bluez/plugins/wiimote.c
David Herrmann 1bbc54e1f3 wiimote: add new documented device IDs
Add some new device IDs for the LEGO wiimote and Wii U Pro Controllers.
Also add comments for each ID so we can track them better.
2013-10-18 17:25:44 +03:00

143 lines
4.1 KiB
C

/*
*
* BlueZ - Bluetooth protocol stack for Linux
*
* Copyright (C) 2011-2012 David Herrmann <dh.herrmann@googlemail.com>
*
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*
*/
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include <stdbool.h>
#include <bluetooth/bluetooth.h>
#include <glib.h>
#include "plugin.h"
#include "adapter.h"
#include "device.h"
#include "log.h"
#include "storage.h"
/*
* Nintendo Wii Remote devices require the bdaddr of the host as pin input for
* authentication. This plugin registers a pin-callback and forces this pin
* to be used for authentication.
*
* There are two ways to place the wiimote into discoverable mode.
* - Pressing the red-sync button on the back of the wiimote. This module
* supports pairing via this method. Auto-reconnect should be possible after
* the device was paired once.
* - Pressing the 1+2 buttons on the front of the wiimote. This module does
* not support this method since this method never enables auto-reconnect.
* Hence, pairing is not needed. Use it without pairing if you want.
* After connecting the wiimote you should immediately connect to the input
* service of the wiimote. If you don't, the wiimote will close the connection.
* The wiimote waits about 5 seconds until it turns off again.
* Auto-reconnect is only enabled when pairing with the wiimote via the red
* sync-button and then connecting to the input service. If you do not connect
* to the input service, then auto-reconnect is not enabled.
* If enabled, the wiimote connects to the host automatically when any button
* is pressed.
*/
static uint16_t wii_ids[][2] = {
{ 0x057e, 0x0306 }, /* 1st gen */
{ 0x054c, 0x0306 }, /* LEGO wiimote */
{ 0x057e, 0x0330 }, /* 2nd gen */
};
static const char *wii_names[] = {
"Nintendo RVL-CNT-01", /* 1st gen */
"Nintendo RVL-CNT-01-TR", /* 2nd gen */
"Nintendo RVL-CNT-01-UC", /* Wii U Pro Controller */
"Nintendo RVL-WBC-01", /* Balance Board */
};
static ssize_t wii_pincb(struct btd_adapter *adapter, struct btd_device *device,
char *pinbuf, bool *display,
unsigned int attempt)
{
uint16_t vendor, product;
char addr[18], name[25];
unsigned int i;
/* Only try the pin code once per device. If it's not correct then it's
* an unknown device. */
if (attempt > 1)
return 0;
ba2str(device_get_address(device), addr);
vendor = btd_device_get_vendor(device);
product = btd_device_get_product(device);
device_get_name(device, name, sizeof(name));
name[sizeof(name) - 1] = 0;
for (i = 0; i < G_N_ELEMENTS(wii_ids); ++i) {
if (vendor == wii_ids[i][0] && product == wii_ids[i][1])
goto found;
}
for (i = 0; i < G_N_ELEMENTS(wii_names); ++i) {
if (g_str_equal(name, wii_names[i]))
goto found;
}
return 0;
found:
DBG("Forcing fixed pin on detected wiimote %s", addr);
memcpy(pinbuf, adapter_get_address(adapter), 6);
return 6;
}
static int wii_probe(struct btd_adapter *adapter)
{
btd_adapter_register_pin_cb(adapter, wii_pincb);
return 0;
}
static void wii_remove(struct btd_adapter *adapter)
{
btd_adapter_unregister_pin_cb(adapter, wii_pincb);
}
static struct btd_adapter_driver wii_driver = {
.name = "wiimote",
.probe = wii_probe,
.remove = wii_remove,
};
static int wii_init(void)
{
return btd_register_adapter_driver(&wii_driver);
}
static void wii_exit(void)
{
btd_unregister_adapter_driver(&wii_driver);
}
BLUETOOTH_PLUGIN_DEFINE(wiimote, VERSION,
BLUETOOTH_PLUGIN_PRIORITY_LOW, wii_init, wii_exit)