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Add checks for pending connect to sco_connect_cb
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118aad5072
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@ -523,10 +523,11 @@ static void sco_connect_cb(GIOChannel *chan, GError *err, gpointer user_data)
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if (err) {
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error("%s", err->message);
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if (p->msg)
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if (p && p->msg)
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error_connection_attempt_failed(dev->conn, p->msg, p->err);
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pending_connect_finalize(dev);
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if (hs->rfcomm)
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headset_set_state(dev, HEADSET_STATE_CONNECTED);
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else
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@ -541,15 +542,18 @@ static void sco_connect_cb(GIOChannel *chan, GError *err, gpointer user_data)
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debug("SCO fd=%d", sk);
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hs->sco = g_io_channel_ref(chan);
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p->io = NULL;
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if (p->msg) {
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DBusMessage *reply = dbus_message_new_method_return(p->msg);
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g_dbus_send_message(dev->conn, reply);
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if (p) {
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p->io = NULL;
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if (p->msg) {
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DBusMessage *reply;
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reply = dbus_message_new_method_return(p->msg);
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g_dbus_send_message(dev->conn, reply);
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}
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pending_connect_finalize(dev);
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}
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pending_connect_finalize(dev);
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fcntl(sk, F_SETFL, 0);
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headset_set_state(dev, HEADSET_STATE_PLAYING);
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