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Add stop playing ringtone to maemo6 telephony driver
If ringtone is loud enough, it may leak to microphone when call is answered via Bluetooth headset. As result, it can be heard on remote end. Therefore, playing ringtone shall be stopped as fast as possible before answering a call.
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@ -113,6 +113,11 @@ enum net_registration_status {
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#define CSD_SIMPB_TYPE_EN "EN"
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#define CSD_SIMPB_TYPE_MSISDN "MSISDN"
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/* OHM plugin D-Bus definitions */
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#define OHM_BUS_NAME "com.nokia.NonGraphicFeedback1"
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#define OHM_INTERFACE "com.nokia.NonGraphicFeedback1"
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#define OHM_PATH "/com/nokia/NonGraphicFeedback1"
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struct csd_call {
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char *object_path;
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int status;
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@ -143,6 +148,11 @@ struct pending_req {
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};
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static int get_property(const char *iface, const char *prop);
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static int send_method_call(const char *dest, const char *path,
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const char *interface, const char *method,
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DBusPendingCallNotifyFunction cb,
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void *user_data, int type, ...);
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static void remove_pending(DBusPendingCall *call);
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static DBusConnection *connection = NULL;
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@ -320,6 +330,28 @@ static int answer_call(struct csd_call *call)
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return 0;
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}
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static void stop_ringtone_reply(DBusPendingCall *call, void *user_data)
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{
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struct csd_call *coming = user_data;
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remove_pending(call);
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answer_call(coming);
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}
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static int stop_ringtone_and_answer(struct csd_call *call)
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{
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int ret;
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ret = send_method_call(OHM_BUS_NAME, OHM_PATH,
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OHM_INTERFACE, "StopRingtone",
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stop_ringtone_reply, call,
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DBUS_TYPE_INVALID);
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if (ret < 0)
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return answer_call(call);
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return 0;
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}
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static int split_call(struct csd_call *call)
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{
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DBusMessage *msg;
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@ -545,7 +577,7 @@ void telephony_answer_call_req(void *telephony_device)
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return;
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}
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if (answer_call(call) < 0)
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if (stop_ringtone_and_answer(call) < 0)
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telephony_answer_call_rsp(telephony_device,
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CME_ERROR_AG_FAILURE);
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else
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