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Fix avoid starting AVDTP disconnect timer twice
Remove starting the timer when setting the AVDTP state to idle. If
needed, the timer should probably already have been started in
avdtp_unref when the reference count goes to one.
Since reference counting is handled in avdtp_ref and avdtp_unref, it
seems reasonable that not to inspect the count outside of those
functions.
The issue was found when using Device.Disconnect to disconnect a
headset. It was revealed by commit
c72ce0f12a
.
Before the commit, the timer was removed and then started again.
After applying it, the idle callback (disconnect_timeout) is called
twice, causing a crash.
This commit is contained in:
parent
c72ce0f12a
commit
88ee4ce65f
@ -1034,8 +1034,6 @@ static void avdtp_sep_set_state(struct avdtp *session,
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/* Remove pending commands for this stream from the queue */
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cleanup_queue(session, stream);
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stream_free(stream);
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if (session->ref == 1 && !session->streams)
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set_disconnect_timer(session);
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break;
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default:
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break;
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