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8457e6a3ad
Mesh specification requires that Replay Protection be preserved across node restarts. This adds that storage in <node_uuid>/rpl/<iv_index>/<src> Realtime access remains in an l_queue structure, and stored as messages are processed.
31 lines
1015 B
C
31 lines
1015 B
C
/*
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*
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* BlueZ - Bluetooth protocol stack for Linux
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*
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* Copyright (C) 2020 Intel Corporation. All rights reserved.
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*
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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*/
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struct mesh_rpl {
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uint32_t iv_index;
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uint32_t seq;
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uint16_t src;
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};
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bool rpl_put_entry(struct mesh_node *node, uint16_t src, uint32_t iv_index,
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uint32_t seq);
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void rpl_del_entry(struct mesh_node *node, uint16_t src);
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bool rpl_get_list(struct mesh_node *node, struct l_queue *rpl_list);
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void rpl_init(struct mesh_node *node, uint32_t iv_index);
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