule *const rule,
const access_mask_t access_request,
layer_mask_t (*const layer_masks)[],
const size_t masks_array_size);
access_mask_t
landlock_init_layer_masks(const struct landlock_ruleset *const domain,
const access_mask_t access_request,
layer_mask_t (*const layer_masks)[],
const enum landlock_key_type key_type);
#endif /* _SECURITY_LANDLOCK_RULESET_H */